1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file JumpEnemy.h |
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31 | @brief Declaration of the JumpEnemy class. |
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32 | @ingroup Jump |
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33 | */ |
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34 | |
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35 | #ifndef _JumpEnemy_H__ |
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36 | #define _JumpEnemy_H__ |
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37 | |
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38 | #include "jump/JumpPrereqs.h" |
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39 | #include "worldentities/MovableEntity.h" |
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40 | |
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41 | namespace orxonox |
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42 | { |
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43 | class _JumpExport JumpEnemy : public MovableEntity |
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44 | { |
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45 | public: |
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46 | JumpEnemy(Context* context); |
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47 | virtual ~JumpEnemy(); |
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48 | virtual void tick(float dt); |
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49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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50 | void setFieldDimension(float width, float height) |
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51 | { this->fieldWidth_ = width; this->fieldHeight_ = height; } |
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52 | void setFieldDimension(const Vector2& dimension) |
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53 | { this->setFieldDimension(dimension.x, dimension.y); } |
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54 | Vector2 getFieldDimension() const |
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55 | { return Vector2(this->fieldWidth_, this->fieldHeight_); } |
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56 | void setWidth(const float width) |
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57 | { this->width_ = width; } |
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58 | float getWidth() const |
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59 | { return width_; } |
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60 | void setHeight(const float height) |
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61 | { this->height_ = height; } |
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62 | float getHeight() const |
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63 | { return height_; } |
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64 | |
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65 | virtual void setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed); |
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66 | void setFigure(JumpFigure* newFigure); |
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67 | virtual void touchFigure(); |
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68 | bool dead_; |
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69 | protected: |
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70 | float width_; |
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71 | float height_; |
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72 | float fieldWidth_; |
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73 | float fieldHeight_; |
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74 | float leftBoundary_; |
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75 | float rightBoundary_; |
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76 | float lowerBoundary_; |
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77 | float upperBoundary_; |
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78 | WeakPtr<JumpFigure> figure_; |
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79 | }; |
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80 | } |
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81 | |
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82 | #endif /* _JumpEnemy_H__ */ |
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