[9874] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Florian Zinggeler |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | /** |
---|
| 30 | @file InvaderEnemyShooter.h |
---|
| 31 | @brief Declaration of the InvaderEnemyShooter class. |
---|
| 32 | */ |
---|
| 33 | |
---|
| 34 | #include "InvaderEnemyShooter.h" |
---|
| 35 | |
---|
[10443] | 36 | #include "core/CoreIncludes.h" |
---|
| 37 | #include "core/command/Executor.h" |
---|
| 38 | #include "Invader.h" |
---|
| 39 | #include "InvaderShip.h" |
---|
| 40 | |
---|
[9874] | 41 | namespace orxonox |
---|
| 42 | { |
---|
| 43 | RegisterClass(InvaderEnemyShooter); |
---|
| 44 | |
---|
| 45 | InvaderEnemyShooter::InvaderEnemyShooter(Context* context) : InvaderEnemy(context) |
---|
| 46 | { |
---|
| 47 | RegisterObject(InvaderEnemyShooter); |
---|
| 48 | enableCollisionCallback(); |
---|
| 49 | lifetime = 0; |
---|
| 50 | // shoot every second |
---|
| 51 | shootTimer.setTimer(1.0f, true, createExecutor(createFunctor(&InvaderEnemyShooter::shoot, this))); |
---|
| 52 | } |
---|
| 53 | |
---|
| 54 | void InvaderEnemyShooter::tick(float dt) |
---|
| 55 | { |
---|
| 56 | lifetime += dt; |
---|
| 57 | // die after 20 seconds. |
---|
| 58 | if (lifetime > 20000) |
---|
| 59 | removeHealth(2000); |
---|
| 60 | |
---|
| 61 | if (player != NULL) |
---|
| 62 | { |
---|
| 63 | float distPlayer = player->getPosition().z - getPosition().z; |
---|
| 64 | // orxout() << "i'm different!" << endl; |
---|
[9961] | 65 | float newZ = 2/(pow(abs(getPosition().x - player->getPosition().x) * 0.01f, 2) + 1) * distPlayer; |
---|
[9874] | 66 | setVelocity(Vector3(950 - abs(distPlayer), 0, newZ)); |
---|
| 67 | } |
---|
| 68 | Pawn::tick(dt); |
---|
| 69 | } |
---|
| 70 | |
---|
| 71 | void InvaderEnemyShooter::shoot() |
---|
| 72 | { |
---|
| 73 | ControllableEntity::fire(0); |
---|
| 74 | } |
---|
| 75 | |
---|
| 76 | void InvaderEnemyShooter::damage(float damage, float healthdamage, float shielddamage, Pawn* originator) |
---|
| 77 | { |
---|
| 78 | Pawn::damage(damage, healthdamage, shielddamage, originator); |
---|
| 79 | if (getGame() && orxonox_cast<InvaderShip*>(originator) != NULL && getHealth() <= 0) |
---|
| 80 | getGame()->addPoints(3*42); |
---|
| 81 | } |
---|
[10443] | 82 | } |
---|