1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "RadarViewable.h" |
---|
30 | |
---|
31 | #include "util/StringUtils.h" |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/GameMode.h" |
---|
34 | #include "worldentities/WorldEntity.h" |
---|
35 | #include "Radar.h" |
---|
36 | #include "Scene.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | /** |
---|
41 | @brief Constructor. |
---|
42 | */ |
---|
43 | RadarViewable::RadarViewable(BaseObject* creator, const WorldEntity* wePtr) |
---|
44 | : isHumanShip_(false) |
---|
45 | , bVisibility_(true) |
---|
46 | , bInitialized_(false) |
---|
47 | , wePtr_(wePtr) |
---|
48 | , radarObjectCamouflage_(0.0f) |
---|
49 | , radarObjectShape_(Dot) |
---|
50 | , radarObjectDescription_("staticObject") |
---|
51 | , scale_(1.0f) |
---|
52 | { |
---|
53 | RegisterRootObject(RadarViewable); |
---|
54 | |
---|
55 | this->uniqueId_=getUniqueNumberString(); |
---|
56 | if( GameMode::showsGraphics() ) |
---|
57 | { |
---|
58 | this->radar_ = creator->getScene()->getRadar(); |
---|
59 | this->radar_->addRadarObject(this); |
---|
60 | } |
---|
61 | this->bInitialized_ = true; |
---|
62 | } |
---|
63 | |
---|
64 | |
---|
65 | RadarViewable::~RadarViewable() |
---|
66 | { |
---|
67 | |
---|
68 | if( this->bInitialized_ ) |
---|
69 | { |
---|
70 | if( GameMode::showsGraphics() ) |
---|
71 | { |
---|
72 | this->radar_->removeRadarObject(this); |
---|
73 | } |
---|
74 | } |
---|
75 | } |
---|
76 | |
---|
77 | // void RadarViewable::setRadarObjectDescription(const std::string& str) |
---|
78 | // { |
---|
79 | // Radar* radar = this->getWorldEntity()->getScene()->getRadar(); |
---|
80 | // if (radar) |
---|
81 | // this->radarObjectShape_ = radar->addObjectDescription(str); |
---|
82 | // else |
---|
83 | // { |
---|
84 | // orxout(internal_warning) << "Attempting to access the radar, but the radar is non existent." << endl; |
---|
85 | // } |
---|
86 | // this->radarObjectDescription_ = str; |
---|
87 | // } |
---|
88 | |
---|
89 | const Vector3& RadarViewable::getRVWorldPosition() const |
---|
90 | { |
---|
91 | const WorldEntity* object = this->getWorldEntity(); |
---|
92 | validate(object); |
---|
93 | return object->getWorldPosition(); |
---|
94 | } |
---|
95 | |
---|
96 | Vector3 RadarViewable::getRVOrientedVelocity() const |
---|
97 | { |
---|
98 | const WorldEntity* object = this->getWorldEntity(); |
---|
99 | validate(object); |
---|
100 | return object->getWorldOrientation() * object->getVelocity(); |
---|
101 | } |
---|
102 | |
---|
103 | Vector3 RadarViewable::getRVVelocity() const |
---|
104 | { |
---|
105 | const WorldEntity* object = this->getWorldEntity(); |
---|
106 | validate(object); |
---|
107 | return object->getVelocity(); |
---|
108 | } |
---|
109 | |
---|
110 | void RadarViewable::validate(const WorldEntity* object) const |
---|
111 | { |
---|
112 | if (!object) |
---|
113 | { |
---|
114 | orxout(user_error) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << endl; |
---|
115 | assert(0); |
---|
116 | } |
---|
117 | } |
---|
118 | |
---|
119 | void RadarViewable::settingsChanged() |
---|
120 | { |
---|
121 | if( GameMode::showsGraphics() ) |
---|
122 | { |
---|
123 | this->radar_->radarObjectChanged(this); |
---|
124 | } |
---|
125 | } |
---|
126 | } |
---|