/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file JumpBoots.cc @brief These boots give the figure a speed bonus when it jumpes. */ #include "JumpBoots.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "JumpFigure.h" namespace orxonox { RegisterClass(JumpBoots); JumpBoots::JumpBoots(Context* context) : JumpItem(context) { RegisterObject(JumpBoots); initialFuel_ = 3.0; fuel_ = initialFuel_; attachedToFigure_ = false; setPosition(Vector3(0,0,0)); setVelocity(Vector3(0,0,0)); setAcceleration(Vector3(0,0,0)); setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); } JumpBoots::~JumpBoots() { } void JumpBoots::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(JumpBoots, XMLPort, xmlelement, mode); } void JumpBoots::tick(float dt) { SUPER(JumpBoots, tick, dt); Vector3 rocketPosition = getWorldPosition(); if (attachedToFigure_ == false && figure_ != NULL) { Vector3 figurePosition = figure_->getWorldPosition(); if(figurePosition.x > rocketPosition.x-width_ && figurePosition.x < rocketPosition.x+width_ && figurePosition.z > rocketPosition.z-height_ && figurePosition.z < rocketPosition.z+height_) { touchFigure(); } } else if (attachedToFigure_ == true) { fuel_ -= dt; if (fuel_ < 0.0) { figure_->StopBoots(this); } } } void JumpBoots::touchFigure() { JumpItem::touchFigure(); attachedToFigure_ = figure_->StartBoots(this); } float JumpBoots::getFuelState() { return fuel_/initialFuel_; } }