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source: code/branches/cpp11/src/orxonox/gamestates/GSLevelMemento.h @ 10439

Last change on this file since 10439 was 10281, checked in by landauf, 10 years ago

added command 'reloadLevel' (by default on F5) which reloads the level while the player's camera remains at the same position

  • Property svn:eol-style set to native
File size: 2.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSLevelMemento_H__
30#define _GSLevelMemento_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/class/OrxonoxInterface.h"
35
36namespace orxonox
37{
38    /**
39        @brief This class is an interface for all instances that want to maintain a state beyond the reloading of a level.
40    */
41    class _OrxonoxExport GSLevelMemento : virtual public OrxonoxInterface
42    {
43        friend class GSLevel;
44
45        public:
46            GSLevelMemento(); // Implemented in GSLevel.cc
47
48        protected:
49            /**
50             * Returns the state of this memento. Returns NULL if no state needed to persist.
51             */
52            virtual GSLevelMementoState* exportMementoState() = 0;
53
54            /**
55             * A list of the states of all mementos. must find the correct one by itself.
56             */
57            virtual void importMementoState(const std::vector<GSLevelMementoState*>& states) = 0;
58    };
59
60    /**
61        @brief Represents the state of a memento. Needs to be inherited by the actual state.
62    */
63    struct _OrxonoxExport GSLevelMementoState
64    {
65        virtual ~GSLevelMementoState() {} // virtual destructor for RTTI
66    };
67}
68
69#endif /* _GSLevelMemento_H__ */
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