1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file Mini4DgameAI.cc |
---|
31 | @brief Implementation of the Mini4DgameAI class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "Mini4DgameAI.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/config/ConfigValueIncludes.h" |
---|
38 | #include "core/command/Executor.h" |
---|
39 | #include "tools/Timer.h" |
---|
40 | |
---|
41 | #include <list> |
---|
42 | |
---|
43 | #include "worldentities/ControllableEntity.h" |
---|
44 | |
---|
45 | #include "Mini4DgameCenterpoint.h" |
---|
46 | |
---|
47 | namespace orxonox |
---|
48 | { |
---|
49 | RegisterUnloadableClass(Mini4DgameAI); |
---|
50 | |
---|
51 | //const static float MAX_REACTION_TIME = 0.4f; |
---|
52 | |
---|
53 | /** |
---|
54 | @brief |
---|
55 | Constructor. Registers and initializes the object. |
---|
56 | */ |
---|
57 | Mini4DgameAI::Mini4DgameAI(Context* context) : Controller(context) |
---|
58 | { |
---|
59 | RegisterObject(Mini4DgameAI); |
---|
60 | |
---|
61 | this->setConfigValues(); |
---|
62 | this->center_ = nullptr; |
---|
63 | } |
---|
64 | |
---|
65 | /** |
---|
66 | @brief |
---|
67 | Destructor. Cleans up the list fo reaction timers. |
---|
68 | */ |
---|
69 | Mini4DgameAI::~Mini4DgameAI() |
---|
70 | { |
---|
71 | |
---|
72 | } |
---|
73 | |
---|
74 | Vector4 Mini4DgameAI::makeMove(float timeout) |
---|
75 | { |
---|
76 | this->copyBoard(); |
---|
77 | std::list<Vector4> possibleMoves = this->getPossibleMoves(); |
---|
78 | |
---|
79 | //TODO: alphabeta ueber possibleMoves |
---|
80 | |
---|
81 | //when timeout |
---|
82 | Vector4 move = possibleMoves.front(); |
---|
83 | return move; |
---|
84 | } |
---|
85 | |
---|
86 | void Mini4DgameAI::copyBoard() |
---|
87 | { |
---|
88 | for(int i=0;i<4;i++){ |
---|
89 | for(int j=0;j<4;j++){ |
---|
90 | for(int k=0;k<4;k++){ |
---|
91 | for(int l=0;l<4;l++){ |
---|
92 | this->board_[i][j][k][l]=this->center_->board[i][j][k][l]; |
---|
93 | } |
---|
94 | } |
---|
95 | } |
---|
96 | } |
---|
97 | } |
---|
98 | |
---|
99 | std::list<Vector4> Mini4DgameAI::getPossibleMoves() |
---|
100 | { |
---|
101 | std::list<Vector4> possibleMoves = new std::list<Vector4>; |
---|
102 | for(int i=0;i<4;i++){ |
---|
103 | for(int j=0;j<4;j++){ |
---|
104 | for(int k=0;k<4;k++){ |
---|
105 | for(int l=0;l<4;l++){ |
---|
106 | if (this->board_[i][j][k][l]==Mini4DgamePlayerColor::none) |
---|
107 | possibleMoves.push_back(Vector4(i,j,k,l)); |
---|
108 | } |
---|
109 | } |
---|
110 | } |
---|
111 | } |
---|
112 | return possibleMoves; |
---|
113 | } |
---|
114 | |
---|
115 | /** |
---|
116 | @brief |
---|
117 | Is called each tick. |
---|
118 | Implements the behavior of the PongAI (i.e. its intelligence). |
---|
119 | @param dt |
---|
120 | The time that has elapsed since the last tick. |
---|
121 | */ |
---|
122 | void Mini4DgameAI::tick(float dt) |
---|
123 | { |
---|
124 | |
---|
125 | } |
---|
126 | } |
---|