/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file JumpItem.h @brief Declaration of the JumpItem class. @ingroup Jump */ #ifndef _JumpItem_H__ #define _JumpItem_H__ #include "jump/JumpPrereqs.h" #include "worldentities/MovableEntity.h" namespace orxonox { class _JumpExport JumpItem : public MovableEntity { public: JumpItem(Context* context); virtual ~JumpItem(); virtual void tick(float dt); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual void setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed); virtual void setFigure(WeakPtr bats); virtual void touchFigure(); void setFieldDimension(float width, float height) { this->fieldWidth_ = width; this->fieldHeight_ = height; } void setFieldDimension(const Vector2& dimension) { this->setFieldDimension(dimension.x, dimension.y); } Vector2 getFieldDimension() const { return Vector2(this->fieldWidth_, this->fieldHeight_); } void setWidth(const float width) { this->width_ = width; } float getWidth() const { return width_; } void setHeight(const float height) { this->height_ = height; } float getHeight() const { return height_; } bool attachedToFigure_; protected: float fieldWidth_; float fieldHeight_; WeakPtr figure_; float height_; float width_; float leftBoundary_; float rightBoundary_; float lowerBoundary_; float upperBoundary_; }; } #endif /* _JumpItem_H__ */