/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabien Vultier * Co-authors: * ... * */ /** @file IceGunFreezer.h @brief Definition of the IceGunFreezer class. */ #ifndef _IceGunFreezer_H__ #define _IceGunFreezer_H__ #include "weapons/WeaponsPrereqs.h" #include "tools/interfaces/Tickable.h" #include "worldentities/StaticEntity.h" #include "graphics/Model.h" #include "tools/Timer.h" #include "worldentities/pawns/SpaceShip.h" namespace orxonox { /** @brief This is the WorldEntity that gets attached to a victim hit by a IceGunProjectile. It slows down the hit SpaceShip by a defined amount and time. @ingroup Weapons */ class _WeaponsExport IceGunFreezer : public StaticEntity, public Tickable { public: IceGunFreezer(Context* context); virtual ~IceGunFreezer(); virtual void tick(float dt) override; virtual void startFreezing(); virtual void stopFreezing(); virtual void setFreezeTime(float freezeTime); virtual void setFreezeFactor(float freezeFactor); private: float freezeTime_; //The duration of the freezing effect on a target float freezeFactor_; //The strength of the freezing effect Model* model; Timer freezeTimer_; WeakPtr freezedSpaceShip_; }; } #endif /* _IceGunFreezer_H__ */