1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @ingroup Class |
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32 | @brief Declaration of the ClassTreeMask, ClassTreeMaskNode, and ClassTreeMaskIterator classes. |
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33 | |
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34 | ClassTreeMask is a class to define a mask of the class-tree beginning with orxonox::BaseObject. |
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35 | You can include or exclude classes by calling the corresponding functions with the |
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36 | orxonox::Identifier of the class. This mask can then be used to filter out objects that |
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37 | are instances of classes which aren't included in the tree, for example when Loading a |
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38 | level file or if a Trigger should be triggered by only a few classes. |
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39 | |
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40 | See the description of orxonox::ClassTreeMask for a short example. |
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41 | |
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42 | You can work with a ClassTreeMask in the sense of the set-theory, meaning that you can create |
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43 | unions, intersections, complements and differences by using overloaded operators. |
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44 | |
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45 | @par Tree structure |
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46 | |
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47 | The ClassTreeMask is internally represented by a tree. The nodes in the tree are |
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48 | ClassTreeMaskNodes, containing the rule (included or excluded) for this class and all |
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49 | subclasses and a list of all subnodes. To minimize the size, the tree contains only |
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50 | nodes changing the mask. By adding new rules, the tree gets reordered dynamically. |
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51 | |
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52 | Adding a new rule overwrites all rules assigned to inherited classes. Use <tt>overwrite = false</tt> |
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53 | if you don't like this feature. Useless rules that don't change the information of the mask |
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54 | aren't saved in the internal tree. Use <tt>clean = false</tt> if you still want to save them. |
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55 | |
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56 | With <tt>overwrite = false</tt> and <tt>clean = false</tt> it doesn't matter in which order |
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57 | you create the mask. You can manually drop useless rules from the tree by calling |
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58 | @ref orxonox::ClassTreeMask::clean() "clean()". |
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59 | |
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60 | @par Objects |
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61 | |
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62 | To iterate through all objects of the classes that were included by a ClassTreeMask, |
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63 | use orxonox::ClassTreeMaskObjectIterator. The description of this class also contains |
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64 | a short example of how to use it. |
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65 | */ |
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66 | |
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67 | #ifndef _ClassTreeMask_H__ |
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68 | #define _ClassTreeMask_H__ |
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69 | |
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70 | #include "CorePrereqs.h" |
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71 | |
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72 | #include <list> |
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73 | #include <stack> |
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74 | #include "BaseObject.h" |
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75 | #include "object/Iterator.h" |
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76 | #include "class/Identifier.h" |
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77 | |
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78 | namespace orxonox |
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79 | { |
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80 | // ################################### |
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81 | // ### ClassTreeMaskNode ### |
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82 | // ################################### |
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83 | /** |
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84 | @brief The ClassTreeMaskNode is a node in the internal tree of the ClassTreeMask, containing the rules of the mask. |
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85 | |
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86 | The ClassTreeMaskNode is used to store the rule (included or excluded) for a given |
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87 | class (described by the corresponding Identifier). The nodes are used in the internal |
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88 | tree of ClassTreeMask. To build a tree, they store a list of all subnodes. |
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89 | */ |
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90 | class _CoreExport ClassTreeMaskNode |
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91 | { |
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92 | friend class ClassTreeMask; |
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93 | friend class ClassTreeMaskIterator; |
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94 | friend class ClassTreeMaskObjectIterator; |
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95 | |
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96 | public: |
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97 | ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); |
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98 | ~ClassTreeMaskNode(); |
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99 | |
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100 | void include(bool overwrite = true); |
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101 | void exclude(bool overwrite = true); |
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102 | void setIncluded(bool bIncluded, bool overwrite = true); |
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103 | |
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104 | void addSubnode(ClassTreeMaskNode* subnode); |
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105 | |
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106 | /// Tells if the rule is "included" or not. |
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107 | inline bool isIncluded() const { return this->bIncluded_; } |
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108 | /// Tells if the rule is "excluded" or not. |
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109 | inline bool isExcluded() const { return (!this->bIncluded_); } |
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110 | |
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111 | /// Returns the Identifier of the class the rule refers to. |
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112 | inline const Identifier* getClass() const { return this->subclass_; } |
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113 | |
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114 | /// Returns true if the node has some subnodes. |
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115 | inline bool hasSubnodes() const { return !this->subnodes_.empty(); } |
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116 | |
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117 | private: |
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118 | void deleteAllSubnodes(); |
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119 | |
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120 | const Identifier* subclass_; ///< The Identifier of the subclass the rule refers to |
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121 | bool bIncluded_; ///< The rule: included or excluded |
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122 | std::list<ClassTreeMaskNode*> subnodes_; ///< A list containing all subnodes of this node |
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123 | }; |
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124 | |
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125 | |
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126 | // ################################### |
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127 | // ### ClassTreeMaskIterator ### |
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128 | // ################################### |
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129 | /** |
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130 | @brief The ClassTreeMaskIterator moves through all ClassTreeMaskNodes of the internal tree of a ClassTreeMask which contains the rules. |
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131 | |
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132 | Because of the complicated shape of the internal rule-tree of ClassTreeMask, an |
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133 | iterator is used to move through all nodes of the tree. It starts with the BaseObject |
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134 | and moves on to the first subclass until it reaches a leaf of the tree. Then the |
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135 | iterator moves one step back and iterates to the second subclass. If there are no more |
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136 | subclasses, it steps another step back, and so on. |
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137 | |
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138 | Example: A and B are children of BaseObject, A1 and A2 are children of A, B1 and B2 are children of B. |
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139 | The ClassTreeMaskIterator would move trough the tree in the following order: |
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140 | BaseObject, A, A1, A2, B, B1, B2. |
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141 | |
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142 | Note that the iterator doesn't move trough the whole class-tree, but only through the |
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143 | internal tree of the mask, containing the minimal needed set of nodes to describe the mask. |
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144 | */ |
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145 | class _CoreExport ClassTreeMaskIterator |
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146 | { |
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147 | public: |
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148 | ClassTreeMaskIterator(ClassTreeMaskNode* node); |
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149 | ~ClassTreeMaskIterator(); |
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150 | |
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151 | const ClassTreeMaskIterator& operator++(); |
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152 | ClassTreeMaskNode* operator*() const; |
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153 | ClassTreeMaskNode* operator->() const; |
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154 | explicit operator bool() const; |
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155 | bool operator==(ClassTreeMaskNode* compare) const; |
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156 | bool operator!=(ClassTreeMaskNode* compare) const; |
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157 | |
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158 | private: |
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159 | std::stack<std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator>> nodes_; ///< A stack to store list-iterators |
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160 | std::list<ClassTreeMaskNode*> rootlist_; ///< A list for internal use (it only stores the root-node) |
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161 | }; |
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162 | |
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163 | |
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164 | // ################################### |
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165 | // ### ClassTreeMask ### |
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166 | // ################################### |
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167 | /** |
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168 | @brief The ClassTreeMask is a set of rules, containing the information for each class whether it's included or not. |
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169 | |
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170 | With a ClassTreeMask, you can include or exclude subtrees of the class-tree, starting |
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171 | with a given subclass, described by the corresponding Identifier. To minimize the size |
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172 | of the mask, the mask saves only relevant rules. But you can manually add rules that |
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173 | don't change the information of the mask by using <tt>clean = false</tt>. If you want to drop |
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174 | useless rules, call the clean() function. |
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175 | |
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176 | Example: |
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177 | @code |
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178 | ClassTreeMask mymask; |
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179 | mymask.exclude(Class(A)); |
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180 | mymask.exclude(Class(B)); |
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181 | mymask.include(Class(ChildOfA)); |
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182 | @endcode |
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183 | |
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184 | In this example, the classes A and B are excluded from the mask, but one of the child |
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185 | classes of A is included again. |
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186 | */ |
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187 | class _CoreExport ClassTreeMask |
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188 | { |
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189 | friend class ClassTreeMaskObjectIterator; |
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190 | |
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191 | public: |
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192 | ClassTreeMask(); |
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193 | ClassTreeMask(const ClassTreeMask& other); |
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194 | ~ClassTreeMask(); |
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195 | |
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196 | void include(const Identifier* subclass, bool overwrite = true, bool clean = true); |
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197 | void exclude(const Identifier* subclass, bool overwrite = true, bool clean = true); |
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198 | void add(const Identifier* subclass, bool bInclude, bool overwrite = true, bool clean = true); |
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199 | |
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200 | void includeSingle(const Identifier* subclass, bool clean = true); |
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201 | void excludeSingle(const Identifier* subclass, bool clean = true); |
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202 | void addSingle(const Identifier* subclass, bool bInclude, bool clean = true); |
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203 | |
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204 | void reset(); |
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205 | void clean(); |
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206 | |
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207 | bool isIncluded(const Identifier* subclass) const; |
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208 | bool isExcluded(const Identifier* subclass) const; |
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209 | |
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210 | /// Begin of the ClassTreeMaskObjectIterator. |
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211 | inline const ClassTreeMask& begin() const { return (*this); } |
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212 | /// End of the ClassTreeMaskObjectIterator. |
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213 | inline BaseObject* end() const { return nullptr; } |
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214 | |
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215 | ClassTreeMask& operator=(const ClassTreeMask& other); |
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216 | |
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217 | bool operator==(const ClassTreeMask& other) const; |
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218 | bool operator!=(const ClassTreeMask& other) const; |
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219 | |
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220 | const ClassTreeMask& operator+() const; |
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221 | ClassTreeMask operator-() const; |
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222 | |
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223 | ClassTreeMask operator+(const ClassTreeMask& other) const; |
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224 | ClassTreeMask operator*(const ClassTreeMask& other) const; |
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225 | ClassTreeMask operator-(const ClassTreeMask& other) const; |
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226 | ClassTreeMask operator!() const; |
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227 | |
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228 | const ClassTreeMask& operator+=(const ClassTreeMask& other); |
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229 | const ClassTreeMask& operator*=(const ClassTreeMask& other); |
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230 | const ClassTreeMask& operator-=(const ClassTreeMask& other); |
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231 | |
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232 | ClassTreeMask operator&(const ClassTreeMask& other) const; |
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233 | ClassTreeMask operator|(const ClassTreeMask& other) const; |
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234 | ClassTreeMask operator^(const ClassTreeMask& other) const; |
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235 | ClassTreeMask operator~() const; |
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236 | |
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237 | const ClassTreeMask& operator&=(const ClassTreeMask& other); |
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238 | const ClassTreeMask& operator|=(const ClassTreeMask& other); |
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239 | const ClassTreeMask& operator^=(const ClassTreeMask& other); |
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240 | |
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241 | friend std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask); |
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242 | |
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243 | private: |
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244 | void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite = true); |
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245 | bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const; |
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246 | void clean(ClassTreeMaskNode* node); |
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247 | bool nodeExists(const Identifier* subclass); |
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248 | |
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249 | ClassTreeMaskNode* root_; ///< The root-node of the internal rule-tree, usually BaseObject |
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250 | }; |
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251 | |
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252 | |
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253 | // ################################### |
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254 | // ### ClassTreeMaskObjectIterator ### |
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255 | // ################################### |
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256 | /** |
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257 | @brief The ClassTreeMaskObjectIterator iterates through all objects of the classes that were included by a ClassTreeMask. |
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258 | |
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259 | This is done the following way: |
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260 | @code |
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261 | ClassTreeMask mask; |
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262 | for (ClassTreeMaskObjectIterator it = mask.begin(); it != mask.end(); ++it) |
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263 | it->doSomething(); |
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264 | @endcode |
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265 | |
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266 | @note The ClassTreeMaskObjectIterator handles all objects as BaseObjects. If |
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267 | you want to use another class, you should use a dynamic_cast. |
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268 | |
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269 | The performance of ClassTreeMaskObjectIterator is good as long as you don't exclude |
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270 | subclasses of included classes. Of course you can still exlucde subclasses, but |
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271 | if this is done more often, we need a new implementation using a second ObjectList |
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272 | in the Identifier, containing all objects of exactly one class. |
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273 | */ |
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274 | class _CoreExport ClassTreeMaskObjectIterator |
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275 | { |
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276 | public: |
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277 | /// Default-constructor: Does nothing. |
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278 | inline ClassTreeMaskObjectIterator() {} |
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279 | /// Copy-Constructor: Initializes the iterator from another ClassTreeMask. |
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280 | inline ClassTreeMaskObjectIterator(const ClassTreeMask& mask) { (*this) = mask; } |
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281 | |
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282 | ClassTreeMaskObjectIterator& operator=(const ClassTreeMask& mask); |
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283 | |
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284 | const ClassTreeMaskObjectIterator& operator++(); |
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285 | |
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286 | /// Returns true if the ClassTreeMaskObjectIterator points at the given object. |
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287 | inline bool operator==(BaseObject* pointer) const { return (this->objectIterator_ && (*this->objectIterator_) == pointer) || (!this->objectIterator_ && pointer == nullptr); } |
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288 | /// Returns true if the ClassTreeMaskObjectIterator doesn't point at the given object. |
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289 | inline bool operator!=(BaseObject* pointer) const { return (this->objectIterator_ && (*this->objectIterator_) != pointer) || (!this->objectIterator_ && pointer != nullptr); } |
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290 | /// Returns true if the ClassTreeMaskObjectIterator hasn't already reached the end. |
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291 | inline explicit operator bool() const { return this->objectIterator_.operator bool(); } |
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292 | /// Returns the object the ClassTreeMaskObjectIterator currently points at. |
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293 | inline BaseObject* operator*() const { return (*this->objectIterator_); } |
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294 | /// Returns the object the ClassTreeMaskObjectIterator currently points at. |
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295 | inline BaseObject* operator->() const { return (*this->objectIterator_); } |
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296 | |
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297 | private: |
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298 | void create(ClassTreeMaskNode* node); |
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299 | |
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300 | std::list<std::pair<const Identifier*, bool>> subclasses_; ///< A list of all Identifiers through which objects the iterator should iterate |
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301 | std::list<std::pair<const Identifier*, bool>>::iterator subclassIterator_; ///< The current class of the iterator |
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302 | Iterator<BaseObject> objectIterator_; ///< The current object of the iterator |
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303 | }; |
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304 | } |
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305 | |
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306 | #endif /* _ClassTreeMask_H__ */ |
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