[3130] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Baxissimo, Emmeran, DWORD, EtherDrive (OGRE Wiki) |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[2942] | 29 | #include "DynamicLines.h" |
---|
[3130] | 30 | |
---|
[2942] | 31 | #include <cassert> |
---|
| 32 | #include <cmath> |
---|
| 33 | |
---|
[3130] | 34 | namespace Ogre |
---|
[3089] | 35 | { |
---|
[3130] | 36 | enum |
---|
| 37 | { |
---|
| 38 | POSITION_BINDING, |
---|
| 39 | TEXCOORD_BINDING |
---|
| 40 | }; |
---|
[2942] | 41 | |
---|
[3130] | 42 | DynamicLines::DynamicLines(OperationType opType) |
---|
| 43 | { |
---|
| 44 | initialize(opType,false); |
---|
| 45 | setMaterial("BaseWhiteNoLighting"); |
---|
| 46 | mDirty = true; |
---|
| 47 | } |
---|
[2942] | 48 | |
---|
[3130] | 49 | DynamicLines::~DynamicLines() |
---|
| 50 | { |
---|
| 51 | } |
---|
[2942] | 52 | |
---|
[3130] | 53 | void DynamicLines::setOperationType(OperationType opType) |
---|
| 54 | { |
---|
| 55 | mRenderOp.operationType = opType; |
---|
| 56 | } |
---|
[2942] | 57 | |
---|
[3130] | 58 | RenderOperation::OperationType DynamicLines::getOperationType() const |
---|
| 59 | { |
---|
| 60 | return mRenderOp.operationType; |
---|
| 61 | } |
---|
[2942] | 62 | |
---|
[3130] | 63 | void DynamicLines::addPoint(const Vector3 &p) |
---|
| 64 | { |
---|
| 65 | mPoints.push_back(p); |
---|
| 66 | mDirty = true; |
---|
| 67 | } |
---|
[2942] | 68 | |
---|
[3130] | 69 | void DynamicLines::addPoint(Real x, Real y, Real z) |
---|
| 70 | { |
---|
[10918] | 71 | mPoints.emplace_back(x,y,z); |
---|
[3130] | 72 | mDirty = true; |
---|
| 73 | } |
---|
[2942] | 74 | |
---|
[3130] | 75 | const Vector3& DynamicLines::getPoint(unsigned short index) const |
---|
| 76 | { |
---|
| 77 | assert(index < mPoints.size() && "Point index is out of bounds!!"); |
---|
| 78 | return mPoints[index]; |
---|
| 79 | } |
---|
[2942] | 80 | |
---|
[3130] | 81 | unsigned short DynamicLines::getNumPoints(void) const |
---|
| 82 | { |
---|
| 83 | return (unsigned short)mPoints.size(); |
---|
| 84 | } |
---|
[2942] | 85 | |
---|
[3130] | 86 | void DynamicLines::setPoint(unsigned short index, const Vector3 &value) |
---|
| 87 | { |
---|
| 88 | assert(index < mPoints.size() && "Point index is out of bounds!!"); |
---|
[2942] | 89 | |
---|
[3130] | 90 | mPoints[index] = value; |
---|
| 91 | mDirty = true; |
---|
| 92 | } |
---|
[2942] | 93 | |
---|
[3130] | 94 | void DynamicLines::clear() |
---|
| 95 | { |
---|
| 96 | mPoints.clear(); |
---|
| 97 | mDirty = true; |
---|
| 98 | } |
---|
[3089] | 99 | |
---|
[3130] | 100 | void DynamicLines::update() |
---|
| 101 | { |
---|
| 102 | if (mDirty) |
---|
| 103 | fillHardwareBuffers(); |
---|
| 104 | } |
---|
[2942] | 105 | |
---|
[3130] | 106 | void DynamicLines::createVertexDeclaration() |
---|
| 107 | { |
---|
| 108 | VertexDeclaration *decl = mRenderOp.vertexData->vertexDeclaration; |
---|
| 109 | decl->addElement(POSITION_BINDING, 0, VET_FLOAT3, VES_POSITION); |
---|
| 110 | } |
---|
[2942] | 111 | |
---|
[3130] | 112 | void DynamicLines::fillHardwareBuffers() |
---|
| 113 | { |
---|
| 114 | int size = mPoints.size(); |
---|
[2942] | 115 | |
---|
[3130] | 116 | prepareHardwareBuffers(size,0); |
---|
[2942] | 117 | |
---|
[3130] | 118 | if (!size) |
---|
| 119 | { |
---|
| 120 | mBox.setExtents(Vector3::ZERO,Vector3::ZERO); |
---|
| 121 | mDirty=false; |
---|
| 122 | return; |
---|
| 123 | } |
---|
[2942] | 124 | |
---|
[3130] | 125 | Vector3 vaabMin = mPoints[0]; |
---|
| 126 | Vector3 vaabMax = mPoints[0]; |
---|
[2942] | 127 | |
---|
[3130] | 128 | HardwareVertexBufferSharedPtr vbuf = |
---|
| 129 | mRenderOp.vertexData->vertexBufferBinding->getBuffer(0); |
---|
[2942] | 130 | |
---|
[3130] | 131 | Real *prPos = static_cast<Real*>(vbuf->lock(HardwareBuffer::HBL_DISCARD)); |
---|
| 132 | for (int i = 0; i < size; i++) |
---|
| 133 | { |
---|
| 134 | *prPos++ = mPoints[i].x; |
---|
| 135 | *prPos++ = mPoints[i].y; |
---|
| 136 | *prPos++ = mPoints[i].z; |
---|
[2942] | 137 | |
---|
[3130] | 138 | if (mPoints[i].x < vaabMin.x) |
---|
| 139 | vaabMin.x = mPoints[i].x; |
---|
| 140 | if (mPoints[i].y < vaabMin.y) |
---|
| 141 | vaabMin.y = mPoints[i].y; |
---|
| 142 | if (mPoints[i].z < vaabMin.z) |
---|
| 143 | vaabMin.z = mPoints[i].z; |
---|
| 144 | |
---|
| 145 | if (mPoints[i].x > vaabMax.x) |
---|
| 146 | vaabMax.x = mPoints[i].x; |
---|
| 147 | if (mPoints[i].y > vaabMax.y) |
---|
| 148 | vaabMax.y = mPoints[i].y; |
---|
| 149 | if (mPoints[i].z > vaabMax.z) |
---|
| 150 | vaabMax.z = mPoints[i].z; |
---|
| 151 | } |
---|
| 152 | vbuf->unlock(); |
---|
| 153 | |
---|
| 154 | mBox.setExtents(vaabMin, vaabMax); |
---|
| 155 | |
---|
| 156 | mDirty = false; |
---|
| 157 | } |
---|
| 158 | |
---|
| 159 | /* |
---|
| 160 | void DynamicLines::getWorldTransforms(Matrix4 *xform) const |
---|
| 161 | { |
---|
| 162 | // return identity matrix to prevent parent transforms |
---|
| 163 | *xform = Matrix4::IDENTITY; |
---|
| 164 | } |
---|
| 165 | */ |
---|
| 166 | |
---|
| 167 | /* |
---|
| 168 | const Quaternion &DynamicLines::getWorldOrientation(void) const |
---|
| 169 | { |
---|
| 170 | return Quaternion::IDENTITY; |
---|
| 171 | } |
---|
| 172 | |
---|
| 173 | const Vector3 &DynamicLines::getWorldPosition(void) const |
---|
| 174 | { |
---|
| 175 | return Vector3::ZERO; |
---|
| 176 | } |
---|
| 177 | */ |
---|
[2942] | 178 | } |
---|