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source: code/branches/core7/src/orxonox/MoodManager.cc @ 10422

Last change on this file since 10422 was 10407, checked in by landauf, 10 years ago

moved Scope and ScopedSingletonManager from util to core.
TODO I had to disable two tests in ScopeTest.cc because now that it runs in the core library, there are too many singletons which get loaded in graphics scope (with too many dependencies). this should be fixed

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Kevin 'youngk' Young
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "MoodManager.h"
30
31#include "core/singleton/ScopedSingletonManager.h"
32#include "core/config/ConfigValueIncludes.h"
33#include "core/CoreIncludes.h"
34#include "core/Resource.h"
35
36namespace orxonox
37{
38    ManageScopedSingleton(MoodManager, ScopeID::Root, false);
39
40    // Note: I'm (Kevin Young) not entirely sure whether that's good code style:
41    const std::string MoodManager::defaultMood_ = "default";
42
43    RegisterAbstractClass(MoodListener).inheritsFrom<OrxonoxInterface>();
44    RegisterAbstractClass(MoodManager).inheritsFrom<Configurable>();
45
46    MoodManager::MoodManager()
47    {
48        RegisterObject(MoodManager);
49        this->setConfigValues();
50
51        // Need to use a variable to store old data because ResetConfigValues() doesn't seem to work.
52        oldMood_ = MoodManager::defaultMood_;
53
54        // Checking for the existence of the folder for the default mood
55        const std::string& path = "ambient/" + MoodManager::defaultMood_ + "/.";
56        if (!Resource::exists(path))
57        {
58            // TODO: Non-fatal error handling (non-critical resource missing)
59            orxout(internal_warning) << "Mood Warning: Folder for default mood (" << MoodManager::defaultMood_ << ") does not exist!" << endl;
60        }
61       
62        // @TODO
63        // Creating a vector of the available moods to enable easy mood selection by Lua/CEGUI       
64    }
65
66    void MoodManager::setConfigValues()
67    {
68        SetConfigValue(mood_, MoodManager::defaultMood_)
69            .description("Sets the mood for the current level.")
70            .callback(this, &MoodManager::checkMoodValidity);
71    }
72
73    /** Set a new mood
74     */
75    void MoodManager::setMood(const std::string& mood)
76    {
77        oldMood_ = mood_;
78        ModifyConfigValue(mood_, set, mood);
79    }
80
81    void MoodManager::checkMoodValidity()
82    {
83        //  Generic mood validation
84        const std::string& path = "ambient/" + mood_ + "/.";
85        if (!Resource::exists(path))
86        {
87            orxout(internal_warning) << "Mood " << mood_ << " does not exist. Will not change." << endl;
88            this->setMood(oldMood_);
89        }
90        else
91        {
92            orxout(internal_info) << "Mood changed to " << mood_ << endl;
93            MoodListener::changedMood(mood_);
94        }
95    }
96
97
98    MoodListener::MoodListener()
99    {
100        RegisterObject(MoodListener);
101    }
102
103    /*static*/ void MoodListener::changedMood(const std::string& mood)
104    {
105        for (ObjectList<MoodListener>::iterator it = ObjectList<MoodListener>::begin(); it; ++it)
106            it->moodChanged(mood);
107    }
108}
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