1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * Fabian 'x3n' Landau |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file AbstractRadiusHeightCollisionShape.h |
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31 | @brief Definition of the AbstractRadiusHeightCollisionShape class. |
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32 | @ingroup Collisionshapes |
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33 | */ |
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34 | |
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35 | #ifndef _AbstractRadiusHeightCollisionShape_H__ |
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36 | #define _AbstractRadiusHeightCollisionShape_H__ |
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37 | |
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38 | #include "objects/ObjectsPrereqs.h" |
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39 | #include "collisionshapes/CollisionShape.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | |
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44 | /** |
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45 | @brief |
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46 | Wrapper for the bullet collision shapes with radius and height. |
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47 | |
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48 | @ingroup Collisionshapes |
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49 | */ |
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50 | class _ObjectsExport AbstractRadiusHeightCollisionShape : public CollisionShape |
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51 | { |
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52 | public: |
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53 | AbstractRadiusHeightCollisionShape(Context* context); |
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54 | |
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55 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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56 | |
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57 | /** |
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58 | @brief Set the radius of the AbstractRadiusHeightCollisionShape. |
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59 | If the radius changes, this causes the internal collision shape to be recreated. |
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60 | @param value The radius to be set. |
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61 | @return Returns true if the radius has changed, false if not. |
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62 | */ |
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63 | inline bool setRadius(float value) |
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64 | { if(this->radius_ == value) return false; this->radius_ = value; updateShape(); return true; } |
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65 | /** |
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66 | @brief Get the radius of the AbstractRadiusHeightCollisionShape. |
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67 | @return Returns the radius of the AbstractRadiusHeightCollisionShape. |
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68 | */ |
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69 | inline float getRadius() const |
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70 | { return radius_; } |
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71 | |
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72 | /** |
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73 | @brief Set the height of the AbstractRadiusHeightCollisionShape. |
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74 | If the height changes, this causes the internal collision shape to be recreated. |
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75 | @param value The height to be set. |
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76 | @return Returns true if the height has changed, false if not. |
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77 | */ |
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78 | inline bool setHeight(float value) |
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79 | { if(this->height_ == value) return false; this->height_ = value; updateShape(); return true; } |
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80 | /** |
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81 | @brief Get the height of the AbstractRadiusHeightCollisionShape. |
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82 | @return Returns the height of the AbstractRadiusHeightCollisionShape. |
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83 | */ |
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84 | inline float getHeight() const |
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85 | { return this->height_; } |
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86 | |
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87 | virtual void changedScale(); // Is called when the scale of the AbstractRadiusHeightCollisionShape has changed. |
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88 | |
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89 | private: |
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90 | void registerVariables(); |
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91 | |
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92 | float radius_; //!< The radius of the AbstractRadiusHeightCollisionShape. |
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93 | float height_; //!< The height of the AbstractRadiusHeightCollisionShape. |
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94 | }; |
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95 | } |
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96 | |
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97 | #endif /* _AbstractRadiusHeightCollisionShape_H__ */ |
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