/*
* ORXONOX - the hottest 3D action shooter ever to exist
* > www.orxonox.net <
*
*
* License notice:
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Author:
* Fabien Vultier
* Co-authors:
* ...
*
*/
#ifndef _JumpCenterpoint_H__
#define _JumpCenterpoint_H__
#include "jump/JumpPrereqs.h"
#include "worldentities/StaticEntity.h"
namespace orxonox
{
/**
@brief
The JumpCenterpoint implements the playing field @ref orxonox::Jump "Jump" takes place in and allows for many parameters of the minigame to be set.
The playing field resides in the x,z-plane, with the x-axis being the horizontal axis and the z-axis being the vertical axis.
Various parameters can be set:
- The dimension is a vector, that defines the width and height of the playing field. The default is (200, 120).
- The balltemplate is a template that is applied to the @ref orxonox::JumpPlatform "JumpPlatform", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.
- The battemplate is a template that is applied to the @ref orxonox::JumpPlatform "JumpFigure", it can be used to attach different things to it, e.g. its @ref orxonox::Model "Model". See below for a usage example.
- The ballspeed is the speed with which the @ref orxonox::JumpPlatform "JumpPlatform" moves. The default is 100.
- The ballaccfactor is the acceleration factor for the @ref orxonox::JumpPlatform "JumpPlatform". The default is 1.0.
- The batspeed is the speed with which the @ref orxonox::JumpFigure "JumpFigures" move. The default is 60.
- The batlength is the length of the @ref orxonox::JumpFigure "JumpFigures" as the percentage of the height of the playing field. The default is 0.25.
An example in XML of the JumpCenterpoint would be:
First the needed templates:
The template for the @ref orxonox::JumpPlatform "JumpPlatform".
@code
@endcode
As can be seen, a sphere is attached as the @ref orxonox::Model "Model" for the @ref orxonox::JumpPlatform "JumpPlatform", and also an @ref orxonox::EventListener "EventListener" that triggers a @ref orxonox::ParticleSpawner "ParticleSpawner", whenever the ball hits the boundaries is attached.
Additionally the template for the @ref orxonox::JumpFigure "JumpFigure".
@code
@endcode
As can be seen, there are actually two templates. The first template is needed to set the camera for the @ref orxonox::JumpFigure "JumpFigure". The second template ist the actual template for the @ref orxonox::JumpFigure "JumpFigure", the template for the camera position is added and a @ref orxonox::Model "Model" for the @ref orxonox::JumpFigure "JumpFigure" is attached.
propellerTemplate_
Finally the JumpCenterpoint is created.
@code
@endcode
All parameters are specified. And also two @ref orxonox::Model "Models" (for the upper and lower boundary) are attached.
For a more elaborate example, have a look at the jump.oxw
level file.
*/
class _JumpExport JumpCenterpoint : public StaticEntity
{
public:
JumpCenterpoint(Context* context); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Jump.
virtual ~JumpCenterpoint() {}
virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; //!< Method to create a JumpCenterpoint through XML.
void setPlatformStaticTemplate(const std::string& balltemplate)
{ this->platformStaticTemplate_ = balltemplate; }
const std::string& getPlatformStaticTemplate() const
{ return this->platformStaticTemplate_; }
void setPlatformHMoveTemplate(const std::string& balltemplate)
{ this->platformHMoveTemplate_ = balltemplate; }
const std::string& getPlatformHMoveTemplate() const
{ return this->platformHMoveTemplate_; }
void setPlatformVMoveTemplate(const std::string& balltemplate)
{ this->platformVMoveTemplate_ = balltemplate; }
const std::string& getPlatformVMoveTemplate() const
{ return this->platformVMoveTemplate_; }
void setPlatformDisappearTemplate(const std::string& balltemplate)
{ this->platformDisappearTemplate_ = balltemplate; }
const std::string& getPlatformDisappearTemplate() const
{ return this->platformDisappearTemplate_; }
void setPlatformTimerTemplate(const std::string& balltemplate)
{ this->platformTimerTemplate_ = balltemplate; }
const std::string& getPlatformTimerTemplate() const
{ return this->platformTimerTemplate_; }
void setPlatformFakeTemplate(const std::string& balltemplate)
{ this->platformFakeTemplate_ = balltemplate; }
const std::string& getPlatformFakeTemplate() const
{ return this->platformFakeTemplate_; }
void setProjectileTemplate(const std::string& newTemplate)
{ this->projectileTemplate_ = newTemplate; }
const std::string& getProjectileTemplate() const
{ return this->projectileTemplate_; }
void setSpringTemplate(const std::string& newTemplate)
{ this->springTemplate_ = newTemplate; }
const std::string& getSpringTemplate() const
{ return this->springTemplate_; }
void setRocketTemplate(const std::string& newTemplate)
{ this->rocketTemplate_ = newTemplate; }
const std::string& getRocketTemplate() const
{ return this->rocketTemplate_; }
void setPropellerTemplate(const std::string& newTemplate)
{ this->propellerTemplate_ = newTemplate; }
const std::string& getPropellerTemplate() const
{ return this->propellerTemplate_; }
void setBootsTemplate(const std::string& newTemplate)
{ this->bootsTemplate_ = newTemplate; }
const std::string& getBootsTemplate() const
{ return this->bootsTemplate_; }
void setShieldTemplate(const std::string& newTemplate)
{ this->shieldTemplate_ = newTemplate; }
const std::string& getShieldTemplate() const
{ return this->shieldTemplate_; }
void setFigureTemplate(const std::string& newTemplate)
{ this->figureTemplate_ = newTemplate; }
const std::string& getFigureTemplate() const
{ return this->figureTemplate_; }
void setEnemy1Template(const std::string& newTemplate)
{ this->enemy1Template_ = newTemplate; }
const std::string& getEnemy1Template() const
{ return this->enemy1Template_; }
void setEnemy2Template(const std::string& newTemplate)
{ this->enemy2Template_ = newTemplate; }
const std::string& getEnemy2Template() const
{ return this->enemy2Template_; }
void setEnemy3Template(const std::string& newTemplate)
{ this->enemy3Template_ = newTemplate; }
const std::string& getEnemy3Template() const
{ return this->enemy3Template_; }
void setEnemy4Template(const std::string& newTemplate)
{ this->enemy4Template_ = newTemplate; }
const std::string& getEnemy4Template() const
{ return this->enemy4Template_; }
void setFieldDimension(const Vector2& dimension)
{ this->width_ = dimension.x; this->height_ = dimension.y; }
Vector2 getFieldDimension() const
{ return Vector2(this->width_, this->height_); }
void setSectionLength(const float sectionLength)
{ this->sectionLength_ = sectionLength; }
float getSectionLength() const
{ return sectionLength_; }
void setPlatformSpeed(const float platformSpeed)
{ this->platformSpeed_ = platformSpeed; }
float getPlatformSpeed() const
{ return platformSpeed_; }
void setCameraOffset(const float cameraOffset)
{ this->cameraOffset_ = cameraOffset; }
float getCameraOffset() const
{ return cameraOffset_; }
private:
void checkGametype();
std::string platformStaticTemplate_;
std::string platformHMoveTemplate_;
std::string platformVMoveTemplate_;
std::string platformDisappearTemplate_;
std::string platformTimerTemplate_;
std::string platformFakeTemplate_;
std::string projectileTemplate_;
std::string springTemplate_;
std::string rocketTemplate_;
std::string propellerTemplate_;
std::string bootsTemplate_;
std::string shieldTemplate_;
std::string figureTemplate_;
std::string enemy1Template_;
std::string enemy2Template_;
std::string enemy3Template_;
std::string enemy4Template_;
float width_;
float height_;
float sectionLength_;
float platformSpeed_;
float cameraOffset_;
};
}
#endif /* _JumpCenterpoint_H__ */