[1502] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[3084] | 23 | * Oliver Scheuss |
---|
[1502] | 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | // |
---|
| 30 | // C++ Implementation: Server |
---|
| 31 | // |
---|
| 32 | // Description: |
---|
| 33 | // |
---|
| 34 | // |
---|
| 35 | // Author: Oliver Scheuss, (C) 2007 |
---|
| 36 | // |
---|
| 37 | // Copyright: See COPYING file that comes with this distribution |
---|
| 38 | // |
---|
| 39 | // |
---|
| 40 | |
---|
| 41 | #include "Server.h" |
---|
| 42 | |
---|
[5749] | 43 | #define WIN32_LEAN_AND_MEAN |
---|
[2773] | 44 | #include <enet/enet.h> |
---|
[1755] | 45 | #include <cassert> |
---|
[3214] | 46 | #include <string> |
---|
[1502] | 47 | |
---|
[5929] | 48 | #include "util/Clock.h" |
---|
[8858] | 49 | #include "util/Output.h" |
---|
[7284] | 50 | #include "core/command/Executor.h" |
---|
[1735] | 51 | #include "packet/Chat.h" |
---|
[3214] | 52 | #include "packet/ClassID.h" |
---|
| 53 | #include "packet/DeleteObjects.h" |
---|
| 54 | #include "packet/FunctionIDs.h" |
---|
| 55 | #include "packet/Gamestate.h" |
---|
[1735] | 56 | #include "packet/Welcome.h" |
---|
[8327] | 57 | // #include "ClientInformation.h" |
---|
[3084] | 58 | #include "FunctionCallManager.h" |
---|
[3214] | 59 | #include "GamestateManager.h" |
---|
[1502] | 60 | |
---|
[2171] | 61 | namespace orxonox |
---|
[1502] | 62 | { |
---|
[2087] | 63 | const unsigned int MAX_FAILURES = 20; |
---|
[1747] | 64 | |
---|
[1502] | 65 | /** |
---|
| 66 | * Constructor for default values (bindaddress is set to ENET_HOST_ANY |
---|
| 67 | * |
---|
| 68 | */ |
---|
[7163] | 69 | Server::Server() |
---|
| 70 | { |
---|
[3304] | 71 | this->timeSinceLastUpdate_=0; |
---|
[1502] | 72 | } |
---|
[1747] | 73 | |
---|
[7163] | 74 | Server::Server(int port) |
---|
| 75 | { |
---|
[3214] | 76 | this->setPort( port ); |
---|
[3304] | 77 | this->timeSinceLastUpdate_=0; |
---|
[1502] | 78 | } |
---|
[10622] | 79 | /* |
---|
| 80 | Server::Server(int port, const std::string name) |
---|
| 81 | { |
---|
| 82 | this->setPort( port ); |
---|
| 83 | this->timeSinceLastUpdate_=0; |
---|
| 84 | this->serverName_=name; |
---|
| 85 | }*/ |
---|
[1502] | 86 | /** |
---|
| 87 | * Constructor |
---|
| 88 | * @param port Port to listen on |
---|
| 89 | * @param bindAddress Address to listen on |
---|
| 90 | */ |
---|
[7163] | 91 | Server::Server(int port, const std::string& bindAddress) |
---|
| 92 | { |
---|
[3214] | 93 | this->setPort( port ); |
---|
| 94 | this->setBindAddress( bindAddress ); |
---|
[3304] | 95 | this->timeSinceLastUpdate_=0; |
---|
[1502] | 96 | } |
---|
| 97 | |
---|
| 98 | /** |
---|
[1907] | 99 | * @brief Destructor |
---|
| 100 | */ |
---|
[7163] | 101 | Server::~Server() |
---|
| 102 | { |
---|
[1907] | 103 | } |
---|
[1502] | 104 | |
---|
| 105 | /** |
---|
| 106 | * This function opens the server by creating the listener thread |
---|
| 107 | */ |
---|
[7163] | 108 | void Server::open() |
---|
| 109 | { |
---|
| 110 | Host::setActive(true); |
---|
[8858] | 111 | orxout(verbose, context::network) << "opening server" << endl; |
---|
[3214] | 112 | this->openListener(); |
---|
[8858] | 113 | |
---|
[7801] | 114 | /* make discoverable on LAN */ |
---|
[7163] | 115 | LANDiscoverable::setActivity(true); |
---|
[10622] | 116 | LANDiscoverable::updateClientNumber(0); |
---|
[7801] | 117 | |
---|
| 118 | /* make discoverable on WAN */ |
---|
| 119 | WANDiscoverable::setActivity(true); |
---|
[10622] | 120 | WANDiscoverable::updateClientNumber(0); |
---|
[7801] | 121 | |
---|
| 122 | /* done */ |
---|
[1502] | 123 | return; |
---|
| 124 | } |
---|
| 125 | |
---|
| 126 | /** |
---|
| 127 | * This function closes the server |
---|
| 128 | */ |
---|
[7163] | 129 | void Server::close() |
---|
| 130 | { |
---|
| 131 | Host::setActive(false); |
---|
[8858] | 132 | orxout(verbose, context::network) << "closing server" << endl; |
---|
[3214] | 133 | this->disconnectClients(); |
---|
| 134 | this->closeListener(); |
---|
[7801] | 135 | |
---|
| 136 | /* tell master server we're closing */ |
---|
[8858] | 137 | orxout(internal_info, context::network) << "disconnecting." << endl; |
---|
| 138 | WANDiscoverable::setActivity(false); |
---|
| 139 | orxout(internal_info, context::network) << "disconnecting done" << endl; |
---|
[7801] | 140 | |
---|
[7163] | 141 | LANDiscoverable::setActivity(false); |
---|
[1502] | 142 | return; |
---|
| 143 | } |
---|
| 144 | |
---|
| 145 | /** |
---|
| 146 | * Run this function once every tick |
---|
| 147 | * calls processQueue and updateGamestate |
---|
| 148 | * @param time time since last tick |
---|
| 149 | */ |
---|
[7163] | 150 | void Server::update(const Clock& time) |
---|
| 151 | { |
---|
[3304] | 152 | // receive incoming packets |
---|
[3214] | 153 | Connection::processQueue(); |
---|
[7801] | 154 | |
---|
[7163] | 155 | // receive and process incoming discovery packets |
---|
| 156 | LANDiscoverable::update(); |
---|
[6417] | 157 | |
---|
[8327] | 158 | if ( GamestateManager::hasPeers() ) |
---|
[3214] | 159 | { |
---|
[3304] | 160 | // process incoming gamestates |
---|
| 161 | GamestateManager::processGamestates(); |
---|
[7801] | 162 | FunctionCallManager::processBufferedFunctionCalls(); |
---|
[6417] | 163 | |
---|
[3304] | 164 | // send function calls to clients |
---|
[7801] | 165 | FunctionCallManager::sendCalls( static_cast<Host*>(this) ); |
---|
[6417] | 166 | |
---|
[3304] | 167 | //this steers our network frequency |
---|
| 168 | timeSinceLastUpdate_+=time.getDeltaTime(); |
---|
| 169 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) |
---|
| 170 | { |
---|
| 171 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; |
---|
| 172 | updateGamestate(); |
---|
| 173 | } |
---|
[7801] | 174 | // sendPackets(); // flush the enet queue |
---|
[1502] | 175 | } |
---|
| 176 | } |
---|
[1747] | 177 | |
---|
[7801] | 178 | void Server::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) |
---|
[7163] | 179 | { |
---|
[7801] | 180 | ServerConnection::addPacket(packet, clientID, channelID); |
---|
[1735] | 181 | } |
---|
[6417] | 182 | |
---|
[2087] | 183 | /** |
---|
[6417] | 184 | * @brief: returns ping time to client in milliseconds |
---|
[2087] | 185 | */ |
---|
[7163] | 186 | unsigned int Server::getRTT(unsigned int clientID) |
---|
| 187 | { |
---|
[8327] | 188 | // assert(ClientInformation::findClient(clientID)); |
---|
| 189 | // return ClientInformation::findClient(clientID)->getRTT(); |
---|
| 190 | // TODO: reimplement |
---|
| 191 | return 0; |
---|
[2087] | 192 | } |
---|
[6417] | 193 | |
---|
[5961] | 194 | void Server::printRTT() |
---|
| 195 | { |
---|
[10768] | 196 | // for( ClientInformation* temp=ClientInformation::getBegin(); temp!=nullptr; temp=temp->next() ) |
---|
[8858] | 197 | // orxout(message) << "Round trip time to client with ID: " << temp->getID() << " is " << temp->getRTT() << " ms" << endl; |
---|
[5961] | 198 | } |
---|
[1502] | 199 | |
---|
| 200 | /** |
---|
[2087] | 201 | * @brief: return packet loss ratio to client (scales from 0 to 1) |
---|
| 202 | */ |
---|
[8351] | 203 | float Server::getPacketLoss(unsigned int clientID) |
---|
[7163] | 204 | { |
---|
[8327] | 205 | // assert(ClientInformation::findClient(clientID)); |
---|
| 206 | // return ClientInformation::findClient(clientID)->getPacketLoss(); |
---|
| 207 | return 0.; |
---|
[2087] | 208 | } |
---|
[1502] | 209 | |
---|
| 210 | /** |
---|
| 211 | * takes a new snapshot of the gamestate and sends it to the clients |
---|
| 212 | */ |
---|
[7163] | 213 | void Server::updateGamestate() |
---|
| 214 | { |
---|
[8327] | 215 | if( this->clientIDs_.size()==0 ) |
---|
[2662] | 216 | //no client connected |
---|
[3304] | 217 | return; |
---|
| 218 | GamestateManager::update(); |
---|
[8858] | 219 | // orxout(verbose_more, context::network) << "Server: one gamestate update complete, goig to sendGameState" << endl; |
---|
| 220 | //orxout(verbose_more, context::network) << "updated gamestate, sending it" << endl; |
---|
[1502] | 221 | //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) |
---|
[7801] | 222 | sendGameStates(); |
---|
[1907] | 223 | sendObjectDeletes(); |
---|
[8858] | 224 | // orxout(verbose_more, context::network) << "Server: one sendGameState turn complete, repeat in next tick" << endl; |
---|
| 225 | //orxout(verbose_more, context::network) << "sent gamestate" << endl; |
---|
[1502] | 226 | } |
---|
| 227 | |
---|
| 228 | /** |
---|
[7801] | 229 | * sends the current gamestate to all peers |
---|
[1502] | 230 | */ |
---|
[7801] | 231 | bool Server::sendGameStates() |
---|
[7163] | 232 | { |
---|
[7801] | 233 | std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); |
---|
| 234 | std::vector<packet::Gamestate*>::iterator it; |
---|
| 235 | for( it = gamestates.begin(); it != gamestates.end(); ++it ) |
---|
| 236 | { |
---|
| 237 | (*it)->send(static_cast<Host*>(this)); |
---|
| 238 | } |
---|
[1502] | 239 | return true; |
---|
| 240 | } |
---|
[1747] | 241 | |
---|
[7801] | 242 | |
---|
[7163] | 243 | bool Server::sendObjectDeletes() |
---|
| 244 | { |
---|
[8327] | 245 | // ClientInformation *temp = ClientInformation::getBegin(); |
---|
[10765] | 246 | // if( temp == nullptr ) |
---|
[2662] | 247 | //no client connected |
---|
[8327] | 248 | if( this->clientIDs_.size()==0 ) |
---|
[2662] | 249 | return true; |
---|
[1907] | 250 | packet::DeleteObjects *del = new packet::DeleteObjects(); |
---|
| 251 | if(!del->fetchIDs()) |
---|
[5929] | 252 | { |
---|
| 253 | delete del; |
---|
[1907] | 254 | return true; //everything ok (no deletes this tick) |
---|
[5929] | 255 | } |
---|
[8858] | 256 | // orxout(verbose, context::network) << "sending DeleteObjects" << endl; |
---|
[10765] | 257 | // while(temp != nullptr){ |
---|
[8327] | 258 | // if( !(temp->getSynched()) ) |
---|
| 259 | // { |
---|
[8858] | 260 | // orxout(verbose_more, context::network) << "Server: not sending gamestate" << endl; |
---|
[8327] | 261 | // temp=temp->next(); |
---|
| 262 | // continue; |
---|
| 263 | // } |
---|
| 264 | // int cid = temp->getID(); //get client id |
---|
| 265 | // packet::DeleteObjects *cd = new packet::DeleteObjects(*del); |
---|
| 266 | // assert(cd); |
---|
| 267 | del->setPeerID(NETWORK_PEER_ID_BROADCAST); |
---|
| 268 | if ( !del->send( static_cast<Host*>(this) ) ) |
---|
[8858] | 269 | orxout(internal_warning, context::network) << "Server: could not broadcast deleteObjects packet" << endl; |
---|
[8327] | 270 | // temp=temp->next(); |
---|
[1907] | 271 | // gs gets automatically deleted by enet callback |
---|
[8327] | 272 | // } |
---|
| 273 | // delete del; |
---|
[1907] | 274 | return true; |
---|
| 275 | } |
---|
[1747] | 276 | |
---|
[1907] | 277 | |
---|
[8327] | 278 | void Server::addPeer(uint32_t peerID) |
---|
[7163] | 279 | { |
---|
[8327] | 280 | // static unsigned int newid=1; |
---|
[8858] | 281 | // |
---|
| 282 | // orxout(internal_info, context::network) << "Server: adding client" << endl; |
---|
[8327] | 283 | // ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); |
---|
| 284 | // if(!temp) |
---|
| 285 | // { |
---|
[8858] | 286 | // orxout(internal_warning, context::network) << "Server: could not add client" << endl; |
---|
[8327] | 287 | // } |
---|
| 288 | // temp->setID(newid); |
---|
| 289 | // temp->setPeer(event->peer); |
---|
[2087] | 290 | |
---|
| 291 | // inform all the listeners |
---|
[8327] | 292 | this->clientIDs_.push_back(peerID); |
---|
[10622] | 293 | WANDiscoverable::updateClientNumber(this->clientIDs_.size()); |
---|
| 294 | LANDiscoverable::updateClientNumber(this->clientIDs_.size()); |
---|
| 295 | |
---|
[8327] | 296 | ClientConnectionListener::broadcastClientConnected(peerID); |
---|
| 297 | GamestateManager::addPeer(peerID); |
---|
[2087] | 298 | |
---|
[8327] | 299 | // ++newid; |
---|
[2087] | 300 | |
---|
[8858] | 301 | orxout(internal_info, context::network) << "Server: added client id: " << peerID << endl; |
---|
[10622] | 302 | |
---|
[8327] | 303 | createClient(peerID); |
---|
[2087] | 304 | } |
---|
[1747] | 305 | |
---|
[8327] | 306 | void Server::removePeer(uint32_t peerID) |
---|
[5929] | 307 | { |
---|
[8858] | 308 | orxout(verbose, context::network) << "removing client from list" << endl; |
---|
[8327] | 309 | // ClientInformation *client = ClientInformation::findClient(&event->peer->address); |
---|
| 310 | // if(!client) |
---|
| 311 | // return; |
---|
| 312 | // else |
---|
| 313 | // { |
---|
| 314 | std::vector<uint32_t>::iterator it; |
---|
| 315 | for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) |
---|
| 316 | { |
---|
| 317 | if( *it == peerID ) |
---|
[5929] | 318 | { |
---|
[8327] | 319 | this->clientIDs_.erase(it); |
---|
| 320 | break; |
---|
| 321 | } |
---|
| 322 | } |
---|
[10622] | 323 | WANDiscoverable::updateClientNumber(this->clientIDs_.size()); |
---|
| 324 | LANDiscoverable::updateClientNumber(this->clientIDs_.size()); |
---|
| 325 | |
---|
[8327] | 326 | ClientConnectionListener::broadcastClientDisconnected(peerID); |
---|
| 327 | GamestateManager::removePeer(peerID); |
---|
[5929] | 328 | //ServerConnection::disconnectClient( client ); |
---|
[5961] | 329 | //ClientConnectionListener::broadcastClientDisconnected( client->getID() ); //this is done in ClientInformation now |
---|
[8327] | 330 | // delete client; |
---|
| 331 | // } |
---|
[5929] | 332 | } |
---|
[8858] | 333 | |
---|
[7801] | 334 | void Server::processPacket(packet::Packet* packet) |
---|
| 335 | { |
---|
| 336 | if( packet->isReliable() ) |
---|
| 337 | { |
---|
[8327] | 338 | if( this->getLastReceivedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) |
---|
[7801] | 339 | packet->process(static_cast<Host*>(this)); |
---|
| 340 | else |
---|
| 341 | this->packetQueue_.push_back(packet); |
---|
| 342 | } |
---|
| 343 | else |
---|
| 344 | packet->process(static_cast<Host*>(this)); |
---|
| 345 | } |
---|
[5929] | 346 | |
---|
[7801] | 347 | |
---|
[7163] | 348 | bool Server::createClient(int clientID) |
---|
| 349 | { |
---|
[8327] | 350 | // ClientInformation *temp = ClientInformation::findClient(clientID); |
---|
| 351 | // if(!temp) |
---|
| 352 | // { |
---|
[8858] | 353 | // orxout(internal_error, context::network) << "Server. could not create client with id: " << clientID << endl; |
---|
[8327] | 354 | // return false; |
---|
| 355 | // } |
---|
[8858] | 356 | // orxout(verbose, context::network) << "Con.Man: creating client id: " << temp->getID() << endl; |
---|
[6417] | 357 | |
---|
[3084] | 358 | // synchronise class ids |
---|
[8327] | 359 | syncClassid(clientID); |
---|
[6417] | 360 | |
---|
[3084] | 361 | // now synchronise functionIDs |
---|
| 362 | packet::FunctionIDs *fIDs = new packet::FunctionIDs(); |
---|
[7801] | 363 | fIDs->setPeerID(clientID); |
---|
| 364 | bool b = fIDs->send( static_cast<Host*>(this) ); |
---|
[3084] | 365 | assert(b); |
---|
[6417] | 366 | |
---|
[8327] | 367 | // temp->setSynched(true); |
---|
[7801] | 368 | GamestateManager::setSynched(clientID); |
---|
[8858] | 369 | |
---|
| 370 | orxout(verbose, context::network) << "sending welcome" << endl; |
---|
[8706] | 371 | packet::Welcome *w = new packet::Welcome(clientID); |
---|
[8327] | 372 | w->setPeerID(clientID); |
---|
[7801] | 373 | b = w->send( static_cast<Host*>(this) ); |
---|
[1907] | 374 | assert(b); |
---|
[8327] | 375 | // packet::Gamestate *g = new packet::Gamestate(); |
---|
| 376 | // g->setPeerID(clientID); |
---|
| 377 | // b = g->collectData(0,packet::GAMESTATE_MODE_SERVER); |
---|
[7801] | 378 | // assert(b); |
---|
[8327] | 379 | // if(!b) |
---|
| 380 | // return false; //no data for the client |
---|
| 381 | // // b = g->compressData(); |
---|
| 382 | // // assert(b); |
---|
| 383 | // b = g->send( static_cast<Host*>(this) ); |
---|
| 384 | // assert(b); |
---|
[1502] | 385 | return true; |
---|
| 386 | } |
---|
[6417] | 387 | |
---|
[8327] | 388 | void Server::disconnectClient( uint32_t clientID ) |
---|
[7163] | 389 | { |
---|
[8327] | 390 | ServerConnection::disconnectClient( clientID ); |
---|
| 391 | GamestateManager::removePeer( clientID ); |
---|
[5929] | 392 | // inform all the listeners |
---|
[5961] | 393 | // ClientConnectionListener::broadcastClientDisconnected(client->getID()); // this is done in ClientInformation now |
---|
[1502] | 394 | } |
---|
[2087] | 395 | |
---|
[8858] | 396 | /** |
---|
| 397 | * @brief Sends a chat message to the given target ID. |
---|
| 398 | * @param message message to be sent |
---|
| 399 | * @param sourceID the ID of the sender |
---|
| 400 | * @param targetID the ID of the receiver |
---|
| 401 | */ |
---|
| 402 | void Server::doSendChat(const std::string& message, unsigned int sourceID, unsigned int targetID) |
---|
[7163] | 403 | { |
---|
[8858] | 404 | // check if the target exists. just ignore the message otherwise |
---|
| 405 | if (!this->isValidTarget(targetID)) // TODO: remove this if an invalid clientIDs don't trigger assertions anymore |
---|
| 406 | return; |
---|
| 407 | |
---|
| 408 | // send the message to the target |
---|
| 409 | packet::Chat* packet = new packet::Chat(message, sourceID, targetID); |
---|
| 410 | packet->setPeerID(targetID); |
---|
| 411 | packet->send( static_cast<Host*>(this) ); |
---|
| 412 | |
---|
| 413 | // if the target is (or includes) this host as well, call the parent function which passes the message to the listeners |
---|
| 414 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == Host::getPlayerID()) |
---|
| 415 | Host::doReceiveChat(message, sourceID, targetID); |
---|
[2087] | 416 | } |
---|
| 417 | |
---|
[8858] | 418 | /** |
---|
| 419 | * @brief Gets called if a packet::Chat packet is received. Forwards the packet to the target |
---|
| 420 | * and calls the parent function if necessary. |
---|
| 421 | */ |
---|
| 422 | void Server::doReceiveChat(const std::string& message, unsigned int sourceID, unsigned int targetID) |
---|
[7163] | 423 | { |
---|
[8858] | 424 | this->doSendChat(message, sourceID, targetID); |
---|
[2087] | 425 | } |
---|
| 426 | |
---|
[8858] | 427 | /** |
---|
| 428 | * @brief Returns true if the target ID is in the list of clients (or if it |
---|
| 429 | * corresponds to the broadcast or the server ID). |
---|
| 430 | */ |
---|
| 431 | bool Server::isValidTarget(unsigned int targetID) |
---|
[7163] | 432 | { |
---|
[8858] | 433 | if (targetID == NETWORK_PEER_ID_BROADCAST || targetID == NETWORK_PEER_ID_SERVER) |
---|
| 434 | return true; |
---|
[2087] | 435 | |
---|
[8858] | 436 | std::vector<uint32_t>::iterator it; |
---|
| 437 | for( it=this->clientIDs_.begin(); it!=this->clientIDs_.end(); ++it ) |
---|
| 438 | if( *it == targetID ) |
---|
| 439 | return true; |
---|
| 440 | |
---|
| 441 | return false; |
---|
[1907] | 442 | } |
---|
[1747] | 443 | |
---|
[7163] | 444 | void Server::syncClassid(unsigned int clientID) |
---|
| 445 | { |
---|
[3214] | 446 | int failures=0; |
---|
| 447 | packet::ClassID *classid = new packet::ClassID(); |
---|
[7801] | 448 | classid->setPeerID(clientID); |
---|
| 449 | while(!classid->send( static_cast<Host*>(this) ) && failures < 10){ |
---|
[3214] | 450 | failures++; |
---|
| 451 | } |
---|
| 452 | assert(failures<10); |
---|
[8858] | 453 | orxout(verbose, context::network) << "syncClassid:\tall synchClassID packets have been sent" << endl; |
---|
[3214] | 454 | } |
---|
| 455 | |
---|
[1502] | 456 | } |
---|