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source: code/branches/core7/src/modules/invader/Invader.h @ 10778

Last change on this file since 10778 was 10574, checked in by landauf, 9 years ago

removed some init() functions, integrated them directly into the constructor (and it's not necessary to call init() again when a gametype starts)

  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Florian Zinggeler
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Invader.h
31    @brief Gametype.
32    @ingroup Invader
33*/
34
35#ifndef _Invader_H__
36#define _Invader_H__
37
38#include "invader/InvaderPrereqs.h"
39
40#include "gametypes/Deathmatch.h"
41
42#include "InvaderCenterPoint.h"
43
44#include "tools/Timer.h"
45
46namespace orxonox
47{
48
49    class _InvaderExport Invader : public Deathmatch
50    {
51        public:
52            Invader(Context* context);
53
54            virtual void start();
55            virtual void end();
56            virtual void addBots(unsigned int amount){} //<! overwrite function in order to bypass the addbots command
57
58            void spawnEnemy();
59
60            void setCenterpoint(InvaderCenterPoint* center)
61            { this->center_ = center; }
62
63            int getLives(){return this->lives;}
64            int getLevel(){return this->level;}
65            int getPoints(){return this->point;}
66            int getMultiplier(){return this->multiplier;}
67
68            void costLife();
69            void levelUp();
70            void addPoints(int numPoints);
71            // checks if multiplier should be reset.
72            void comboControll();
73            int lives;
74            int multiplier;
75            bool bEndGame;
76            bool bShowLevel;
77        private:
78            void toggleShowLevel(){bShowLevel = !bShowLevel;}
79            InvaderShip* getPlayer();
80            WeakPtr<InvaderCenterPoint> center_;
81            WeakPtr<InvaderShip> player;
82
83            Timer enemySpawnTimer;
84            Timer comboTimer;
85            Timer showLevelTimer;
86            //Context* context;
87            int level;
88            int point;
89            bool b_combo;
90    };
91}
92
93#endif /* _Invader_H__ */
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