Last change
on this file since 10959 was
9649,
checked in by landauf, 11 years ago
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added ability to set the root-context explicitly (and also to destroy it before the class-hierarchy is destroyed).
currently it's not possible to set the root context explicitly during startup of the game because it is already used by static initialization
|
-
Property svn:eol-style set to
native
|
File size:
976 bytes
|
Rev | Line | |
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[9603] | 1 | #include <gtest/gtest.h> |
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| 2 | #include "core/object/ClassFactory.h" |
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| 3 | #include "core/BaseObject.h" |
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[9649] | 4 | #include "core/object/Context.h" |
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[9603] | 5 | |
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| 6 | namespace orxonox |
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| 7 | { |
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[9649] | 8 | namespace |
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[9603] | 9 | { |
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[9649] | 10 | // Fixture |
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| 11 | class ClassFactoryTest : public ::testing::Test |
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| 12 | { |
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| 13 | public: |
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| 14 | virtual void SetUp() |
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| 15 | { |
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| 16 | Context::setRootContext(new Context(NULL)); |
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| 17 | } |
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| 18 | |
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| 19 | virtual void TearDown() |
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| 20 | { |
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| 21 | Context::setRootContext(NULL); |
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| 22 | } |
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| 23 | }; |
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| 24 | } |
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| 25 | |
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| 26 | TEST_F(ClassFactoryTest, CanFabricateObject) |
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| 27 | { |
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[9637] | 28 | Factory* factory = new ClassFactoryWithContext<BaseObject>(); |
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[9632] | 29 | Identifiable* object = factory->fabricate(NULL); |
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[9603] | 30 | ASSERT_TRUE(object != NULL); |
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| 31 | BaseObject* baseObject = dynamic_cast<BaseObject*>(object); |
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| 32 | EXPECT_TRUE(baseObject != NULL); |
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| 33 | delete object; |
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| 34 | // don't delete factory - it remains in the identifier |
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| 35 | } |
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| 36 | } |
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