1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Kevin 'youngk' Young |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "MoodManager.h" |
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30 | |
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31 | #include "core/singleton/ScopedSingletonManager.h" |
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32 | #include "core/config/ConfigValueIncludes.h" |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/Resource.h" |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | ManageScopedSingleton(MoodManager, ScopeID::Root, false); |
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39 | |
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40 | // Note: I'm (Kevin Young) not entirely sure whether that's good code style: |
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41 | const std::string MoodManager::defaultMood_ = "default"; |
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42 | |
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43 | RegisterAbstractClass(MoodListener).inheritsFrom<OrxonoxInterface>(); |
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44 | RegisterAbstractClass(MoodManager).inheritsFrom<Configurable>(); |
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45 | |
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46 | MoodManager::MoodManager() |
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47 | { |
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48 | RegisterObject(MoodManager); |
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49 | this->setConfigValues(); |
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50 | |
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51 | // Need to use a variable to store old data because ResetConfigValues() doesn't seem to work. |
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52 | oldMood_ = MoodManager::defaultMood_; |
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53 | |
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54 | // Checking for the existence of the folder for the default mood |
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55 | const std::string& path = "ambient/" + MoodManager::defaultMood_ + "/."; |
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56 | if (!Resource::exists(path)) |
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57 | { |
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58 | // TODO: Non-fatal error handling (non-critical resource missing) |
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59 | orxout(internal_warning) << "Mood Warning: Folder for default mood (" << MoodManager::defaultMood_ << ") does not exist!" << endl; |
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60 | } |
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61 | |
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62 | // @TODO |
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63 | // Creating a vector of the available moods to enable easy mood selection by Lua/CEGUI |
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64 | } |
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65 | |
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66 | void MoodManager::setConfigValues() |
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67 | { |
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68 | SetConfigValue(mood_, MoodManager::defaultMood_) |
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69 | .description("Sets the mood for the current level.") |
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70 | .callback(this, &MoodManager::checkMoodValidity); |
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71 | } |
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72 | |
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73 | /** Set a new mood |
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74 | */ |
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75 | void MoodManager::setMood(const std::string& mood) |
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76 | { |
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77 | oldMood_ = mood_; |
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78 | ModifyConfigValue(mood_, set, mood); |
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79 | } |
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80 | |
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81 | void MoodManager::checkMoodValidity() |
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82 | { |
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83 | // Generic mood validation |
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84 | const std::string& path = "ambient/" + mood_ + "/."; |
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85 | if (!Resource::exists(path)) |
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86 | { |
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87 | orxout(internal_warning) << "Mood " << mood_ << " does not exist. Will not change." << endl; |
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88 | this->setMood(oldMood_); |
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89 | } |
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90 | else |
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91 | { |
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92 | orxout(internal_info) << "Mood changed to " << mood_ << endl; |
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93 | MoodListener::changedMood(mood_); |
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94 | } |
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95 | } |
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96 | |
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97 | |
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98 | MoodListener::MoodListener() |
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99 | { |
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100 | RegisterObject(MoodListener); |
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101 | } |
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102 | |
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103 | /*static*/ void MoodListener::changedMood(const std::string& mood) |
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104 | { |
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105 | for (ObjectList<MoodListener>::iterator it = ObjectList<MoodListener>::begin(); it; ++it) |
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106 | it->moodChanged(mood); |
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107 | } |
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108 | } |
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