Planet
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source: code/branches/core7/src/modules/objects/Planet.h @ 10633

Last change on this file since 10633 was 10574, checked in by landauf, 10 years ago

removed some init() functions, integrated them directly into the constructor (and it's not necessary to call init() again when a gametype starts)

  • Property svn:eol-style set to native
File size: 3.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Marian Runo
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Planet.h
31    @brief Definition of the Planet class.
32    @ingroup Objects
33*/
34
35#ifndef _Planet_H__
36#define _Planet_H__
37
38#include "objects/ObjectsPrereqs.h"
39
40#include <string>
41#include "tools/BillboardSet.h"
42#include "tools/Mesh.h"
43#include "worldentities/MovableEntity.h"
44
45namespace orxonox
46{
47    class _ObjectsExport Planet : public MovableEntity
48    {
49        public:
50            Planet(Context* context);
51
52            virtual ~Planet();
53
54            virtual void tick(float dt);
55
56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
57
58            virtual void changedVisibility();
59
60            inline void setMeshSource(const std::string& meshname)
61                { this->meshSrc_ = meshname; this->changedMesh(); }
62
63            inline const std::string& getMeshSource() const
64                { return this->meshSrc_; }
65
66            inline void setCastShadows(bool bCastShadows)
67                { this->bCastShadows_ = bCastShadows; this->changedShadows(); }
68
69            inline bool getCastShadows() const
70                { return this->bCastShadows_; }
71
72            inline const std::string& getMesh() const{
73                return this->meshSrc_;
74            }
75
76            inline void setAtmosphereSize(float size){
77                this->atmosphereSize = size;
78            }
79
80            inline float getAtmosphereSize(){
81                return this->atmosphereSize;
82            }
83
84            inline void setAtmosphere(const std::string& atmosphere){
85                this->atmosphere_ = atmosphere;
86            }
87
88            inline const std::string& getAtmosphere(){
89                return this->atmosphere_;
90            }
91
92            inline void setImageSize(float size){
93                this->imageSize = size;
94            }
95
96            inline float getImageSize(){
97                return this->imageSize;
98            }
99
100        protected:
101
102        private:
103            void registerVariables();
104
105            void changedMesh();
106            void changedShadows();
107
108            std::string meshSrc_;
109            std::string atmosphere_;
110            Mesh mesh_;
111            float atmosphereSize;
112            float imageSize;
113            BillboardSet billboard_;
114            bool bCastShadows_;
115
116    };
117}
118
119#endif
120
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