1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Shader.h" |
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30 | |
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31 | #include <OgreCompositorManager.h> |
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32 | #include <OgreRoot.h> |
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33 | #include <OgrePlugin.h> |
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34 | |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/GameMode.h" |
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37 | #include "core/GraphicsManager.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | RegisterClassNoArgs(Shader); |
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42 | |
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43 | /** |
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44 | @brief Initializes the values and sets the scene manager. |
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45 | */ |
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46 | Shader::Shader(Ogre::SceneManager* scenemanager) : compositorInstance_(nullptr) |
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47 | { |
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48 | RegisterObject(Shader); |
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49 | |
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50 | this->scenemanager_ = scenemanager; |
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51 | this->bVisible_ = true; |
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52 | this->bLoadCompositor_ = GameMode::showsGraphics(); |
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53 | this->registeredAsListener_ = false; |
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54 | |
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55 | static bool hasCgProgramManager = Shader::hasCgProgramManager(); |
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56 | |
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57 | this->bLoadCompositor_ &= hasCgProgramManager; |
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58 | } |
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59 | |
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60 | /** |
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61 | @brief Removes the compositor and frees the resources. |
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62 | */ |
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63 | Shader::~Shader() |
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64 | { |
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65 | if (this->compositorInstance_ && GraphicsManager::getInstance().getViewport()) |
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66 | Ogre::CompositorManager::getSingleton().removeCompositor(GraphicsManager::getInstance().getViewport(), this->compositorName_); |
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67 | } |
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68 | |
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69 | /** |
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70 | @brief Inherited from ViewportEventListener - called if the camera changes. |
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71 | |
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72 | Since the new camera could be in a different scene, the shader has to make sure |
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73 | it deactivates or activates itself accordingly. |
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74 | |
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75 | Additionally the shader has to be turned off and on even if the camera stays in |
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76 | the same scene to fix a weird behavior of Ogre. |
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77 | */ |
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78 | void Shader::cameraChanged(Ogre::Viewport* viewport, Ogre::Camera* oldCamera) |
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79 | { |
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80 | if (!this->bLoadCompositor_ || !this->scenemanager_) |
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81 | return; |
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82 | |
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83 | // load the compositor if not already done |
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84 | if (!this->compositorName_.empty() && !this->compositorInstance_) |
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85 | this->changedCompositorName(viewport); |
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86 | |
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87 | // update compositor in viewport (shader should only be active if the current camera is in the same scene as the shader) |
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88 | |
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89 | // Note: |
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90 | // The shader needs also to be switched off and on after changing the camera in the |
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91 | // same scene to avoid weird behaviour with active compositors while switching the |
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92 | // camera (like freezing the image) |
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93 | // |
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94 | // Last known Ogre version needing this workaround: |
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95 | // 1.4.8 |
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96 | // 1.7.2 |
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97 | |
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98 | if (oldCamera && this->scenemanager_ == oldCamera->getSceneManager()) |
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99 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, false); |
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100 | |
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101 | if (viewport->getCamera() && this->scenemanager_ == viewport->getCamera()->getSceneManager()) |
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102 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, this->isVisible()); |
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103 | } |
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104 | |
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105 | /** |
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106 | @brief Changes the compositor - default viewport. |
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107 | */ |
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108 | void Shader::changedCompositorName() |
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109 | { |
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110 | // For the moment, we get the viewport always from the graphics manager |
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111 | // TODO: Try to support multiple viewports - note however that scenemanager_->getCurrentViewport() returns nullptr |
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112 | // after switching to a camera in a different scene (only for the first time this scene is displayed though) |
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113 | this->changedCompositorName(GraphicsManager::getInstance().getViewport()); |
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114 | } |
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115 | |
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116 | /** |
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117 | @brief Changes the compositor. |
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118 | */ |
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119 | void Shader::changedCompositorName(Ogre::Viewport* viewport) |
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120 | { |
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121 | if (this->bLoadCompositor_) |
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122 | { |
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123 | assert(viewport); |
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124 | if (this->compositorInstance_) |
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125 | { |
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126 | // remove the old compositor, remove the listener |
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127 | Ogre::CompositorManager::getSingleton().removeCompositor(viewport, this->oldcompositorName_); |
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128 | this->compositorInstance_->removeListener(this); |
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129 | this->compositorInstance_ = nullptr; |
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130 | } |
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131 | if (!this->compositorName_.empty()) |
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132 | { |
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133 | // add the new compositor |
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134 | this->compositorInstance_ = Ogre::CompositorManager::getSingleton().addCompositor(viewport, this->compositorName_); |
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135 | if (this->compositorInstance_) |
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136 | { |
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137 | // register as listener if required |
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138 | if (this->registeredAsListener_) |
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139 | this->compositorInstance_->addListener(this); |
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140 | // set visibility according to the isVisible() and the camera/viewport |
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141 | if (viewport->getCamera()) |
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142 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(viewport, this->compositorName_, this->isVisible() && viewport->getCamera() && this->scenemanager_ == viewport->getCamera()->getSceneManager()); |
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143 | } |
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144 | else |
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145 | orxout(internal_warning) << "Couldn't load compositor with name \"" << this->compositorName_ << "\"." << endl; |
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146 | } |
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147 | this->oldcompositorName_ = this->compositorName_; |
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148 | } |
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149 | } |
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150 | |
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151 | /** |
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152 | @brief Changes the visibility of the shader. Doesn't free any resources if set to invisible. |
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153 | */ |
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154 | void Shader::updateVisibility() |
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155 | { |
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156 | if (this->compositorInstance_) |
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157 | Ogre::CompositorManager::getSingleton().setCompositorEnabled(GraphicsManager::getInstance().getViewport(), this->compositorName_, this->isVisible()); |
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158 | } |
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159 | |
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160 | /** |
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161 | @brief Defines a new integer value for a given parameter. The parameter will be updated if the compositor is rendered the next time. |
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162 | */ |
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163 | void Shader::setParameter(unsigned short technique, unsigned short pass, const std::string& parameter, int value) |
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164 | { |
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165 | ParameterContainer container = {technique, pass, parameter, value}; |
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166 | this->parameters_.push_back(container); |
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167 | this->addAsListener(); |
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168 | } |
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169 | |
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170 | /** |
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171 | @brief Defines a new float value for a given parameter. The parameter will be updated if the compositor is rendered the next time. |
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172 | */ |
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173 | void Shader::setParameter(unsigned short technique, unsigned short pass, const std::string& parameter, float value) |
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174 | { |
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175 | ParameterContainer container = {technique, pass, parameter, value}; |
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176 | this->parameters_.push_back(container); |
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177 | this->addAsListener(); |
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178 | } |
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179 | |
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180 | /** |
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181 | @brief Registers the shader as CompositorInstance::Listener at the compositor. Used to change parameters. |
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182 | */ |
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183 | void Shader::addAsListener() |
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184 | { |
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185 | if (!this->registeredAsListener_) |
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186 | { |
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187 | this->registeredAsListener_ = true; |
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188 | if (this->compositorInstance_) |
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189 | this->compositorInstance_->addListener(this); |
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190 | } |
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191 | } |
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192 | |
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193 | /** |
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194 | @brief Inherited by Ogre::CompositorInstance::Listener, called whenever the material is rendered. Used to change parameters. |
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195 | */ |
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196 | void Shader::notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr& materialPtr) |
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197 | { |
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198 | // iterate through the list of parameters |
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199 | for (auto & elem : this->parameters_) |
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200 | { |
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201 | Ogre::Technique* techniquePtr = materialPtr->getTechnique(elem.technique_); |
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202 | if (techniquePtr) |
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203 | { |
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204 | Ogre::Pass* passPtr = techniquePtr->getPass(elem.pass_); |
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205 | if (passPtr) |
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206 | { |
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207 | // change the value of the parameter depending on its type |
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208 | if (elem.value_.isType<int>()) |
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209 | passPtr->getFragmentProgramParameters()->setNamedConstant(elem.parameter_, elem.value_.get<int>()); |
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210 | else if (elem.value_.isType<float>()) |
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211 | passPtr->getFragmentProgramParameters()->setNamedConstant(elem.parameter_, elem.value_.get<float>()); |
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212 | } |
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213 | else |
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214 | orxout(internal_warning) << "No pass " << elem.pass_ << " in technique " << elem.technique_ << " in compositor \"" << this->compositorName_ << "\" or pass has no shader." << endl; |
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215 | } |
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216 | else |
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217 | orxout(internal_warning) << "No technique " << elem.technique_ << " in compositor \"" << this->compositorName_ << "\" or technique has no pass with shader." << endl; |
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218 | } |
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219 | this->parameters_.clear(); |
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220 | } |
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221 | |
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222 | /** |
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223 | @brief Detects if the Cg program manager plugin is active. |
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224 | */ |
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225 | /* static */ bool Shader::hasCgProgramManager() |
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226 | { |
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227 | if (Ogre::Root::getSingletonPtr()) |
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228 | { |
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229 | const Ogre::Root::PluginInstanceList& plugins = Ogre::Root::getSingleton().getInstalledPlugins(); |
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230 | for (auto & plugin : plugins) |
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231 | if (plugin->getName() == "Cg Program Manager") |
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232 | return true; |
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233 | } |
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234 | return false; |
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235 | } |
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236 | } |
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