/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Sven Stucki * Co-authors: * ... * */ #include "DockingController.h" #include #include "infos/PlayerInfo.h" #include "worldentities/ControllableEntity.h" #include "Dock.h" #include "core/CoreIncludes.h" namespace orxonox { RegisterClass(DockingController); DockingController::DockingController(Context* context) : ArtificialController(context) { RegisterObject(DockingController); this->dock_ = nullptr; this->player_ = nullptr; this->entity_ = nullptr; } DockingController::~DockingController() { } void DockingController::tick(float dt) { ControllableEntity* entity = this->getControllableEntity(); if (!entity) return; float distance = (this->dock_->getWorldPosition() - entity->getPosition()).length(); Vector2 coord = get2DViewcoordinates( // I don't understand this too entity->getPosition(), entity->getOrientation() * WorldEntity::FRONT, entity->getOrientation() * WorldEntity::UP, dock_->getWorldPosition() ); // adjust direction of spaceship if (distance > 10) { entity->rotateYaw(-1.0f * 0.8f * clamp(coord.x * 10, -1.0f, 1.0f)); entity->rotatePitch(0.8f * clamp(coord.y * 10, -1.0f, 1.0f)); } /*// adjust speed if (distance < 200 && entity->getVelocity().squaredLength() > dock->getVelocity().squaredLength()) entity->moveFrontBack(0.2f); else entity->moveFrontBack(0.8f);*/ entity->moveFrontBack(0.5f * log(distance/10.0f)); if (distance < 20) this->positionReached(); SUPER(DockingController, tick, dt); } void DockingController::takeControl(bool docking) { this->docking_ = docking; this->entity_ = this->player_->getControllableEntity(); assert(this->entity_); if (docking) { orxout(verbose, context::docking) << "DockingController::takeControl Taking over control." << endl; this->entity_->setDestroyWhenPlayerLeft(false); this->player_->pauseControl(); this->entity_->setController(this); this->setControllableEntity(this->entity_); } } void DockingController::positionReached() { orxout(verbose, context::docking) << "DockingController::positionReached() called." << endl; assert(this->player_); assert(this->dock_); // stop spaceship this->entity_->setPosition(this->dock_->getWorldPosition()); this->entity_->setVelocity(0, 0, 0); this->entity_->setOrientation(this->dock_->getWorldOrientation()); // give control back to player this->player_->startControl(this->entity_); this->setActive(false); this->controllableEntity_ = nullptr; if (this->docking_) this->dock_->dockingAnimationFinished(this->player_); /*else dock->undockingAnimationFinished(player);*/ this->destroy(); } }