[1705] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss |
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[1705] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: GameStateManager |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "GamestateManager.h" |
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| 42 | |
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[1755] | 43 | #include <cassert> |
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[3304] | 44 | #include <queue> |
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| 45 | // #include <boost/thread/mutex.hpp> |
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[1705] | 46 | |
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[3214] | 47 | #include "packet/Acknowledgement.h" |
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| 48 | #include "packet/Gamestate.h" |
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[2662] | 49 | #include "synchronisable/NetworkCallbackManager.h" |
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[1705] | 50 | |
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[7801] | 51 | #include "core/ThreadPool.h" |
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| 52 | #include "core/command/Executor.h" |
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| 53 | #include "core/GameMode.h" |
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[8858] | 54 | #include "util/Output.h" |
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[7801] | 55 | #include "util/Clock.h" |
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[8373] | 56 | #include "util/OrxAssert.h" |
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[7801] | 57 | // #include "TrafficControl.h" |
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| 58 | |
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[2171] | 59 | namespace orxonox |
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[8327] | 60 | { |
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[2662] | 61 | GamestateManager::GamestateManager() : |
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[10768] | 62 | currentGamestate_(nullptr), id_(0) |
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[2662] | 63 | { |
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[7801] | 64 | // trafficControl_ = new TrafficControl(); |
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[3304] | 65 | // threadMutex_ = new boost::mutex(); |
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| 66 | // threadPool_ = new ThreadPool(); |
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[1705] | 67 | } |
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| 68 | |
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[2662] | 69 | GamestateManager::~GamestateManager() |
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| 70 | { |
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[7801] | 71 | if( this->currentGamestate_ ) |
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[10919] | 72 | delete this->currentGamestate_; |
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| 73 | for( const auto& mapEntry : gamestateQueue ) |
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| 74 | delete mapEntry.second; |
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| 75 | for( const auto& mapEntryPeer : peerMap_ ) |
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[3304] | 76 | { |
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[10919] | 77 | for( const auto& mapEntryGamestate : mapEntryPeer.second.gamestates ) |
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| 78 | delete mapEntryGamestate.second; |
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[3304] | 79 | } |
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[7801] | 80 | // this->trafficControl_->destroy(); |
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[3304] | 81 | // delete this->threadMutex_; |
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| 82 | // delete this->threadPool_; |
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[1705] | 83 | } |
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| 84 | |
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| 85 | bool GamestateManager::update(){ |
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[1907] | 86 | // cleanup(); |
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[1730] | 87 | return getSnapshot(); |
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[1705] | 88 | } |
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[2087] | 89 | |
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[7801] | 90 | bool GamestateManager::addGamestate(packet::Gamestate *gs, unsigned int clientID) |
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| 91 | { |
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[1705] | 92 | assert(gs); |
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[2087] | 93 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); |
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[8394] | 94 | if(it!=gamestateQueue.end()) |
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| 95 | { |
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[1705] | 96 | // delete obsolete gamestate |
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| 97 | delete it->second; |
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| 98 | } |
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| 99 | gamestateQueue[clientID] = gs; |
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| 100 | return true; |
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| 101 | } |
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[2087] | 102 | |
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[7801] | 103 | bool GamestateManager::processGamestates() |
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| 104 | { |
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[3304] | 105 | if( this->gamestateQueue.empty() ) |
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| 106 | return true; |
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[1705] | 107 | // now push only the most recent gamestates we received (ignore obsolete ones) |
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[10919] | 108 | for(const auto& mapEntry : gamestateQueue) |
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[8394] | 109 | { |
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[10919] | 110 | OrxVerify(processGamestate(mapEntry.second), "ERROR: could not process Gamestate"); |
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| 111 | sendAck( mapEntry.second->getID(), mapEntry.second->getPeerID() ); |
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| 112 | delete mapEntry.second; |
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[1705] | 113 | } |
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| 114 | // now clear the queue |
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| 115 | gamestateQueue.clear(); |
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[2662] | 116 | //and call all queued callbacks |
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| 117 | NetworkCallbackManager::callCallbacks(); |
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[1705] | 118 | return true; |
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| 119 | } |
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[7801] | 120 | |
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| 121 | bool GamestateManager::sendAck(unsigned int gamestateID, uint32_t peerID) |
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| 122 | { |
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[8327] | 123 | assert( gamestateID != ACKID_NACK ); |
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[7801] | 124 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, peerID); |
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| 125 | if( !this->sendPacket(ack)) |
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| 126 | { |
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[8858] | 127 | orxout(internal_warning, context::network) << "could not ack gamestate: " << gamestateID << endl; |
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[7801] | 128 | return false; |
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| 129 | } |
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| 130 | else |
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| 131 | { |
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[8858] | 132 | orxout(verbose_more, context::network) << "acked a gamestate: " << gamestateID << endl; |
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[7801] | 133 | return true; |
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| 134 | } |
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| 135 | } |
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[2087] | 136 | |
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| 137 | |
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[1705] | 138 | bool GamestateManager::getSnapshot(){ |
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[10768] | 139 | if ( currentGamestate_ != nullptr ) |
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[7801] | 140 | delete currentGamestate_; |
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| 141 | uint8_t gsMode; |
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| 142 | if( GameMode::isMaster() ) |
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| 143 | gsMode = packet::GAMESTATE_MODE_SERVER; |
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| 144 | else |
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| 145 | gsMode = packet::GAMESTATE_MODE_CLIENT; |
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| 146 | uint32_t newID; |
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| 147 | if( GameMode::isMaster() ) |
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| 148 | newID = ++id_; |
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| 149 | else |
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[8327] | 150 | { |
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| 151 | assert(peerMap_.size()!=0); |
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| 152 | newID = peerMap_[NETWORK_PEER_ID_SERVER].lastReceivedGamestateID; |
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| 153 | if( newID == GAMESTATEID_INITIAL ) |
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| 154 | { |
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| 155 | return false; |
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| 156 | } |
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| 157 | } |
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[7801] | 158 | |
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[8327] | 159 | currentGamestate_ = new packet::Gamestate(); |
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| 160 | |
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| 161 | if(!currentGamestate_->collectData(newID, gsMode)) |
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| 162 | { //we have no data to send |
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[7801] | 163 | delete currentGamestate_; |
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[10768] | 164 | currentGamestate_=nullptr; |
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[8327] | 165 | return false; |
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[2087] | 166 | } |
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[1705] | 167 | return true; |
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| 168 | } |
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[6417] | 169 | |
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[7801] | 170 | std::vector<packet::Gamestate*> GamestateManager::getGamestates() |
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[3304] | 171 | { |
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[7801] | 172 | if(!currentGamestate_) |
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| 173 | return std::vector<packet::Gamestate*>(); |
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| 174 | std::vector<packet::Gamestate*> peerGamestates; |
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| 175 | |
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[10919] | 176 | for( const auto& mapEntry : peerMap_ ) |
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[7801] | 177 | { |
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[10919] | 178 | if( !mapEntry.second.isSynched ) |
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[7801] | 179 | { |
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[8858] | 180 | orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; |
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[3304] | 181 | continue; |
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| 182 | } |
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[10919] | 183 | orxout(verbose_more, context::network) << "client id: " << mapEntry.first << endl; |
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[8858] | 184 | orxout(verbose_more, context::network) << "Server: doing gamestate gamestate preparation" << endl; |
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[10919] | 185 | int peerID = mapEntry.first; //get client id |
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[6417] | 186 | |
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[10919] | 187 | unsigned int lastAckedGamestateID = mapEntry.second.lastAckedGamestateID; |
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[6417] | 188 | |
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[10768] | 189 | packet::Gamestate* baseGamestate=nullptr; |
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[7801] | 190 | if(lastAckedGamestateID != GAMESTATEID_INITIAL) |
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| 191 | { |
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| 192 | assert(peerMap_.find(peerID)!=peerMap_.end()); |
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| 193 | std::map<uint32_t, packet::Gamestate*>::iterator it = peerMap_[peerID].gamestates.find(lastAckedGamestateID); |
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| 194 | assert(it!=peerMap_[peerID].gamestates.end()); |
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| 195 | baseGamestate = it->second; |
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[3304] | 196 | } |
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[6417] | 197 | |
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[10768] | 198 | peerGamestates.push_back(nullptr); // insert an empty gamestate* to be changed |
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[7801] | 199 | finishGamestate( peerID, peerGamestates.back(), baseGamestate, currentGamestate_ ); |
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[10768] | 200 | if( peerGamestates.back()==nullptr ) |
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[7801] | 201 | // nothing to send to remove pointer from vector |
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| 202 | peerGamestates.pop_back(); |
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[6417] | 203 | //FunctorMember<GamestateManager>* functor = |
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[5929] | 204 | // ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) ); |
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[7801] | 205 | // executor->setDefaultValues( cid, &clientGamestates.back(), client, currentGamestate_ ); |
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[3304] | 206 | // (*static_cast<Executor*>(executor))(); |
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| 207 | // this->threadPool_->passFunction( executor, true ); |
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[7801] | 208 | // (*functor)( cid, &(clientGamestates.back()), client, currentGamestate_ ); |
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[3304] | 209 | } |
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[6417] | 210 | |
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[3304] | 211 | // threadPool_->synchronise(); |
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[6417] | 212 | |
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[7801] | 213 | return peerGamestates; |
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[3304] | 214 | } |
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[2087] | 215 | |
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[1705] | 216 | |
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[7801] | 217 | void GamestateManager::finishGamestate( unsigned int peerID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ) { |
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[1705] | 218 | //why are we searching the same client's gamestate id as we searched in |
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| 219 | //Server::sendGameState? |
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[1907] | 220 | // save the (undiffed) gamestate in the clients gamestate map |
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[1705] | 221 | //chose wheather the next gamestate is the first or not |
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[6417] | 222 | |
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[7163] | 223 | // packet::Gamestate *gs = gamestate->doSelection(clientID, 20000); |
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| 224 | // packet::Gamestate* gs = new packet::Gamestate(*gamestate); |
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| 225 | // packet::Gamestate* gs = gamestate; |
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[8407] | 226 | packet::Gamestate *gs = new packet::Gamestate(*gamestate); //this is neccessary because the gamestate are being kept (to diff them later on) for each client seperately |
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[3304] | 227 | // packet::Gamestate *gs = new packet::Gamestate(); |
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| 228 | // gs->collectData( id_, 0x1 ); |
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| 229 | // this->threadMutex_->lock(); |
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[7801] | 230 | peerMap_[peerID].gamestates[gamestate->getID()]=gs; |
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[3304] | 231 | // this->threadMutex_->unlock(); |
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[7801] | 232 | Clock clock; |
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| 233 | clock.capture(); |
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[6417] | 234 | |
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[3304] | 235 | if(base) |
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| 236 | { |
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[7163] | 237 | packet::Gamestate *diffed1 = gs->diffVariables(base); |
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| 238 | if( diffed1->getDataSize() == 0 ) |
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| 239 | { |
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| 240 | delete diffed1; |
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[10768] | 241 | destgamestate = nullptr; |
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[7163] | 242 | return; |
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| 243 | } |
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| 244 | gs = diffed1; |
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[1907] | 245 | } |
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[7163] | 246 | else |
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| 247 | { |
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[1907] | 248 | gs = new packet::Gamestate(*gs); |
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| 249 | } |
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[6417] | 250 | |
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| 251 | |
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[8373] | 252 | // OrxVerify(gs->compressData(), ""); |
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[7801] | 253 | clock.capture(); |
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[8858] | 254 | orxout(verbose_more, context::network) << "diff and compress time: " << clock.getDeltaTime() << endl; |
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| 255 | // orxout(verbose_more, context::network) << "sending gamestate with id " << gs->getID(); |
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[3304] | 256 | // if(gamestate->isDiffed()) |
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[8858] | 257 | // orxout(verbose_more, context::network) << " and baseid " << gs->getBaseID() << endl; |
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[3304] | 258 | // else |
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[8858] | 259 | // orxout(verbose_more, context::network) << endl; |
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[7801] | 260 | gs->setPeerID(peerID); |
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[7163] | 261 | destgamestate = gs; |
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[1705] | 262 | } |
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[2087] | 263 | |
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| 264 | |
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[7801] | 265 | bool GamestateManager::ackGamestate(unsigned int gamestateID, unsigned int peerID) |
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| 266 | { |
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| 267 | // ClientInformation *temp = ClientInformation::findClient(peerID); |
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| 268 | // assert(temp); |
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| 269 | std::map<uint32_t, peerInfo>::iterator it = this->peerMap_.find(peerID); |
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| 270 | assert(it!=this->peerMap_.end()); |
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| 271 | unsigned int curid = it->second.lastAckedGamestateID; |
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[2087] | 272 | |
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[8327] | 273 | assert(gamestateID != ACKID_NACK); |
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| 274 | // if(gamestateID == ACKID_NACK){ |
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| 275 | // it->second.lastAckedGamestateID = GAMESTATEID_INITIAL; |
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| 276 | // // temp->setGamestateID(GAMESTATEID_INITIAL); |
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| 277 | // // now delete all saved gamestates for this client |
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| 278 | // std::map<uint32_t, packet::Gamestate*>::iterator it2; |
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| 279 | // for(it2 = it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ++it2 ){ |
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| 280 | // delete it2->second; |
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| 281 | // } |
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| 282 | // it->second.gamestates.clear(); |
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| 283 | // return true; |
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| 284 | // } |
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[2087] | 285 | |
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[8327] | 286 | // assert(curid==GAMESTATEID_INITIAL || curid<=gamestateID); // this line is commented out because acknowledgements are unreliable and may arrive in distorted order |
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[8407] | 287 | if( gamestateID <= curid && curid != GAMESTATEID_INITIAL ) |
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[8327] | 288 | return true; |
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[8858] | 289 | orxout(verbose, context::network) << "acking gamestate " << gamestateID << " for peerID: " << peerID << " curid: " << curid << endl; |
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[7801] | 290 | std::map<uint32_t, packet::Gamestate*>::iterator it2; |
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| 291 | for( it2=it->second.gamestates.begin(); it2!=it->second.gamestates.end(); ) |
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| 292 | { |
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| 293 | if( it2->second->getID() < gamestateID ) |
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| 294 | { |
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| 295 | delete it2->second; |
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| 296 | it->second.gamestates.erase(it2++); |
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| 297 | } |
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| 298 | else |
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| 299 | ++it2; |
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[1705] | 300 | } |
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[7801] | 301 | |
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| 302 | // std::map<unsigned int, packet::Gamestate*>::iterator it; |
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| 303 | // for(it = gamestateMap_[peerID].begin(); it!=gamestateMap_[peerID].end() && it->first<gamestateID; ){ |
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| 304 | // delete it->second; |
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| 305 | // gamestateMap_[peerID].erase(it++); |
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| 306 | // } |
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| 307 | it->second.lastAckedGamestateID = gamestateID; |
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| 308 | // temp->setGamestateID(gamestateID); |
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| 309 | // TrafficControl::processAck(peerID, gamestateID); |
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[1705] | 310 | return true; |
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| 311 | } |
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[7801] | 312 | |
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[8327] | 313 | uint32_t GamestateManager::getLastReceivedGamestateID(unsigned int peerID) |
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[7801] | 314 | { |
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| 315 | assert( this->peerMap_.find(peerID)!=this->peerMap_.end() ); |
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| 316 | if( this->peerMap_.find(peerID) != this->peerMap_.end() ) |
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[8327] | 317 | return this->peerMap_[peerID].lastReceivedGamestateID; |
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[7801] | 318 | else |
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| 319 | return GAMESTATEID_INITIAL; |
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| 320 | } |
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| 321 | |
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| 322 | |
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| 323 | void GamestateManager::addPeer(uint32_t peerID) |
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| 324 | { |
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| 325 | assert(peerMap_.find(peerID)==peerMap_.end()); |
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| 326 | peerMap_[peerID].peerID = peerID; |
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[8327] | 327 | peerMap_[peerID].lastReceivedGamestateID = GAMESTATEID_INITIAL; |
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[7801] | 328 | peerMap_[peerID].lastAckedGamestateID = GAMESTATEID_INITIAL; |
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| 329 | if( GameMode::isMaster() ) |
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| 330 | peerMap_[peerID].isSynched = false; |
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| 331 | else |
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| 332 | peerMap_[peerID].isSynched = true; |
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| 333 | } |
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[1705] | 334 | |
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[7801] | 335 | void GamestateManager::removePeer(uint32_t peerID) |
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| 336 | { |
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| 337 | assert(peerMap_.find(peerID)!=peerMap_.end()); |
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[10919] | 338 | for( const auto& mapEntry : peerMap_[peerID].gamestates ) |
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[7801] | 339 | { |
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[10919] | 340 | delete mapEntry.second; |
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[7801] | 341 | } |
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| 342 | peerMap_.erase(peerMap_.find(peerID)); |
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[1705] | 343 | } |
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[2087] | 344 | |
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[7801] | 345 | |
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| 346 | // void GamestateManager::removeClient(ClientInformation* client){ |
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| 347 | // assert(client); |
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[10769] | 348 | // std::map<unsigned int, std::map<unsigned int, packet::Gamestate*>>::iterator clientMap = gamestateMap_.find(client->getID()); |
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[7801] | 349 | // // first delete all remained gamestates |
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| 350 | // std::map<unsigned int, packet::Gamestate*>::iterator it; |
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| 351 | // for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) |
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| 352 | // delete it->second; |
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| 353 | // // now delete the clients gamestatemap |
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| 354 | // gamestateMap_.erase(clientMap); |
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| 355 | // } |
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| 356 | |
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| 357 | bool GamestateManager::processGamestate(packet::Gamestate *gs) |
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| 358 | { |
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[1751] | 359 | if(gs->isCompressed()) |
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[1907] | 360 | { |
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[8394] | 361 | OrxVerify(gs->decompressData(), "ERROR: could not decompress Gamestate"); |
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[1907] | 362 | } |
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[1712] | 363 | assert(!gs->isDiffed()); |
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[7801] | 364 | uint8_t gsMode; |
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| 365 | if( GameMode::isMaster() ) |
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| 366 | gsMode = packet::GAMESTATE_MODE_SERVER; |
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| 367 | else |
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| 368 | gsMode = packet::GAMESTATE_MODE_CLIENT; |
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| 369 | if( gs->spreadData(gsMode) ) |
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| 370 | { |
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[8327] | 371 | this->peerMap_[gs->getPeerID()].lastReceivedGamestateID = gs->getID(); |
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[7801] | 372 | return true; |
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| 373 | } |
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| 374 | else |
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| 375 | return false; |
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[1712] | 376 | } |
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[1705] | 377 | |
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| 378 | } |
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