/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file JumpPlatformVMove.cc @brief This platform can move vertically. */ #include "JumpPlatformVMove.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "JumpFigure.h" namespace orxonox { RegisterClass(JumpPlatformVMove); JumpPlatformVMove::JumpPlatformVMove(Context* context) : JumpPlatform(context) { RegisterObject(JumpPlatformVMove); setProperties(0,80,10); } JumpPlatformVMove::~JumpPlatformVMove() { } void JumpPlatformVMove::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(JumpPlatformVMove, XMLPort, xmlelement, mode); } void JumpPlatformVMove::tick(float dt) { SUPER(JumpPlatformVMove, tick, dt); // Get the current position, velocity and acceleration of the ball. Vector3 position = getPosition(); Vector3 velocity = getVelocity(); if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) { velocity.z = -velocity.z; } // Set the position, velocity and acceleration of the ball, if they have changed. if (velocity != getVelocity()) { setVelocity(velocity); } if (position != getPosition()) { setPosition(position); } } void JumpPlatformVMove::setProperties(float lowerBoundary, float upperBoundary, float speed) { lowerBoundary_ = lowerBoundary; upperBoundary_ = upperBoundary; setVelocity(Vector3(0,0,speed)); } void JumpPlatformVMove::touchFigure() { figure_->JumpFromPlatform(this); } }