[2350] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Shader_H__ |
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| 30 | #define _Shader_H__ |
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| 31 | |
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[5693] | 32 | #include "tools/ToolsPrereqs.h" |
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[3196] | 33 | |
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[8729] | 34 | #include <list> |
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[3196] | 35 | #include <string> |
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[8079] | 36 | #include <OgreCompositorInstance.h> |
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| 37 | |
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| 38 | #include "util/MultiType.h" |
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| 39 | #include "core/ViewportEventListener.h" |
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[2350] | 40 | |
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| 41 | namespace orxonox |
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| 42 | { |
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[8079] | 43 | /** |
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| 44 | @brief Shader is a wrapper class around Ogre::CompositorInstance. It provides some |
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| 45 | functions to easily change the visibility and parameters for shader programs. |
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| 46 | */ |
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| 47 | class _ToolsExport Shader : public ViewportEventListener, public Ogre::CompositorInstance::Listener |
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[2350] | 48 | { |
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| 49 | public: |
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[10768] | 50 | Shader(Ogre::SceneManager* scenemanager = nullptr); |
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[2350] | 51 | virtual ~Shader(); |
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| 52 | |
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[8079] | 53 | /// Defines if the shader is visible or not. |
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[2350] | 54 | inline void setVisible(bool bVisible) |
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| 55 | { |
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| 56 | if (this->bVisible_ != bVisible) |
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| 57 | { |
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| 58 | this->bVisible_ = bVisible; |
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| 59 | this->updateVisibility(); |
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| 60 | } |
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| 61 | } |
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[8079] | 62 | /// Returns whether or not the shader is visible. |
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[2350] | 63 | inline bool isVisible() const |
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| 64 | { return this->bVisible_; } |
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| 65 | void updateVisibility(); |
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| 66 | |
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[8079] | 67 | /// Defines the compositor's name (located in a .compositor file). |
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| 68 | inline void setCompositorName(const std::string& name) |
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[2350] | 69 | { |
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[8079] | 70 | if (this->compositorName_ != name) |
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[2350] | 71 | { |
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[8079] | 72 | this->compositorName_ = name; |
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| 73 | this->changedCompositorName(); |
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[2350] | 74 | } |
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| 75 | } |
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[8079] | 76 | /// Returns the compositor's name. |
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| 77 | inline const std::string& getCompositorName() const |
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| 78 | { return this->compositorName_; } |
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| 79 | void changedCompositorName(); |
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| 80 | void changedCompositorName(Ogre::Viewport* viewport); |
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[2350] | 81 | |
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[8079] | 82 | /// Sets the scenemanager (usually provided in the constructor, but can be set later). Shouldn't be changed once it's set. |
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| 83 | inline void setSceneManager(Ogre::SceneManager* scenemanager) |
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| 84 | { this->scenemanager_ = scenemanager; } |
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| 85 | /// Returns the scene manager. |
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[2350] | 86 | inline Ogre::SceneManager* getSceneManager() const |
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| 87 | { return this->scenemanager_; } |
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| 88 | |
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[10817] | 89 | virtual void cameraChanged(Ogre::Viewport* viewport, Ogre::Camera* oldCamera) override; |
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[2350] | 90 | |
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[10727] | 91 | void setParameter(unsigned short technique, unsigned short pass, const std::string& parameter, float value); |
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| 92 | void setParameter(unsigned short technique, unsigned short pass, const std::string& parameter, int value); |
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[2350] | 93 | |
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[10817] | 94 | virtual void notifyMaterialRender(Ogre::uint32 pass_id, Ogre::MaterialPtr& materialPtr) override; |
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[8079] | 95 | |
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[2350] | 96 | private: |
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[8079] | 97 | static bool hasCgProgramManager(); |
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[2358] | 98 | |
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[8079] | 99 | Ogre::SceneManager* scenemanager_; ///< The scenemanager for which the shader is active |
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| 100 | Ogre::CompositorInstance* compositorInstance_; ///< The compositor instance representing the wrapped compositor |
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| 101 | bool bVisible_; ///< True if the shader should be visible |
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| 102 | bool bLoadCompositor_; ///< True if the compositor should be loaded (usually false if no graphics) |
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| 103 | std::string compositorName_; ///< The name of the current compositor |
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| 104 | std::string oldcompositorName_; ///< The name of the previous compositor (used to unregister) |
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| 105 | |
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| 106 | private: |
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| 107 | void addAsListener(); |
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| 108 | |
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| 109 | /// Helper struct to store parameters for shader programs. |
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| 110 | struct ParameterContainer |
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| 111 | { |
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[10727] | 112 | unsigned short technique_; ///< The ID of the technique |
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| 113 | unsigned short pass_; ///< The ID of the pass |
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[8079] | 114 | std::string parameter_; ///< The name of the parameter |
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| 115 | |
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[9550] | 116 | MultiType value_; ///< The desired value of the parameter |
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[8079] | 117 | }; |
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| 118 | |
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| 119 | std::list<ParameterContainer> parameters_; ///< The list of parameters that should be set on the next update |
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| 120 | bool registeredAsListener_; ///< True if the shader should register itself as listener at the compositor |
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[2350] | 121 | }; |
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| 122 | } |
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| 123 | |
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| 124 | #endif /* _Shader_H__ */ |
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