1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file LevelManager.cc |
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31 | @brief Implementation of the LevelManager singleton. |
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32 | */ |
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33 | |
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34 | #include "LevelManager.h" |
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35 | |
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36 | #include <map> |
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37 | |
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38 | #include "core/singleton/ScopedSingletonManager.h" |
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39 | #include "core/commandline/CommandLineIncludes.h" |
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40 | #include "core/config/ConfigValueIncludes.h" |
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41 | #include "core/CoreIncludes.h" |
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42 | #include "core/ClassTreeMask.h" |
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43 | #include "core/Loader.h" |
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44 | #include "core/Resource.h" |
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45 | #include "core/XMLFile.h" |
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46 | #include "Level.h" |
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47 | #include "PlayerManager.h" |
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48 | |
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49 | namespace orxonox |
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50 | { |
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51 | SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); |
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52 | |
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53 | ManageScopedSingleton(LevelManager, ScopeID::Root, false); |
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54 | |
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55 | RegisterAbstractClass(LevelManager).inheritsFrom<Configurable>(); |
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56 | |
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57 | /** |
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58 | @brief |
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59 | Constructor. Registers the object, sets config values and initializes variables. |
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60 | */ |
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61 | LevelManager::LevelManager() |
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62 | { |
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63 | RegisterObject(LevelManager); |
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64 | this->setConfigValues(); |
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65 | |
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66 | // check override |
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67 | if (!CommandLineParser::getArgument("level")->hasDefaultValue()) |
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68 | { |
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69 | ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").get<std::string>()); |
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70 | } |
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71 | |
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72 | this->compileAvailableLevelList(); |
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73 | this->nextIndex_ = 0; |
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74 | this->nextLevel_ = this->availableLevels_.begin(); |
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75 | } |
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76 | |
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77 | LevelManager::~LevelManager() |
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78 | { |
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79 | // Delete all the LevelInfoItem objects because the LevelManager created them |
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80 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = availableLevels_.begin(); |
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81 | for (; it != availableLevels_.end(); ++it) |
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82 | delete *it; |
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83 | } |
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84 | |
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85 | /** |
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86 | @brief |
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87 | Set the config values for this object. |
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88 | */ |
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89 | void LevelManager::setConfigValues() |
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90 | { |
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91 | SetConfigValue(defaultLevelName_, "missionOne.oxw") |
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92 | .description("Sets the pre selection of the level in the main menu."); |
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93 | SetConfigValue(lastFinishedCampaignMission_, "") |
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94 | .description("The last finished mission of a campaign"); |
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95 | SetConfigValue(campaignMissions_, std::vector<std::string>()) |
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96 | .description("The list of missions in the campaign"); |
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97 | } |
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98 | |
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99 | /** |
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100 | * @brief Stores the argument in the corresponding config value. |
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101 | */ |
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102 | void LevelManager::setLastFinishedCampaignMission(const std::string& lastFinishedCampaignMission) |
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103 | { |
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104 | ModifyConfigValue(lastFinishedCampaignMission_, set, lastFinishedCampaignMission); |
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105 | } |
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106 | |
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107 | /** |
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108 | @brief |
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109 | Request activity for the input Level. |
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110 | The Level will be added to the list of Levels whose activity is requested. The list is accessed in a FIFO manner. |
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111 | If the Level is the only Level in the list it will be immediately activated. If not it will be activated as soon as it reaches the front of the list. |
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112 | @param level |
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113 | A pointer to the Level whose activity is requested. |
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114 | */ |
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115 | void LevelManager::requestActivity(Level* level) |
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116 | { |
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117 | assert( std::find(this->levels_.begin(), this->levels_.end(), level)==this->levels_.end() ); |
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118 | // If the level is already in list. |
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119 | if( std::find(this->levels_.begin(), this->levels_.end(), level)!=this->levels_.end() ) |
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120 | return; |
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121 | // If it isn't insert it at the back. |
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122 | this->levels_.push_back(level); |
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123 | // If it is the only level in the list activate it. |
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124 | if (this->levels_.size() == 1) |
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125 | this->activateNextLevel(); |
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126 | } |
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127 | |
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128 | /** |
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129 | @brief |
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130 | Release activity for the input Level. |
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131 | Removes the Level from the list. If the Level was the one currently active, it is deactivated and the next Level in line is activated. |
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132 | @param level |
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133 | A pointer to the Level whose activity is to be released. |
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134 | */ |
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135 | void LevelManager::releaseActivity(Level* level) |
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136 | { |
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137 | if (this->levels_.size() > 0) |
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138 | { |
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139 | // If the level is the active level in the front of the list. |
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140 | if (this->levels_.front() == level) |
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141 | { |
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142 | // Deactivate it, remove it from the list and activate the next level in line. |
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143 | level->setActive(false); |
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144 | this->levels_.pop_front(); |
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145 | this->activateNextLevel(); |
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146 | } |
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147 | else // Else just remove it from the list. |
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148 | this->levels_.erase(std::find(this->levels_.begin(), this->levels_.end(), level)); |
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149 | } |
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150 | } |
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151 | |
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152 | /** |
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153 | @brief |
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154 | Get the currently active Level. |
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155 | @return |
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156 | Returns a pointer to the currently active level or NULL if there currently are no active Levels. |
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157 | */ |
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158 | Level* LevelManager::getActiveLevel() |
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159 | { |
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160 | if (this->levels_.size() > 0) |
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161 | return this->levels_.front(); |
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162 | else |
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163 | return 0; |
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164 | } |
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165 | |
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166 | /** |
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167 | @brief |
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168 | Activate the next Level. |
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169 | */ |
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170 | void LevelManager::activateNextLevel() |
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171 | { |
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172 | if (this->levels_.size() > 0) |
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173 | { |
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174 | // Activate the level that is the first in the list of levels whose activity has been requested. |
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175 | this->levels_.front()->setActive(true); |
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176 | // Make every player enter the newly activated level. |
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177 | for (std::map<unsigned int, PlayerInfo*>::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) |
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178 | this->levels_.front()->playerEntered(it->second); |
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179 | } |
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180 | } |
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181 | |
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182 | /** |
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183 | @brief |
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184 | Set the default Level. |
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185 | @param levelName |
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186 | The filename of the default Level. |
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187 | */ |
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188 | void LevelManager::setDefaultLevel(const std::string& levelName) |
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189 | { |
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190 | ModifyConfigValue(defaultLevelName_, set, levelName); |
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191 | } |
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192 | |
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193 | /** |
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194 | @brief |
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195 | Get the number of available Levels. |
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196 | Also updates the list of available Levels. |
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197 | @return |
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198 | Returns the number of available Levels. |
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199 | */ |
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200 | unsigned int LevelManager::getNumberOfLevels() |
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201 | { |
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202 | this->updateAvailableLevelList(); |
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203 | |
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204 | return this->availableLevels_.size(); |
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205 | } |
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206 | |
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207 | /** |
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208 | @brief |
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209 | Get the LevelInfoItem at the given index in the list of available Levels. |
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210 | The LevelInfoItems are sorted in alphabetical order accoridng to the name of the Level. |
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211 | This method is most efficiently called with consecutive indices (or at least ascending indices). |
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212 | @param index |
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213 | The index of the item that should be returned. |
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214 | @return |
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215 | Returns a pointer to the LevelInfoItem at the given index. |
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216 | */ |
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217 | LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) |
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218 | { |
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219 | if(index >= this->availableLevels_.size()) |
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220 | return NULL; |
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221 | |
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222 | // If this index directly follows the last we can optimize a lot. |
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223 | if(index == this->nextIndex_) |
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224 | { |
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225 | this->nextIndex_++; |
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226 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
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227 | this->nextLevel_++; |
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228 | return *it; |
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229 | } |
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230 | else |
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231 | { |
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232 | // If this index is bigger than the last, we can optimize a little. |
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233 | if(index < this->nextIndex_) |
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234 | { |
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235 | this->nextIndex_ = 0; |
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236 | this->nextLevel_ = this->availableLevels_.begin(); |
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237 | } |
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238 | |
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239 | while(this->nextIndex_ != index) |
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240 | { |
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241 | this->nextIndex_++; |
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242 | this->nextLevel_++; |
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243 | } |
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244 | this->nextIndex_++; |
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245 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
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246 | this->nextLevel_++; |
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247 | return *it; |
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248 | } |
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249 | } |
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250 | |
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251 | /** |
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252 | @brief |
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253 | Compile the list of available Levels. |
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254 | Iterates over all *.oxw files, loads the LevelInfo objects in them and from that it creates the LevelInfoItems which are inserted in a list. |
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255 | */ |
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256 | void LevelManager::compileAvailableLevelList() |
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257 | { |
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258 | // Get all files matching the level criteria |
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259 | Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw"); |
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260 | |
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261 | // We only want to load as little as possible |
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262 | ClassTreeMask mask; |
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263 | mask.exclude(Class(BaseObject)); |
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264 | mask.include(Class(LevelInfo)); |
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265 | |
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266 | // Iterate over all the found *.oxw files |
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267 | orxout(internal_info) << "Loading LevelInfos..." << endl; |
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268 | std::set<std::string> names; |
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269 | for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it) |
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270 | { |
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271 | // TODO: Replace with tag? |
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272 | if (it->find("old/") != 0) |
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273 | { |
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274 | LevelInfoItem* info = NULL; |
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275 | |
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276 | // Load the LevelInfo object from the level file. |
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277 | XMLFile file = XMLFile(*it); |
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278 | Loader::getInstance().load(&file, mask, false, true); |
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279 | |
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280 | // Find the LevelInfo object we've just loaded (if there was one) |
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281 | for(ObjectList<LevelInfo>::iterator item = ObjectList<LevelInfo>::begin(); item != ObjectList<LevelInfo>::end(); ++item) |
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282 | if(item->getXMLFilename() == *it) |
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283 | info = item->copy(); |
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284 | |
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285 | // We don't need the loaded stuff anymore |
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286 | Loader::getInstance().unload(&file); |
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287 | |
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288 | if(info == NULL) |
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289 | { |
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290 | // Create a default LevelInfoItem object that merely contains the name |
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291 | std::string filenameWOExtension = it->substr(0, it->find(".oxw")); |
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292 | info = new LevelInfoItem(filenameWOExtension, *it); |
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293 | } |
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294 | |
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295 | // Warn about levels with the same name. |
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296 | if(!names.insert(info->getName()).second) |
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297 | orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with name '" << info->getName() << "' found!" << endl; |
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298 | |
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299 | // Warn about multiple items so that it gets fixed quickly |
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300 | if(availableLevels_.find(info) != availableLevels_.end()) |
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301 | { |
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302 | orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with same name '" << info->getName() << "' and filename found! Exluding..." << endl; |
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303 | // Delete LevelInfoItem to avoid a dangling pointer |
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304 | delete info; |
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305 | } |
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306 | else |
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307 | this->availableLevels_.insert(info); |
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308 | } |
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309 | } |
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310 | } |
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311 | |
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312 | /** |
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313 | @brief |
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314 | Update the list of available Levels. |
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315 | */ |
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316 | void LevelManager::updateAvailableLevelList(void) |
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317 | { |
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318 | //TODO: Implement some kind of update? |
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319 | } |
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320 | } |
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