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source: code/branches/core7/src/orxonox/chat/ChatManager.cc @ 10408

Last change on this file since 10408 was 10407, checked in by landauf, 10 years ago

moved Scope and ScopedSingletonManager from util to core.
TODO I had to disable two tests in ScopeTest.cc because now that it runs in the core library, there are too many singletons which get loaded in graphics scope (with too many dependencies). this should be fixed

  • Property svn:eol-style set to native
File size: 4.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ChatManager.h"
30#include "ChatListener.h"
31
32#include "core/CoreIncludes.h"
33#include "core/singleton/ScopedSingletonManager.h"
34#include "core/command/ConsoleCommandIncludes.h"
35#include "network/Host.h"
36
37#include "PlayerManager.h"
38#include "infos/PlayerInfo.h"
39
40namespace orxonox
41{
42    ManageScopedSingleton(ChatManager, ScopeID::Root, false);
43
44    SetConsoleCommand("chat", &ChatManager::chat).defaultValue(1, NETWORK_PEER_ID_BROADCAST);
45
46    RegisterAbstractClass(ChatManager).inheritsFrom<NetworkChatListener>();
47
48    ChatManager::ChatManager()
49    {
50        RegisterObject(ChatManager);
51    }
52
53    /**
54        @brief Sends a message (usually gameplay related) without explicit sender to the chat.
55        @param message The message
56        @param targetID The client ID (network) of the receiver. Usually the broadcast ID
57    */
58    /*static*/ void ChatManager::message(const std::string& message, unsigned int targetID)
59    {
60        unsigned int sourceID = NETWORK_PEER_ID_UNKNOWN;
61
62        // only the server should send gameplay messages through the network. otherwise display the message locally
63        if (GameMode::isServer())
64            Host::sendChat(message, sourceID, targetID);
65        else
66            ChatManager::getInstance().incomingChat(message, sourceID);
67    }
68
69    /**
70        @brief Sends a chat message with the client as its sender to the chat.
71        @param message The message
72        @param targetID The client ID (network) of the receiver. Usually the broadcast ID
73    */
74    /*static*/ void ChatManager::chat(const std::string& message, unsigned int targetID)
75    {
76        unsigned int sourceID = Host::getPlayerID();
77
78        // if connected to the network, send chat messages online. otherwise display chat locally
79        if (GameMode::isServer() || GameMode::isClient())
80            Host::sendChat(message, sourceID, targetID);
81        else
82            ChatManager::getInstance().incomingChat(message, sourceID);
83    }
84
85    /**
86        @brief Inherited callback from NetworkChatListener, but gets also called directly
87        by ChatManager itself if the client is offline. Distributes an incoming chat message
88        to all ChatListeners.
89        @param message The message
90        @param sourceID The client ID (network) of the sender
91    */
92    void ChatManager::incomingChat(const std::string& message, unsigned int sourceID)
93    {
94        std::string text = message;
95        std::string name;
96
97        // get the name of the sender and prepend it to the text message
98        if (sourceID != NETWORK_PEER_ID_UNKNOWN)
99        {
100            PlayerInfo* player = PlayerManager::getInstance().getClient(sourceID);
101            if (player)
102            {
103                name = player->getName();
104                text = name + ": " + message;
105            }
106        }
107
108        // notify all listeners
109        for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it)
110            it->incomingChat(text, name);
111    }
112
113
114    //////////////////////////////////////////////////////////////////////////
115    // ChatListener                                                         //
116    //////////////////////////////////////////////////////////////////////////
117    RegisterAbstractClass(ChatListener).inheritsFrom<Listable>();
118
119    ChatListener::ChatListener()
120    {
121        RegisterObject(ChatListener);
122    }
123}
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