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source: code/branches/core7/src/libraries/core/input/KeyBinder.cc @ 10400

Last change on this file since 10400 was 10380, checked in by landauf, 9 years ago

registered missing classes.
WorldEntityCollisionShape is the only class which was really missing, all other classes are singletons or part of the framework.

  • Property svn:eol-style set to native
File size: 25.4 KB
RevLine 
[971]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1349]3 *                    > www.orxonox.net <
[971]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
[973]28
[1413]29#include "KeyBinder.h"
[2662]30
[6417]31#include <algorithm>
32#include <sstream>
[1293]33#include "util/Convert.h"
[8858]34#include "util/Output.h"
[5929]35#include "util/Exception.h"
[1519]36#include "core/CoreIncludes.h"
[9667]37#include "core/config/ConfigValueIncludes.h"
38#include "core/config/ConfigFile.h"
[6536]39#include "core/PathConfig.h"
[1520]40#include "InputCommands.h"
[3327]41#include "JoyStick.h"
[971]42
43namespace orxonox
44{
[10380]45    RegisterAbstractClass(KeyBinder).inheritsFrom<JoyStickQuantityListener>();
46
[1755]47    /**
48    @brief
49        Constructor that does as little as necessary.
50    */
[5929]51    KeyBinder::KeyBinder(const std::string& filename)
[3327]52        : deriveTime_(0.0f)
[5929]53        , filename_(filename)
[6536]54        , configFile_(NULL)
55        , fallbackConfigFile_(NULL)
[1755]56    {
57        mouseRelative_[0] = 0;
58        mouseRelative_[1] = 0;
[6417]59        mousePosition_[0] = 0.0;
60        mousePosition_[1] = 0.0;
[1391]61
[9667]62        RegisterObject(KeyBinder);
[1293]63
[6428]64        // initialise all buttons and half axes to avoid creating everything with 'new'
[1755]65        // keys
[1887]66        for (unsigned int i = 0; i < KeyCode::numberOfKeys; i++)
[1755]67        {
[6417]68            const std::string& keyname = KeyCode::ByString[i];
[1887]69            if (!keyname.empty())
70                keys_[i].name_ = std::string("Key") + keyname;
71            else
[6417]72                keys_[i].name_.clear();
[1887]73            keys_[i].paramCommandBuffer_ = &paramCommandBuffer_;
74            keys_[i].groupName_ = "Keys";
[1755]75        }
[1887]76        // mouse buttons plus 4 mouse wheel buttons only 'generated' by KeyBinder
77        const char* const mouseWheelNames[] = { "Wheel1Down", "Wheel1Up", "Wheel2Down", "Wheel2Up" };
78        for (unsigned int i = 0; i < numberOfMouseButtons_; i++)
[1755]79        {
[1887]80            std::string nameSuffix;
81            if (i < MouseButtonCode::numberOfButtons)
82                nameSuffix = MouseButtonCode::ByString[i];
83            else
84                nameSuffix = mouseWheelNames[i - MouseButtonCode::numberOfButtons];
[3327]85            mouseButtons_[i].name_ = nameSuffix;
[1887]86            mouseButtons_[i].paramCommandBuffer_ = &paramCommandBuffer_;
87            mouseButtons_[i].groupName_ = "MouseButtons";
[1755]88        }
[1887]89        // mouse axes
90        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
91        {
[3327]92            mouseAxes_[i].name_ = MouseAxisCode::ByString[i / 2];
[1887]93            if (i & 1)
94                mouseAxes_[i].name_ += "Pos";
95            else
96                mouseAxes_[i].name_ += "Neg";
97            mouseAxes_[i].paramCommandBuffer_ = &paramCommandBuffer_;
98            mouseAxes_[i].groupName_ = "MouseAxes";
99        }
[1755]100
[1887]101        // initialise joy sticks separatly to allow for reloading
[3327]102        this->JoyStickQuantityChanged(this->getJoyStickList());
[1887]103
104        // set them here to use allHalfAxes_
105        setConfigValues();
[5929]106
107        // Load the bindings if filename was given
108        if (!this->filename_.empty())
109            this->loadBindings();
[1413]110    }
111
[1755]112    /**
113    @brief
114        Destructor
115    */
116    KeyBinder::~KeyBinder()
[1413]117    {
[1755]118        // almost no destructors required because most of the arrays are static.
119        clearBindings(); // does some destruction work
[6536]120        if (this->configFile_)
121            delete this->configFile_;
122        if (this->fallbackConfigFile_)
123            delete this->fallbackConfigFile_;
[1413]124    }
125
[1755]126    /**
127    @brief
128        Loader for the key bindings, managed by config values.
129    */
130    void KeyBinder::setConfigValues()
131    {
132        SetConfigValue(analogThreshold_, 0.05f)
133            .description("Threshold for analog axes until which the state is 0.");
[2087]134        SetConfigValue(bFilterAnalogNoise_, false)
135            .description("Specifies whether to filter small analog values like joy stick fluctuations.");
[6417]136        SetConfigValue(mouseSensitivity_, 3.0f)
[1755]137            .description("Mouse sensitivity.");
[6417]138        this->totalMouseSensitivity_ = this->mouseSensitivity_ / this->mouseClippingSize_;
[1755]139        SetConfigValue(bDeriveMouseInput_, false)
140            .description("Whether or not to derive moues movement for the absolute value.");
141        SetConfigValue(derivePeriod_, 0.05f)
142            .description("Accuracy of the mouse input deriver. The higher the more precise, but laggier.");
143        SetConfigValue(mouseSensitivityDerived_, 1.0f)
144            .description("Mouse sensitivity if mouse input is derived.");
[2087]145        SetConfigValue(mouseWheelStepSize_, 120)
[1887]146            .description("Equals one step of the mousewheel.");
[1755]147        SetConfigValue(buttonThreshold_, 0.80f)
[1887]148            .description("Threshold for analog axes until which the button is not pressed.")
149            .callback(this, &KeyBinder::buttonThresholdChanged);
150    }
[973]151
[1887]152    void KeyBinder::buttonThresholdChanged()
153    {
154        for (unsigned int i = 0; i < allHalfAxes_.size(); i++)
155            if (!allHalfAxes_[i]->bButtonThresholdUser_)
156                allHalfAxes_[i]->buttonThreshold_ = this->buttonThreshold_;
[1755]157    }
[1293]158
[3327]159    void KeyBinder::JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList)
[1755]160    {
[3327]161        unsigned int oldValue = joySticks_.size();
162        joySticks_ = joyStickList;
[1887]163
164        // initialise joy stick bindings
165        initialiseJoyStickBindings();
166
167        // collect all Buttons and HalfAxes again
168        compilePointerLists();
169
170        // load the bindings if required
[6536]171        if (configFile_ != NULL)
[1755]172        {
[3327]173            for (unsigned int iDev = oldValue; iDev < joySticks_.size(); ++iDev)
[1887]174            {
175                for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; ++i)
[6536]176                    (*joyStickButtons_[iDev])[i].readBinding(this->configFile_, this->fallbackConfigFile_);
[1887]177                for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; ++i)
[6536]178                    (*joyStickAxes_[iDev])[i].readBinding(this->configFile_, this->fallbackConfigFile_);
[1887]179            }
[1755]180        }
[1293]181
[1887]182        // Set the button threshold for potential new axes
183        buttonThresholdChanged();
184    }
185
186    void KeyBinder::initialiseJoyStickBindings()
187    {
[5695]188        while (joyStickAxes_.size() < joySticks_.size())
189            joyStickAxes_.push_back(shared_ptr<JoyStickAxisVector>(new JoyStickAxisVector()));
190        while (joyStickButtons_.size() < joySticks_.size())
191            joyStickButtons_.push_back(shared_ptr<JoyStickButtonVector>(new JoyStickButtonVector()));
192        // For the case the new size is smaller
[3327]193        this->joyStickAxes_.resize(joySticks_.size());
194        this->joyStickButtons_.resize(joySticks_.size());
[1887]195
[6417]196        // reinitialise all joy stick bindings (doesn't overwrite the old ones)
[3327]197        for (unsigned int iDev = 0; iDev < joySticks_.size(); iDev++)
[1755]198        {
[6417]199            const std::string& deviceName = joySticks_[iDev]->getDeviceName();
[1887]200            // joy stick buttons
201            for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; i++)
202            {
[5695]203                (*joyStickButtons_[iDev])[i].name_ = JoyStickButtonCode::ByString[i];
204                (*joyStickButtons_[iDev])[i].paramCommandBuffer_ = &paramCommandBuffer_;
205                (*joyStickButtons_[iDev])[i].groupName_ = "JoyStickButtons_" + deviceName;
[1887]206            }
207            // joy stick axes
208            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
209            {
[5695]210                (*joyStickAxes_[iDev])[i].name_ = JoyStickAxisCode::ByString[i / 2];
[1887]211                if (i & 1)
[5695]212                    (*joyStickAxes_[iDev])[i].name_ += "Pos";
[1887]213                else
[5695]214                    (*joyStickAxes_[iDev])[i].name_ += "Neg";
215                (*joyStickAxes_[iDev])[i].paramCommandBuffer_ = &paramCommandBuffer_;
216                (*joyStickAxes_[iDev])[i].groupName_ = "JoyStickAxes_" + deviceName;
[1887]217            }
218        }
219    }
[973]220
[1887]221    void KeyBinder::compilePointerLists()
222    {
223        allButtons_.clear();
224        allHalfAxes_.clear();
225
[2662]226        // Note: Don't include the dummy keys which don't actually exist in OIS but have a number
[1887]227        for (unsigned int i = 0; i < KeyCode::numberOfKeys; i++)
[2662]228            if (!keys_[i].name_.empty())
[6417]229                allButtons_[keys_[i].groupName_ + '.' + keys_[i].name_] = keys_ + i;
[1887]230        for (unsigned int i = 0; i < numberOfMouseButtons_; i++)
[6417]231            allButtons_[mouseButtons_[i].groupName_ + '.' + mouseButtons_[i].name_] = mouseButtons_ + i;
[1887]232        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
233        {
[6417]234            allButtons_[mouseAxes_[i].groupName_ + '.' + mouseAxes_[i].name_] = mouseAxes_ + i;
[1887]235            allHalfAxes_.push_back(mouseAxes_ + i);
[1755]236        }
[3327]237        for (unsigned int iDev = 0; iDev < joySticks_.size(); iDev++)
[1887]238        {
239            for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; i++)
[6417]240                allButtons_[(*joyStickButtons_[iDev])[i].groupName_ + '.' + (*joyStickButtons_[iDev])[i].name_] = &((*joyStickButtons_[iDev])[i]);
[1887]241            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
242            {
[6417]243                allButtons_[(*joyStickAxes_[iDev])[i].groupName_ + '.' + (*joyStickAxes_[iDev])[i].name_] = &((*joyStickAxes_[iDev])[i]);
[5695]244                allHalfAxes_.push_back(&((*joyStickAxes_[iDev])[i]));
[1887]245            }
246        }
[1349]247    }
248
[1755]249    /**
250    @brief
[1887]251        Loads the key and button bindings.
[1755]252    */
[5929]253    void KeyBinder::loadBindings()
[1349]254    {
[8858]255        orxout(internal_info, context::input) << "KeyBinder: Loading key bindings..." << endl;
[1428]256
[8366]257        this->configFile_ = new ConfigFile(this->filename_, !PathConfig::buildDirectoryRun());
[6536]258        this->configFile_->load();
[1293]259
[8366]260        if (PathConfig::buildDirectoryRun())
[6536]261        {
262            // Dev users should have combined key bindings files
263            std::string defaultFilepath(PathConfig::getDataPathString() + ConfigFile::DEFAULT_CONFIG_FOLDER + '/' + this->filename_);
264            std::ifstream file(defaultFilepath.c_str());
265            if (file.is_open())
266            {
267                file.close();
268                // Open the default file for later use (use absolute path!)
269                this->fallbackConfigFile_ = new ConfigFile(defaultFilepath, false);
270                this->fallbackConfigFile_->load();
271            }
272        }
[3280]273
[1887]274        // Parse bindings and create the ConfigValueContainers if necessary
275        for (std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)
[6417]276        {
[6536]277            it->second->readBinding(this->configFile_, this->fallbackConfigFile_);
[6417]278            addButtonToCommand(it->second->bindingString_, it->second);
279        }
[1349]280
[8858]281        orxout(internal_info, context::input) << "KeyBinder: Loading key bindings done." << endl;
[1887]282    }
283
284    bool KeyBinder::setBinding(const std::string& binding, const std::string& name, bool bTemporary)
285    {
286        std::map<std::string, Button*>::iterator it = allButtons_.find(name);
287        if (it != allButtons_.end())
288        {
[6417]289            addButtonToCommand(binding, it->second);
[6536]290            std::string str = binding;
[8366]291            if (PathConfig::buildDirectoryRun() && binding.empty())
[6536]292                str = "NoBinding";
293            it->second->setBinding(this->configFile_, this->fallbackConfigFile_, binding, bTemporary);
[1887]294            return true;
295        }
296        else
297        {
[8858]298            orxout(internal_warning, context::input) << "Could not find key/button/axis with name '" << name << "'." << endl;
[1887]299            return false;
300        }
301    }
302
[6417]303     void KeyBinder::addButtonToCommand(const std::string& command, Button* button)
304     {
305        std::ostringstream stream;
306        stream << button->groupName_  << '.' << button->name_;
307
308        std::vector<std::string>& oldKeynames = this->allCommands_[button->bindingString_];
309        std::vector<std::string>::iterator it = std::find(oldKeynames.begin(), oldKeynames.end(), stream.str());
[6422]310        if (it != oldKeynames.end())
[6417]311            oldKeynames.erase(it);
312
313        if (!command.empty())
314        {
315            std::vector<std::string>& keynames = this->allCommands_[command];
[6422]316            if (std::find(keynames.begin(), keynames.end(), stream.str()) == keynames.end())
[6417]317                this->allCommands_[command].push_back(stream.str());
318        }
319     }
320
[1887]321    /**
322    @brief
[6417]323        Return the first key name for a specific command
324    */
325    const std::string& KeyBinder::getBinding(const std::string& commandName)
326    {
[6422]327        if (this->allCommands_.find(commandName) != this->allCommands_.end())
[6417]328        {
329            std::vector<std::string>& keynames = this->allCommands_[commandName];
330            return keynames.front();
331        }
332
333        return BLANKSTRING;
334    }
335
336    /**
337    @brief
338        Return the key name for a specific command at a given index.
339    @param commandName
340        The command name the key name is returned for.
341    @param index
342        The index at which the key name is returned for.
343    */
344    const std::string& KeyBinder::getBinding(const std::string& commandName, unsigned int index)
345    {
[6422]346        if (this->allCommands_.find(commandName) != this->allCommands_.end())
[6417]347        {
348            std::vector<std::string>& keynames = this->allCommands_[commandName];
[6422]349            if (index < keynames.size())
[6417]350                return keynames[index];
351
352            return BLANKSTRING;
353        }
354
355        return BLANKSTRING;
356    }
357
358    /**
359    @brief
360        Get the number of different key bindings of a specific command.
361    @param commandName
362        The command.
363    */
364    unsigned int KeyBinder::getNumberOfBindings(const std::string& commandName)
365    {
[6422]366        if (this->allCommands_.find(commandName) != this->allCommands_.end())
[6417]367        {
368            std::vector<std::string>& keynames = this->allCommands_[commandName];
369            return keynames.size();
370        }
371
372        return 0;
373    }
374
375    /**
376    @brief
[1887]377        Overwrites all bindings with ""
378    */
379    void KeyBinder::clearBindings()
380    {
381        for (std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)
382            it->second->clear();
383
[1755]384        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
385            delete paramCommandBuffer_[i];
386        paramCommandBuffer_.clear();
387    }
[1349]388
[7861]389    /**
390        @brief Changes the keybind mode of a given console command.
391    */
392    void KeyBinder::changeMode(ConsoleCommand* command, KeybindMode::Value new_mode)
393    {
394        // iterate over all buttons
395        for (std::map<std::string, Button*>::iterator it = this->allButtons_.begin(); it != this->allButtons_.end(); ++it)
396        {
397            Button* button = it->second;
398
399            // iterate over all modes
[8351]400            for (int mode_index = 0; mode_index < 3; ++mode_index)
[7861]401            {
[8351]402                if (mode_index == new_mode) // skip commands that are already in the desired mode
[7861]403                    continue;
404
405                // iterate over all commands of the given mode at the given button
406                for (size_t command_index = 0; command_index < button->nCommands_[mode_index]; ++command_index)
407                {
[7891]408                    if (button->commands_[mode_index][command_index]->hasFixedKeybindMode())
409                        continue;
410
[7861]411                    CommandEvaluation* evaluation = button->commands_[mode_index][command_index]->getEvaluation();
412
413                    // compare the command
414                    if (evaluation && evaluation->getConsoleCommand() == command)
415                    {
416                        // increase array of new mode
417                        BaseCommand** array_new_mode = new BaseCommand*[button->nCommands_[new_mode] + 1];
418                        // copy array content
419                        for (size_t c = 0; c < button->nCommands_[new_mode]; ++c)
420                            array_new_mode[c] = button->commands_[new_mode][c];
421                        // insert changed command at the end
422                        array_new_mode[button->nCommands_[new_mode]] = button->commands_[mode_index][command_index];
423                        // delete old array
424                        delete[] button->commands_[new_mode];
425                        // assign new array
426                        button->commands_[new_mode] = array_new_mode;
427                        // increase counter
428                        button->nCommands_[new_mode]++;
429
430                        // erase command from old array
431                        for (size_t c = command_index; c < button->nCommands_[mode_index] - 1; ++c)
432                            button->commands_[mode_index][c] = button->commands_[mode_index][c + 1];
433                        // decrease counter
434                        button->nCommands_[mode_index]--;
[8079]435                        // old array would not get deleted if nCommands_ is now 0
436                        // otherwise: nobody cares about an array that is one element too large - nCommands_ defines the size
437                        if (button->nCommands_[mode_index] == 0)
438                        {
439                            delete[] button->commands_[mode_index];
440                            button->commands_[mode_index] = 0;
441                        }
[7861]442
443                        // decrement the index since we shifted the array and continue searching for more occurrences of the command
444                        command_index--;
445                    }
446                }
447            }
448        }
449    }
450
[1755]451    void KeyBinder::resetJoyStickAxes()
[1461]452    {
[3327]453        for (unsigned int iDev = 0; iDev < joySticks_.size(); ++iDev)
[1887]454            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
[7859]455                (*joyStickAxes_[iDev])[i].reset();
[1461]456    }
457
[7859]458    /**
459        @brief Sets the position of the mouse back to 0/0.
460    */
461    void KeyBinder::resetMouseAxes()
462    {
463        this->mousePosition_[0] = 0.0f;
464        this->mousePosition_[1] = 0.0f;
465
466        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
467            mouseAxes_[i].reset();
468    }
469
[3327]470    void KeyBinder::mouseUpdated(float dt)
[1349]471    {
[1755]472        if (bDeriveMouseInput_)
[1349]473        {
[2662]474            // only update when derivation dt has passed
[1755]475            if (deriveTime_ > derivePeriod_)
476            {
477                for (int i = 0; i < 2; i++)
478                {
[2662]479                    if (mouseRelative_[i] < 0)
[1755]480                    {
[1887]481                        mouseAxes_[2*i + 0].absVal_
[3196]482                            = -mouseRelative_[i] / deriveTime_ * 0.0005f * mouseSensitivityDerived_;
[1887]483                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
[1755]484                    }
[2662]485                    else if (mouseRelative_[i] > 0)
[1755]486                    {
[1887]487                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
488                        mouseAxes_[2*i + 1].absVal_
[3196]489                            =  mouseRelative_[i] / deriveTime_ * 0.0005f * mouseSensitivityDerived_;
[1755]490                    }
491                    else
492                    {
[1887]493                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
494                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
[1755]495                    }
496                    mouseRelative_[i] = 0;
[1887]497                    mouseAxes_[2*i + 0].hasChanged_ = true;
498                    mouseAxes_[2*i + 1].hasChanged_ = true;
[1755]499                }
500                deriveTime_ = 0.0f;
501            }
502            else
503                deriveTime_ += dt;
[1349]504        }
[1219]505
[2087]506        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
[1349]507        {
[2087]508            // Why dividing relative value by dt? The reason lies in the simple fact, that when you
509            // press a button that has relative movement, that value has to be multiplied by dt to be
[2896]510            // frame rate independent. This can easily (and only) be done in updateInput(float).
[2087]511            // Hence we need to divide by dt here for the mouse to compensate, because the relative
512            // move movements have nothing to do with dt.
513            if (dt != 0.0f)
[1755]514            {
[2087]515                // just ignore if dt == 0.0 because we have multiplied by 0.0 anyway..
516                mouseAxes_[i].relVal_ /= dt;
[1755]517            }
518
[2087]519            tickHalfAxis(mouseAxes_[i]);
520        }
521    }
522
[3327]523    void KeyBinder::joyStickUpdated(unsigned int joyStick, float dt)
[2087]524    {
525        for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
526        {
[5695]527            tickHalfAxis((*joyStickAxes_[joyStick])[i]);
[2087]528        }
529    }
530
531    void KeyBinder::tickHalfAxis(HalfAxis& halfAxis)
532    {
533        // button mode
534        // TODO: optimize out all the half axes that don't act as a button at the moment
535        if (halfAxis.hasChanged_)
536        {
537            if (!halfAxis.pressed_ && halfAxis.absVal_ > halfAxis.buttonThreshold_)
[1755]538            {
[2087]539                // key pressed event
540                halfAxis.pressed_ = true;
541                if (halfAxis.nCommands_[KeybindMode::OnPress])
542                    halfAxis.execute(KeybindMode::OnPress);
[1755]543            }
[2087]544            else if (halfAxis.pressed_ && halfAxis.absVal_ < halfAxis.buttonThreshold_)
[1755]545            {
[2087]546                // key released event
547                halfAxis.pressed_ = false;
548                if (halfAxis.nCommands_[KeybindMode::OnRelease])
549                    halfAxis.execute(KeybindMode::OnRelease);
[1755]550            }
[2087]551            halfAxis.hasChanged_ = false;
[1349]552        }
[2087]553
554        if (halfAxis.pressed_)
555        {
556            // key held event
557            if (halfAxis.nCommands_[KeybindMode::OnHold])
558                halfAxis.execute(KeybindMode::OnHold);
559        }
560
561        // these are the actually useful axis bindings for analog input
[6417]562        halfAxis.execute();
[1349]563    }
564
[1755]565    /**
566    @brief
567        Event handler for the mouseMoved Event.
[7401]568    @param abs_
569        The absolute position of the mouse
570    @param rel_
571        The relative movement of the mouse
572    @param clippingSize
573        Mouse screen area in pixels (usually 1024x1024)
[1755]574    */
575    void KeyBinder::mouseMoved(IntVector2 abs_, IntVector2 rel_, IntVector2 clippingSize)
576    {
577        // y axis of mouse input is inverted
578        int rel[] = { rel_.x, -rel_.y };
[1349]579
[2087]580        if (bDeriveMouseInput_)
[1755]581        {
[2087]582            mouseRelative_[0] += rel[0];
583            mouseRelative_[1] += rel[1];
584        }
585        else
586        {
[1755]587            for (int i = 0; i < 2; i++)
588            {
[2662]589                if (rel[i]) // performance opt. for the case that rel[i] == 0
[1755]590                {
[1887]591                    // write absolute values
592                    mouseAxes_[2*i + 0].hasChanged_ = true;
593                    mouseAxes_[2*i + 1].hasChanged_ = true;
[6417]594                    mousePosition_[i] += rel[i] * totalMouseSensitivity_;
[1349]595
[1887]596                    // clip absolute position
[6417]597                    if (mousePosition_[i] > 1.0)
598                        mousePosition_[i] =  1.0;
599                    if (mousePosition_[i] < -1.0)
600                        mousePosition_[i] = -1.0;
[1428]601
[6417]602                    if (mousePosition_[i] < 0.0)
[1755]603                    {
[6417]604                        mouseAxes_[2*i + 0].absVal_ = -mousePosition_[i];
[3301]605                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
[1755]606                    }
607                    else
608                    {
[3301]609                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
[6417]610                        mouseAxes_[2*i + 1].absVal_ =  mousePosition_[i];
[1755]611                    }
612                }
613            }
614        }
[1428]615
[1755]616        // relative
617        for (int i = 0; i < 2; i++)
618        {
[2662]619            if (rel[i] < 0)
[6417]620                mouseAxes_[0 + 2*i].relVal_ = -rel[i] * totalMouseSensitivity_;
[1755]621            else
[6417]622                mouseAxes_[1 + 2*i].relVal_ =  rel[i] * totalMouseSensitivity_;
[1349]623        }
624    }
[1428]625
[1755]626    /**
[1349]627    @brief Event handler for the mouseScrolled Event.
[7401]628    @param abs The absolute position of the scroll wheel
629    @param rel The relative movement of the scroll wheel
[1755]630    */
631    void KeyBinder::mouseScrolled(int abs, int rel)
[1349]632    {
[2662]633        if (rel < 0)
634            for (int i = 0; i < -rel/mouseWheelStepSize_; i++)
[3301]635                mouseButtons_[8].execute(KeybindMode::OnPress, static_cast<float>(abs)/mouseWheelStepSize_);
[1755]636        else
[2662]637            for (int i = 0; i < rel/mouseWheelStepSize_; i++)
[3301]638                mouseButtons_[9].execute(KeybindMode::OnPress, static_cast<float>(abs)/mouseWheelStepSize_);
[1349]639    }
[1755]640
[3327]641    void KeyBinder::axisMoved(unsigned int device, unsigned int axisID, float value)
[1349]642    {
[6417]643        // Filter analog noise
644        if (this->bFilterAnalogNoise_ && std::abs(value) < this->analogThreshold_)
645            value = 0.0;
[3327]646        int i = axisID * 2;
[5695]647        JoyStickAxisVector& axis = *joyStickAxes_[device];
[2662]648        if (value < 0)
[1755]649        {
[3327]650            axis[i].absVal_ = -value;
651            axis[i].relVal_ = -value;
652            axis[i].hasChanged_ = true;
653            if (axis[i + 1].absVal_ > 0.0f)
[1755]654            {
[3327]655                axis[i + 1].absVal_ = -0.0f;
656                axis[i + 1].relVal_ = -0.0f;
657                axis[i + 1].hasChanged_ = true;
[1755]658            }
659        }
660        else
661        {
[3327]662            axis[i + 1].absVal_ = value;
663            axis[i + 1].relVal_ = value;
664            axis[i + 1].hasChanged_ = true;
665            if (axis[i].absVal_ > 0.0f)
[1755]666            {
[3327]667                axis[i].absVal_ = -0.0f;
668                axis[i].relVal_ = -0.0f;
669                axis[i].hasChanged_ = true;
[1755]670            }
671        }
[1349]672    }
[971]673}
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