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source: code/branches/core7/src/orxonox/sound/SoundManager.h @ 10426

Last change on this file since 10426 was 10413, checked in by landauf, 10 years ago

use the generic UpdateListener interface to receive calls to preUpdate() and postUpdate() instead of limiting this functionality to singletons.

  • Property svn:eol-style set to native
File size: 5.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *       Erwin 'vaiursch' Herrsche
24 *       Kevin Young
25 *       Reto Grieder
26 *   Co-authors:
27 *      ...
28 */
29
30#ifndef _SoundManager_H__
31#define _SoundManager_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include <list>
36#include <map>
37#include <string>
38#include <boost/shared_ptr.hpp>
39
40#include "util/Singleton.h"
41#include "core/config/Configurable.h"
42#include "core/object/SmartPtr.h"
43#include "core/UpdateListener.h"
44
45// tolua_begin
46namespace orxonox
47{
48    //! Enum for the sound type.
49    namespace SoundType
50    {
51        enum Value
52        {
53            All     = 0,
54            Music   = 1,
55            Effects = 2
56        };
57    }
58
59    //! The SoundManager class manages the OpenAL device, context and listener position.
60    class _OrxonoxExport SoundManager
61    // tolua_end
62        : public Singleton<SoundManager>, public Configurable, public UpdateListener
63    { // tolua_export
64        friend class Singleton<SoundManager>;
65
66    public:
67        SoundManager();
68        ~SoundManager();
69
70        void preUpdate(const Clock& time);
71        void postUpdate(const Clock& time) { /*no action*/ }
72        void setConfigValues();
73
74        // tolua_begin
75        static SoundManager& getInstance() { return Singleton<SoundManager>::getInstance(); }
76        static bool exists() { return Singleton<SoundManager>::exists(); }
77
78        std::string getDeviceName(unsigned int index) const
79            { return index < this->deviceNames_.size() ? this->deviceNames_[index] : std::string(); }
80        // tolua_end
81
82        void setListenerPosition(const Vector3& position);
83        void setListenerOrientation(const Quaternion& orientation);
84
85        void registerAmbientSound(AmbientSound* newAmbient);
86        void unregisterAmbientSound(AmbientSound* oldAmbient);
87        void pauseAmbientSound(AmbientSound* ambient);
88
89        // tolua_begin
90        void setVolume(float vol, SoundType::Value type);
91        float getVolume(SoundType::Value type);
92        float getRealVolume(SoundType::Value type);
93
94        void toggleMute(SoundType::Value type);
95        bool getMute(SoundType::Value type);
96        // tolua_end
97
98        shared_ptr<SoundBuffer> getSoundBuffer(const std::string& filename);
99        void releaseSoundBuffer(const shared_ptr<SoundBuffer>& buffer, bool bPoolBuffer);
100
101        ALuint getSoundSource(BaseSound* object);
102        void releaseSoundSource(ALuint source);
103
104        static std::string getALErrorString(ALenum error);
105
106    private:
107        void processCrossFading(float dt);
108        void fadeIn(const SmartPtr<AmbientSound>& sound);
109        void fadeOut(const SmartPtr<AmbientSound>& sound);
110
111        void checkFadeStepValidity();
112
113        void checkVolumeValidity(SoundType::Value type);
114        void checkSoundVolumeValidity()   { this->checkVolumeValidity(SoundType::All); }
115        void checkAmbientVolumeValidity() { this->checkVolumeValidity(SoundType::Music); }
116        void checkEffectsVolumeValidity() { this->checkVolumeValidity(SoundType::Effects); }
117        void updateVolume(SoundType::Value type);
118
119        unsigned int createSoundSources(unsigned int n);
120
121        // OpenAL device/context related
122        std::vector<std::string> deviceNames_;
123        ALCdevice* device_;
124        ALCcontext* context_;
125
126        // Ambient sound related
127        typedef std::list<std::pair<AmbientSound*, bool> > AmbientList;
128        AmbientList                        ambientSounds_;
129        //! Absolute change per second (0.1 means 10% of the nominal volume) for cross fading
130        float                              crossFadeStep_;
131        std::list<SmartPtr<AmbientSound> > fadeInList_;
132        std::list<SmartPtr<AmbientSound> > fadeOutList_;
133
134        // Volume related
135        float volume_[3];
136        float mute_[3];
137
138        // Sound buffer related
139        static const unsigned int maxEffectsPoolSize_s = 40 * 1024 * 1024;
140        unsigned int effectsPoolSize_;
141        typedef std::list<shared_ptr<SoundBuffer> > EffectsPoolList;
142        EffectsPoolList effectsPool_;
143        typedef std::map<std::string, shared_ptr<SoundBuffer> > SoundBufferMap;
144        SoundBufferMap soundBuffers_;
145
146        // Sound source related
147        unsigned int minSources_;
148        unsigned int maxSources_;
149        std::vector<ALuint> availableSoundSources_;
150        std::vector<std::pair<ALuint, BaseSound*> > usedSoundSources_;
151
152        bool bDestructorCalled_; ///< Becomes true if the destructor is called - used to prevent ambient sounds from registering after the lists were cleared
153
154        static SoundManager* singletonPtr_s;
155    }; // tolua_export
156} // tolua_export
157
158#endif /* _SoundManager_H__ */
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