1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Mini4DgameBoard.h |
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31 | @brief Declaration of the Mini4DgameBoard class. |
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32 | @ingroup Pong |
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33 | */ |
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34 | |
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35 | #ifndef _Mini4DgameBoard_H__ |
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36 | #define _Mini4DgameBoard_H__ |
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37 | |
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38 | #include "mini4dgame/Mini4DgamePrereqs.h" |
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39 | |
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40 | #include "worldentities/StaticEntity.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | |
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45 | struct Mini4DgamePosition |
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46 | { |
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47 | Mini4DgamePosition(int x, int y, int z, int w) : x(x), y(y), z(z), w(w) {} |
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48 | int x; |
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49 | int y; |
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50 | int z; |
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51 | int w; |
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52 | }; |
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53 | |
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54 | struct Mini4DgameWinner |
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55 | { |
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56 | int winningRow[4]; |
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57 | int winningColumn[4]; |
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58 | int winningHeight[4]; |
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59 | int winningNumber[4]; |
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60 | int color_; |
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61 | }; |
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62 | |
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63 | /** |
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64 | @brief |
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65 | This class manages the board for @ref orxonox::Mini4Dgame "Mini4Dgame". |
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66 | |
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67 | @author |
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68 | Oliver Richter |
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69 | */ |
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70 | class _Mini4DgameExport Mini4DgameBoard : public StaticEntity |
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71 | { |
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72 | public: |
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73 | Mini4DgameBoard(Context* context); |
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74 | //virtual ~Mini4DgameBoard(); |
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75 | |
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76 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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77 | |
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78 | bool isValidMove(const Mini4DgamePosition& move); |
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79 | void undoMove(); |
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80 | void makeMove(const Mini4DgamePosition& move); |
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81 | Mini4DgameWinner getWinner(); |
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82 | |
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83 | void checkGametype(); |
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84 | |
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85 | private: |
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86 | //void registerVariables(); |
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87 | std::vector<Mini4DgamePosition> moves; |
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88 | bool player_toggle_; |
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89 | BlinkingBillboard* blinkingBillboards[4][4][4][4]; |
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90 | int board[4][4][4][4]; //!< The logical board where the game takes place. board[row][column][height][number] |
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91 | }; |
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92 | } |
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93 | |
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94 | #endif /* _Mini4DgameBoard_H__ */ |
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