1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sven Stucki |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "DockingController.h" |
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30 | |
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31 | #include <cmath> |
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32 | |
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33 | #include "infos/PlayerInfo.h" |
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34 | #include "worldentities/ControllableEntity.h" |
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35 | #include "Dock.h" |
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36 | #include "core/CoreIncludes.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | RegisterClass(DockingController); |
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41 | |
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42 | DockingController::DockingController(Context* context) : ArtificialController(context) |
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43 | { |
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44 | RegisterObject(DockingController); |
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45 | |
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46 | this->dock_ = nullptr; |
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47 | this->player_ = nullptr; |
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48 | this->entity_ = nullptr; |
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49 | } |
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50 | |
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51 | DockingController::~DockingController() |
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52 | { |
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53 | |
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54 | } |
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55 | |
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56 | void DockingController::tick(float dt) |
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57 | { |
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58 | ControllableEntity* entity = this->getControllableEntity(); |
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59 | if (!entity) |
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60 | return; |
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61 | |
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62 | float distance = (this->dock_->getWorldPosition() - entity->getPosition()).length(); |
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63 | Vector2 coord = get2DViewcoordinates( // I don't understand this too |
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64 | entity->getPosition(), |
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65 | entity->getOrientation() * WorldEntity::FRONT, |
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66 | entity->getOrientation() * WorldEntity::UP, |
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67 | dock_->getWorldPosition() |
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68 | ); |
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69 | |
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70 | // adjust direction of spaceship |
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71 | if (distance > 10) |
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72 | { |
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73 | entity->rotateYaw(-1.0f * 0.8f * clamp(coord.x * 10, -1.0f, 1.0f)); |
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74 | entity->rotatePitch(0.8f * clamp(coord.y * 10, -1.0f, 1.0f)); |
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75 | } |
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76 | |
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77 | /*// adjust speed |
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78 | if (distance < 200 && entity->getVelocity().squaredLength() > dock->getVelocity().squaredLength()) |
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79 | entity->moveFrontBack(0.2f); |
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80 | else |
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81 | entity->moveFrontBack(0.8f);*/ |
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82 | |
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83 | entity->moveFrontBack(0.5f * log(distance/10.0f)); |
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84 | |
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85 | if (distance < 20) |
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86 | this->positionReached(); |
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87 | |
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88 | SUPER(DockingController, tick, dt); |
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89 | } |
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90 | |
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91 | void DockingController::takeControl(bool docking) |
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92 | { |
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93 | this->docking_ = docking; |
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94 | |
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95 | this->entity_ = this->player_->getControllableEntity(); |
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96 | assert(this->entity_); |
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97 | |
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98 | if (docking) |
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99 | { |
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100 | orxout(verbose, context::docking) << "DockingController::takeControl Taking over control." << endl; |
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101 | |
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102 | this->entity_->setDestroyWhenPlayerLeft(false); |
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103 | this->player_->pauseControl(); |
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104 | this->entity_->setController(this); |
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105 | this->setControllableEntity(this->entity_); |
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106 | } |
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107 | } |
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108 | |
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109 | void DockingController::positionReached() |
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110 | { |
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111 | orxout(verbose, context::docking) << "DockingController::positionReached() called." << endl; |
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112 | |
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113 | assert(this->player_); |
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114 | assert(this->dock_); |
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115 | |
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116 | // stop spaceship |
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117 | this->entity_->setPosition(this->dock_->getWorldPosition()); |
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118 | this->entity_->setVelocity(0, 0, 0); |
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119 | this->entity_->setOrientation(this->dock_->getWorldOrientation()); |
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120 | |
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121 | // give control back to player |
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122 | this->player_->startControl(this->entity_); |
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123 | this->setActive(false); |
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124 | this->controllableEntity_ = nullptr; |
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125 | |
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126 | if (this->docking_) |
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127 | this->dock_->dockingAnimationFinished(this->player_); |
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128 | /*else |
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129 | dock->undockingAnimationFinished(player);*/ |
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130 | |
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131 | this->destroy(); |
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132 | } |
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133 | } |
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134 | |
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