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source: code/branches/cpp11/src/modules/jump/JumpPlatform.cc @ 10777

Last change on this file since 10777 was 10443, checked in by landauf, 10 years ago

fixed includes to make it compile without build units

  • Property svn:eol-style set to native
File size: 5.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabien Vultier
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file JumpPlatform.cc
31    @brief All platforms in this minigame inherit from this class. The basic functions of a platform (interact with figure) is implemented here. Special functions are implemented in the specialized classes.
32*/
33
34#include "JumpPlatform.h"
35
36#include "core/CoreIncludes.h"
37#include "core/GameMode.h"
38#include "core/XMLPort.h"
39#include "sound/WorldSound.h"
40#include "JumpFigure.h"
41
42namespace orxonox
43{
44    RegisterClass(JumpPlatform);
45
46    JumpPlatform::JumpPlatform(Context* context) : MovableEntity(context)
47    {
48        RegisterObject(JumpPlatform);
49
50        figure_ = 0;
51
52        //initialize sound
53        if (GameMode::isMaster())
54        {
55            defScoreSound_ = new WorldSound(this->getContext());
56            defScoreSound_->setVolume(1.0f);
57            defBatSound_ = new WorldSound(this->getContext());
58            defBatSound_->setVolume(0.4f);
59            defBoundarySound_ = new WorldSound(this->getContext());
60            defBoundarySound_->setVolume(0.5f);
61        }
62        else
63        {
64            defScoreSound_ = 0;
65            defBatSound_ = 0;
66            defBoundarySound_ = 0;
67        }
68
69        setPosition(Vector3(0,0,0));
70        setVelocity(Vector3(0,0,0));
71        setAcceleration(Vector3(0,0,0));
72    }
73
74    /**
75    @brief
76        Destructor.
77    */
78    JumpPlatform::~JumpPlatform()
79    {
80
81    }
82
83    //xml port for loading sounds
84    void JumpPlatform::XMLPort(Element& xmlelement, XMLPort::Mode mode)
85    {
86        SUPER(JumpPlatform, XMLPort, xmlelement, mode);
87
88        XMLPortParam(JumpPlatform, "height", setHeight, getHeight, xmlelement, mode);
89        XMLPortParam(JumpPlatform, "width", setWidth, getWidth, xmlelement, mode);
90
91        XMLPortParam(JumpPlatform, "defScoreSound",  setDefScoreSound,  getDefScoreSound,  xmlelement, mode);
92        XMLPortParam(JumpPlatform, "defBatSound",  setDefBatSound,  getDefBatSound,  xmlelement, mode);
93        XMLPortParam(JumpPlatform, "defBoundarySound",  setDefBoundarySound,  getDefBoundarySound,  xmlelement, mode);
94    }
95
96    /**
97    @brief
98        Is called every tick.
99        Handles the movement of the ball and its interaction with the boundaries and bats.
100    @param dt
101        The time since the last tick.
102    */
103    void JumpPlatform::tick(float dt)
104    {
105        SUPER(JumpPlatform, tick, dt);
106
107        Vector3 platformPosition = this->getPosition();
108
109        if (figure_ != NULL)
110        {
111            Vector3 figurePosition = figure_->getPosition();
112            Vector3 figureVelocity = figure_->getVelocity();
113
114            float tolerance = 3.0;
115
116            if(figureVelocity.z < 0 && figurePosition.x > platformPosition.x-width_/2 && figurePosition.x < platformPosition.x+width_/2 && figurePosition.z > platformPosition.z-height_/2*tolerance && figurePosition.z < platformPosition.z+height_/2)
117            {
118                touchFigure();
119            }
120        }
121    }
122
123    void JumpPlatform::setFigure(WeakPtr<JumpFigure> newFigure)
124    {
125        figure_ = newFigure;
126    }
127
128    void JumpPlatform::touchFigure()
129    {
130
131    }
132
133    void JumpPlatform::setDefScoreSound(const std::string &jumpSound)
134    {
135        if( defScoreSound_ )
136            defScoreSound_->setSource(jumpSound);
137        else
138            assert(0); // This should never happen, because soundpointer is only available on master
139    }
140
141    const std::string& JumpPlatform::getDefScoreSound()
142    {
143        if( defScoreSound_ )
144            return defScoreSound_->getSource();
145        else
146            assert(0);
147        return BLANKSTRING;
148    }
149
150    void JumpPlatform::setDefBatSound(const std::string &jumpSound)
151    {
152        if( defBatSound_ )
153            defBatSound_->setSource(jumpSound);
154        else
155            assert(0); // This should never happen, because soundpointer is only available on master
156    }
157
158    const std::string& JumpPlatform::getDefBatSound()
159    {
160        if( defBatSound_ )
161            return defBatSound_->getSource();
162        else
163            assert(0);
164        return BLANKSTRING;
165    }
166
167    void JumpPlatform::setDefBoundarySound(const std::string &jumpSound)
168    {
169        if( defBoundarySound_ )
170            defBoundarySound_->setSource(jumpSound);
171        else
172            assert(0); // This should never happen, because soundpointer is only available on master
173    }
174
175    const std::string& JumpPlatform::getDefBoundarySound()
176    {
177        if( defBoundarySound_ )
178            return defBoundarySound_->getSource();
179        else
180            assert(0);
181        return BLANKSTRING;
182    }
183}
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