1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Oliver Scheuss |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | |
---|
30 | #include "Thread.h" |
---|
31 | |
---|
32 | #include <cassert> |
---|
33 | // #include <boost/thread/thread.hpp> |
---|
34 | // #include <boost/bind.hpp> |
---|
35 | // #include <boost/thread/mutex.hpp> |
---|
36 | // #include <boost/thread/thread_time.hpp> |
---|
37 | |
---|
38 | // #include "util/Sleep.h" |
---|
39 | #include "command/Executor.h" |
---|
40 | |
---|
41 | namespace orxonox |
---|
42 | { |
---|
43 | // boost::posix_time::millisec THREAD_WAIT_BEFORE_DETACH(1000); |
---|
44 | |
---|
45 | |
---|
46 | Thread::Thread(): |
---|
47 | executor_(nullptr), |
---|
48 | isWorking_(false), |
---|
49 | stopThread_(false) |
---|
50 | { |
---|
51 | // this->executorMutex_ = new boost::mutex; |
---|
52 | // this->isWorkingMutex_ = new boost::mutex; |
---|
53 | // this->stopThreadMutex_ = new boost::mutex; |
---|
54 | // this->workerThread_ = new boost::thread( boost::bind(&Thread::threadLoop, this) ); |
---|
55 | } |
---|
56 | |
---|
57 | Thread::~Thread() |
---|
58 | { |
---|
59 | // this->stopThreadMutex_->lock(); |
---|
60 | // this->stopThread_ = true; |
---|
61 | // this->stopThreadMutex_->unlock(); |
---|
62 | // if( !this->workerThread_->timed_join( THREAD_WAIT_BEFORE_DETACH ) ) |
---|
63 | // assert(0); // this should not happen |
---|
64 | // delete this->workerThread_; |
---|
65 | // delete this->executorMutex_; |
---|
66 | // delete this->stopThreadMutex_; |
---|
67 | // delete this->isWorkingMutex_; |
---|
68 | } |
---|
69 | |
---|
70 | bool Thread::isWorking() |
---|
71 | { |
---|
72 | // this->isWorkingMutex_->lock(); |
---|
73 | // bool isWorking = this->isWorking_; |
---|
74 | // this->isWorkingMutex_->unlock(); |
---|
75 | // return isWorking; |
---|
76 | return false; |
---|
77 | } |
---|
78 | |
---|
79 | bool Thread::evaluateExecutor( const ExecutorPtr& executor ) |
---|
80 | { |
---|
81 | // this->isWorkingMutex_->lock(); |
---|
82 | // this->isWorking_=true; |
---|
83 | // this->isWorkingMutex_->unlock(); |
---|
84 | // this->executorMutex_->lock(); |
---|
85 | // this->executor_ = executor; |
---|
86 | // this->executorMutex_->unlock(); |
---|
87 | (*executor)(); |
---|
88 | return true; |
---|
89 | } |
---|
90 | |
---|
91 | void Thread::threadLoop() |
---|
92 | { |
---|
93 | // bool stopThread = false; |
---|
94 | // while( !stopThread ) |
---|
95 | // { |
---|
96 | // this->executorMutex_->lock(); |
---|
97 | // ExecutorPtr executor = this->executor_; |
---|
98 | // this->executorMutex_->unlock(); |
---|
99 | // if( executor ) |
---|
100 | // { |
---|
101 | // (*executor)(); |
---|
102 | // this->executorMutex_->lock(); |
---|
103 | // this->executor_ = nullptr; |
---|
104 | // this->executorMutex_->unlock(); |
---|
105 | // this->isWorkingMutex_->lock(); |
---|
106 | // this->isWorking_=false; |
---|
107 | // this->isWorkingMutex_->unlock(); |
---|
108 | // } |
---|
109 | // else |
---|
110 | // { |
---|
111 | // this->workerThread_->yield(); |
---|
112 | // } |
---|
113 | // this->stopThreadMutex_->lock(); |
---|
114 | // stopThread = this->stopThread_; |
---|
115 | // this->stopThreadMutex_->unlock(); |
---|
116 | // } |
---|
117 | } |
---|
118 | |
---|
119 | void Thread::waitUntilFinished() |
---|
120 | { |
---|
121 | // bool stillWorking = true; |
---|
122 | // while( stillWorking ) |
---|
123 | // { |
---|
124 | // this->isWorkingMutex_->lock(); |
---|
125 | // stillWorking = this->isWorking_; |
---|
126 | // this->isWorkingMutex_->unlock(); |
---|
127 | // if( stillWorking ) |
---|
128 | // msleep( 1 ); |
---|
129 | // } |
---|
130 | } |
---|
131 | } |
---|
132 | |
---|