[2825] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[8108] | 29 | /** |
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| 30 | @file PongBat.h |
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| 31 | @brief Declaration of the PongBat class. |
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| 32 | @ingroup Pong |
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| 33 | */ |
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| 34 | |
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[2825] | 35 | #ifndef _PongBat_H__ |
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| 36 | #define _PongBat_H__ |
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| 37 | |
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[5725] | 38 | #include "pong/PongPrereqs.h" |
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[8108] | 39 | |
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[5735] | 40 | #include "worldentities/ControllableEntity.h" |
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[2825] | 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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[8108] | 44 | |
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| 45 | /** |
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| 46 | @brief |
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| 47 | The PongBat class manages the bats for @ref orxonox::Pong "Pong", which are the elements controlled by the players. |
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| 48 | |
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| 49 | It is responsible for the movement (controlled by the players) of the bat. |
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| 50 | |
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| 51 | @author |
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| 52 | Fabian 'x3n' Landau |
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| 53 | |
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| 54 | @ingroup Pong |
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| 55 | */ |
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[5725] | 56 | class _PongExport PongBat : public ControllableEntity |
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[2825] | 57 | { |
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| 58 | public: |
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[9667] | 59 | PongBat(Context* context); //!< Constructor. Registers and initializes the object. |
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[2825] | 60 | virtual ~PongBat() {} |
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| 61 | |
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[10817] | 62 | virtual void tick(float dt) override; |
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[2825] | 63 | |
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[10817] | 64 | virtual void moveFrontBack(const Vector2& value) override; //!< Overloaded the function to steer the bat up and down. |
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| 65 | virtual void moveRightLeft(const Vector2& value) override; //!< Overloaded the function to steer the bat up and down. |
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[2825] | 66 | |
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[10817] | 67 | virtual void changedPlayer() override; //!< Is called when the player changed. |
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[2839] | 68 | |
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[8108] | 69 | /** |
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| 70 | @brief Set the speed of the bat. |
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| 71 | @param speed The speed to be set. |
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| 72 | */ |
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[2825] | 73 | void setSpeed(float speed) |
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| 74 | { this->speed_ = speed; } |
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[8108] | 75 | /** |
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| 76 | @brief Get the speed of the bat. |
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| 77 | @return Returns the speed of the bat. |
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| 78 | */ |
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[2825] | 79 | float getSpeed() const |
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| 80 | { return this->speed_; } |
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| 81 | |
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[8108] | 82 | /** |
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| 83 | @brief Set the height of the playing field. |
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| 84 | @param height The height of the playing field. |
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| 85 | */ |
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[2825] | 86 | void setFieldHeight(float height) |
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| 87 | { this->fieldHeight_ = height; } |
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[8108] | 88 | /** |
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| 89 | @brief Get the height of the playing field. |
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| 90 | @return Returns the height of the playing field. |
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| 91 | */ |
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[2825] | 92 | float getFieldHeight() const |
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| 93 | { return this->fieldHeight_; } |
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| 94 | |
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[8108] | 95 | /** |
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| 96 | @brief Set the length of the bat. |
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| 97 | @param length The length of the bat (in z-direction) as percentage of the height of the playing field. |
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| 98 | */ |
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[2825] | 99 | void setLength(float length) |
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| 100 | { this->length_ = length; } |
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[8108] | 101 | /** |
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[8706] | 102 | @brief Get the length of the bat. |
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[8108] | 103 | @return Returns the length of the bat (in z-direction) as percentage of the height of the playing field. |
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| 104 | */ |
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[2825] | 105 | float getLength() const |
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| 106 | { return this->length_; } |
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| 107 | |
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| 108 | private: |
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[8108] | 109 | void registerVariables(); //!< Registers variables to be synchronized over the network. |
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[7163] | 110 | |
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[8108] | 111 | float movement_; //!< The amount (and direction), in z-direction, of movement of the bat. |
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| 112 | bool bMoveLocal_; //!< Helper to know whether the movement is caused by moveFrontBack() or moveRightLeft(). |
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| 113 | float speed_; //!< The movement speed of the bat. |
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| 114 | float length_; //!< The length of the bat (in z-direction) as percentage of the height of the playing field. |
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| 115 | float fieldHeight_; //!< The height of the playing field. |
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| 116 | bool bSteadiedPosition_; //!< Helper boolean, to keep track of when to steady the position, to ensure network synchronicity. |
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[2825] | 117 | }; |
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| 118 | } |
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| 119 | |
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| 120 | #endif /* _PongBat_H__ */ |
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