[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _Level_H__ |
---|
| 30 | #define _Level_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | |
---|
[3196] | 34 | #include <list> |
---|
| 35 | #include <string> |
---|
[7163] | 36 | #include <map> |
---|
[3196] | 37 | #include "core/BaseObject.h" |
---|
[2662] | 38 | #include "network/synchronisable/Synchronisable.h" |
---|
[10818] | 39 | #include "core/object/Context.h" |
---|
[7163] | 40 | #include "graphics/MeshLodInformation.h" |
---|
[2072] | 41 | |
---|
| 42 | namespace orxonox |
---|
| 43 | { |
---|
[9667] | 44 | class _OrxonoxExport Level : public BaseObject, public Synchronisable, public Context |
---|
[2072] | 45 | { |
---|
| 46 | public: |
---|
[9667] | 47 | Level(Context* context); |
---|
[2072] | 48 | virtual ~Level(); |
---|
| 49 | |
---|
[10817] | 50 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
---|
[2072] | 51 | |
---|
| 52 | void playerEntered(PlayerInfo* player); |
---|
| 53 | void playerLeft(PlayerInfo* player); |
---|
| 54 | |
---|
[7163] | 55 | MeshLodInformation* getLodInfo(std::string meshName) const; |
---|
| 56 | |
---|
| 57 | |
---|
[2072] | 58 | private: |
---|
[7163] | 59 | void registerVariables(); |
---|
[2072] | 60 | void addObject(BaseObject* object); |
---|
| 61 | BaseObject* getObject(unsigned int index) const; |
---|
| 62 | |
---|
[7163] | 63 | void addLodInfo(MeshLodInformation* object); |
---|
| 64 | void networkCallbackTemplatesChanged(); |
---|
| 65 | // const MeshLodInformation* getLodInfo(std::string meshName) const; |
---|
| 66 | // MeshLodInformation* getLodInfo(unsigned int index) const; |
---|
| 67 | |
---|
[10624] | 68 | void setPluginsString(const std::string& pluginsString); |
---|
| 69 | inline const std::string& getPluginsString() const |
---|
| 70 | { return this->pluginsString_; } |
---|
| 71 | |
---|
| 72 | void unloadPlugins(); |
---|
| 73 | |
---|
[2072] | 74 | void setGametypeString(const std::string& gametype); |
---|
| 75 | inline const std::string& getGametypeString() const |
---|
| 76 | { return this->gametype_; } |
---|
| 77 | |
---|
| 78 | void networkcallback_applyXMLFile(); |
---|
| 79 | |
---|
[10624] | 80 | std::string pluginsString_; |
---|
| 81 | std::list<PluginReference*> plugins_; |
---|
| 82 | |
---|
[7163] | 83 | std::string gametype_; |
---|
| 84 | std::string xmlfilename_; |
---|
| 85 | XMLFile* xmlfile_; |
---|
| 86 | std::list<BaseObject*> objects_; |
---|
| 87 | std::map<std::string,MeshLodInformation*> lodInformation_; |
---|
[2072] | 88 | }; |
---|
| 89 | } |
---|
| 90 | |
---|
| 91 | #endif /* _Level_H__ */ |
---|