1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Florian Zinggeler |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file InvaderEnemy.h |
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31 | @brief Declaration of the InvaderEnemy class. |
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32 | */ |
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33 | |
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34 | #ifndef _InvaderEnemy_H__ |
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35 | #define _InvaderEnemy_H__ |
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36 | |
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37 | #include "invader/InvaderPrereqs.h" |
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38 | |
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39 | #include "worldentities/pawns/Pawn.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | class _InvaderExport InvaderEnemy : public Pawn |
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44 | { |
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45 | public: |
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46 | InvaderEnemy(Context* context); |
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47 | |
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48 | virtual void tick(float dt) override; |
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49 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) override; |
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50 | virtual void damage(float damage, float healthdamage, float shielddamage, Pawn* originator, const btCollisionShape* cs) override; |
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51 | virtual void setPlayer(InvaderShip* player){this->player = player;} |
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52 | |
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53 | int level; |
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54 | protected: |
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55 | Invader* getGame(); |
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56 | WeakPtr<Invader> game; |
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57 | WeakPtr<InvaderShip> player; |
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58 | Camera* camera; |
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59 | bool isFireing; |
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60 | float speed, damping; |
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61 | float lastTimeFront, lastTimeLeft; |
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62 | float lifetime; |
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63 | struct Velocity |
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64 | { |
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65 | float x; |
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66 | float y; |
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67 | } velocity, desiredVelocity; |
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68 | |
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69 | }; |
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70 | } |
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71 | |
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72 | #endif /* _InvaderEnemy_H__ */ |
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