source:
code/branches/cpp11/src/modules/weapons/projectiles
@
10705
Name | Size | Rev | Age | Author | Last Change |
---|---|---|---|---|---|
../ | |||||
BasicProjectile.cc | 7.1 KB | 10293 | 10 years | landauf | avoid collisions between projectiles of a turret and the parent-pawn … |
BasicProjectile.h | 5.3 KB | 10293 | 10 years | landauf | avoid collisions between projectiles of a turret and the parent-pawn … |
BillboardProjectile.cc | 2.8 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
BillboardProjectile.h | 1.9 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
CMakeLists.txt | 181 bytes | 8855 | 13 years | dafrick | Cleaning up game immersion. Roughly documenting weapons module. |
LightningGunProjectile.cc | 2.4 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
LightningGunProjectile.h | 2.2 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
ParticleProjectile.cc | 2.5 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
ParticleProjectile.h | 1.7 KB | 9667 | 11 years | landauf | merged core6 back to trunk |
Projectile.cc | 2.6 KB | 10287 | 10 years | landauf | use dynamic physics for projectiles. this seems to avoid 'tunneling' … |
Projectile.h | 2.0 KB | 10216 | 10 years | landauf | merged branch presentationFS14 back to trunk |
Rocket.cc | 8.8 KB | 10216 | 10 years | landauf | merged branch presentationFS14 back to trunk |
Rocket.h | 4.7 KB | 10216 | 10 years | landauf | merged branch presentationFS14 back to trunk |
SimpleRocket.cc | 6.5 KB | 10299 | 10 years | landauf | fixed crash in SimpleRocket (during level-unloading). improved debug … |
SimpleRocket.h | 5.0 KB | 10216 | 10 years | landauf | merged branch presentationFS14 back to trunk |
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