1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * Damian 'Mozork' Frick |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file LevelManager.cc |
---|
31 | @brief Implementation of the LevelManager singleton. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "LevelManager.h" |
---|
35 | |
---|
36 | #include <map> |
---|
37 | |
---|
38 | #include "core/singleton/ScopedSingletonIncludes.h" |
---|
39 | #include "core/commandline/CommandLineIncludes.h" |
---|
40 | #include "core/config/ConfigValueIncludes.h" |
---|
41 | #include "core/CoreIncludes.h" |
---|
42 | #include "core/ClassTreeMask.h" |
---|
43 | #include "core/Loader.h" |
---|
44 | #include "core/Resource.h" |
---|
45 | #include "core/XMLFile.h" |
---|
46 | #include "Level.h" |
---|
47 | #include "PlayerManager.h" |
---|
48 | |
---|
49 | namespace orxonox |
---|
50 | { |
---|
51 | SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); |
---|
52 | |
---|
53 | ManageScopedSingleton(LevelManager, ScopeID::ROOT, false); |
---|
54 | |
---|
55 | RegisterAbstractClass(LevelManager).inheritsFrom<Configurable>(); |
---|
56 | |
---|
57 | /** |
---|
58 | @brief |
---|
59 | Constructor. Registers the object, sets config values and initializes variables. |
---|
60 | */ |
---|
61 | LevelManager::LevelManager() |
---|
62 | { |
---|
63 | RegisterObject(LevelManager); |
---|
64 | this->setConfigValues(); |
---|
65 | |
---|
66 | // check override |
---|
67 | if (!CommandLineParser::getArgument("level")->hasDefaultValue()) |
---|
68 | { |
---|
69 | ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").get<std::string>()); |
---|
70 | } |
---|
71 | |
---|
72 | this->compileAvailableLevelList(); |
---|
73 | this->nextIndex_ = 0; |
---|
74 | this->nextLevel_ = this->availableLevels_.begin(); |
---|
75 | } |
---|
76 | |
---|
77 | LevelManager::~LevelManager() |
---|
78 | { |
---|
79 | // Delete all the LevelInfoItem objects because the LevelManager created them |
---|
80 | for (LevelInfoItem* info : availableLevels_) |
---|
81 | delete info; |
---|
82 | } |
---|
83 | |
---|
84 | /** |
---|
85 | @brief |
---|
86 | Set the config values for this object. |
---|
87 | */ |
---|
88 | void LevelManager::setConfigValues() |
---|
89 | { |
---|
90 | SetConfigValue(defaultLevelName_, "missionOne.oxw") |
---|
91 | .description("Sets the pre selection of the level in the main menu."); |
---|
92 | SetConfigValue(lastFinishedCampaignMission_, "") |
---|
93 | .description("The last finished mission of a campaign"); |
---|
94 | SetConfigValue(campaignMissions_, std::vector<std::string>()) |
---|
95 | .description("The list of missions in the campaign"); |
---|
96 | } |
---|
97 | |
---|
98 | /** |
---|
99 | * @brief Stores the argument in the corresponding config value. |
---|
100 | */ |
---|
101 | void LevelManager::setLastFinishedCampaignMission(const std::string& lastFinishedCampaignMission) |
---|
102 | { |
---|
103 | ModifyConfigValue(lastFinishedCampaignMission_, set, lastFinishedCampaignMission); |
---|
104 | } |
---|
105 | |
---|
106 | /** |
---|
107 | @brief |
---|
108 | Request activity for the input Level. |
---|
109 | The Level will be added to the list of Levels whose activity is requested. The list is accessed in a FIFO manner. |
---|
110 | If the Level is the only Level in the list it will be immediately activated. If not it will be activated as soon as it reaches the front of the list. |
---|
111 | @param level |
---|
112 | A pointer to the Level whose activity is requested. |
---|
113 | */ |
---|
114 | void LevelManager::requestActivity(Level* level) |
---|
115 | { |
---|
116 | assert( std::find(this->levels_.begin(), this->levels_.end(), level)==this->levels_.end() ); |
---|
117 | // If the level is already in list. |
---|
118 | if( std::find(this->levels_.begin(), this->levels_.end(), level)!=this->levels_.end() ) |
---|
119 | return; |
---|
120 | // If it isn't insert it at the back. |
---|
121 | this->levels_.push_back(level); |
---|
122 | // If it is the only level in the list activate it. |
---|
123 | if (this->levels_.size() == 1) |
---|
124 | this->activateNextLevel(); |
---|
125 | } |
---|
126 | |
---|
127 | /** |
---|
128 | @brief |
---|
129 | Release activity for the input Level. |
---|
130 | Removes the Level from the list. If the Level was the one currently active, it is deactivated and the next Level in line is activated. |
---|
131 | @param level |
---|
132 | A pointer to the Level whose activity is to be released. |
---|
133 | */ |
---|
134 | void LevelManager::releaseActivity(Level* level) |
---|
135 | { |
---|
136 | if (this->levels_.size() > 0) |
---|
137 | { |
---|
138 | // If the level is the active level in the front of the list. |
---|
139 | if (this->levels_.front() == level) |
---|
140 | { |
---|
141 | // Deactivate it, remove it from the list and activate the next level in line. |
---|
142 | level->setActive(false); |
---|
143 | this->levels_.pop_front(); |
---|
144 | this->activateNextLevel(); |
---|
145 | } |
---|
146 | else // Else just remove it from the list. |
---|
147 | this->levels_.erase(std::find(this->levels_.begin(), this->levels_.end(), level)); |
---|
148 | } |
---|
149 | } |
---|
150 | |
---|
151 | /** |
---|
152 | @brief |
---|
153 | Get the currently active Level. |
---|
154 | @return |
---|
155 | Returns a pointer to the currently active level or nullptr if there currently are no active Levels. |
---|
156 | */ |
---|
157 | Level* LevelManager::getActiveLevel() |
---|
158 | { |
---|
159 | if (this->levels_.size() > 0) |
---|
160 | return this->levels_.front(); |
---|
161 | else |
---|
162 | return nullptr; |
---|
163 | } |
---|
164 | |
---|
165 | /** |
---|
166 | @brief |
---|
167 | Activate the next Level. |
---|
168 | */ |
---|
169 | void LevelManager::activateNextLevel() |
---|
170 | { |
---|
171 | if (this->levels_.size() > 0) |
---|
172 | { |
---|
173 | // Activate the level that is the first in the list of levels whose activity has been requested. |
---|
174 | this->levels_.front()->setActive(true); |
---|
175 | // Make every player enter the newly activated level. |
---|
176 | for (const auto& mapEntry : PlayerManager::getInstance().getClients()) |
---|
177 | this->levels_.front()->playerEntered(mapEntry.second); |
---|
178 | } |
---|
179 | } |
---|
180 | |
---|
181 | /** |
---|
182 | @brief |
---|
183 | Set the default Level. |
---|
184 | @param levelName |
---|
185 | The filename of the default Level. |
---|
186 | */ |
---|
187 | void LevelManager::setDefaultLevel(const std::string& levelName) |
---|
188 | { |
---|
189 | ModifyConfigValue(defaultLevelName_, set, levelName); |
---|
190 | } |
---|
191 | |
---|
192 | /** |
---|
193 | @brief |
---|
194 | Get the number of available Levels. |
---|
195 | Also updates the list of available Levels. |
---|
196 | @return |
---|
197 | Returns the number of available Levels. |
---|
198 | */ |
---|
199 | unsigned int LevelManager::getNumberOfLevels() |
---|
200 | { |
---|
201 | this->updateAvailableLevelList(); |
---|
202 | |
---|
203 | return this->availableLevels_.size(); |
---|
204 | } |
---|
205 | |
---|
206 | /** |
---|
207 | @brief |
---|
208 | Get the LevelInfoItem at the given index in the list of available Levels. |
---|
209 | The LevelInfoItems are sorted in alphabetical order accoridng to the name of the Level. |
---|
210 | This method is most efficiently called with consecutive indices (or at least ascending indices). |
---|
211 | @param index |
---|
212 | The index of the item that should be returned. |
---|
213 | @return |
---|
214 | Returns a pointer to the LevelInfoItem at the given index. |
---|
215 | */ |
---|
216 | LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) |
---|
217 | { |
---|
218 | if(index >= this->availableLevels_.size()) |
---|
219 | return nullptr; |
---|
220 | |
---|
221 | // If this index directly follows the last we can optimize a lot. |
---|
222 | if(index == this->nextIndex_) |
---|
223 | { |
---|
224 | this->nextIndex_++; |
---|
225 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
---|
226 | this->nextLevel_++; |
---|
227 | return *it; |
---|
228 | } |
---|
229 | else |
---|
230 | { |
---|
231 | // If this index is bigger than the last, we can optimize a little. |
---|
232 | if(index < this->nextIndex_) |
---|
233 | { |
---|
234 | this->nextIndex_ = 0; |
---|
235 | this->nextLevel_ = this->availableLevels_.begin(); |
---|
236 | } |
---|
237 | |
---|
238 | while(this->nextIndex_ != index) |
---|
239 | { |
---|
240 | this->nextIndex_++; |
---|
241 | this->nextLevel_++; |
---|
242 | } |
---|
243 | this->nextIndex_++; |
---|
244 | std::set<LevelInfoItem*, LevelInfoCompare>::iterator it = this->nextLevel_; |
---|
245 | this->nextLevel_++; |
---|
246 | return *it; |
---|
247 | } |
---|
248 | } |
---|
249 | |
---|
250 | /** |
---|
251 | @brief |
---|
252 | Compile the list of available Levels. |
---|
253 | Iterates over all *.oxw files, loads the LevelInfo objects in them and from that it creates the LevelInfoItems which are inserted in a list. |
---|
254 | */ |
---|
255 | void LevelManager::compileAvailableLevelList() |
---|
256 | { |
---|
257 | // Get all files matching the level criteria |
---|
258 | Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw"); |
---|
259 | |
---|
260 | // We only want to load as little as possible |
---|
261 | ClassTreeMask mask; |
---|
262 | mask.exclude(Class(BaseObject)); |
---|
263 | mask.include(Class(LevelInfo)); |
---|
264 | |
---|
265 | // Iterate over all the found *.oxw files |
---|
266 | orxout(internal_info) << "Loading LevelInfos..." << endl; |
---|
267 | std::set<std::string> names; |
---|
268 | for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it) |
---|
269 | { |
---|
270 | // TODO: Replace with tag? |
---|
271 | if (it->find("old/") != 0) |
---|
272 | { |
---|
273 | LevelInfoItem* info = nullptr; |
---|
274 | |
---|
275 | // Load the LevelInfo object from the level file. |
---|
276 | XMLFile file = XMLFile(*it); |
---|
277 | Loader::getInstance().load(&file, mask, false, true); |
---|
278 | |
---|
279 | // Find the LevelInfo object we've just loaded (if there was one) |
---|
280 | for(LevelInfo* levelInfo : ObjectList<LevelInfo>()) |
---|
281 | if(levelInfo->getXMLFilename() == *it) |
---|
282 | info = levelInfo->copy(); |
---|
283 | |
---|
284 | // We don't need the loaded stuff anymore |
---|
285 | Loader::getInstance().unload(&file); |
---|
286 | |
---|
287 | if(info == nullptr) |
---|
288 | { |
---|
289 | // Create a default LevelInfoItem object that merely contains the name |
---|
290 | std::string filenameWOExtension = it->substr(0, it->find(".oxw")); |
---|
291 | info = new LevelInfoItem(filenameWOExtension, *it); |
---|
292 | } |
---|
293 | |
---|
294 | // Warn about levels with the same name. |
---|
295 | if(!names.insert(info->getName()).second) |
---|
296 | orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with name '" << info->getName() << "' found!" << endl; |
---|
297 | |
---|
298 | // Warn about multiple items so that it gets fixed quickly |
---|
299 | if(availableLevels_.find(info) != availableLevels_.end()) |
---|
300 | { |
---|
301 | orxout(internal_warning) << "Multiple levels (" << info->getXMLFilename() << ") with same name '" << info->getName() << "' and filename found! Exluding..." << endl; |
---|
302 | // Delete LevelInfoItem to avoid a dangling pointer |
---|
303 | delete info; |
---|
304 | } |
---|
305 | else |
---|
306 | this->availableLevels_.insert(info); |
---|
307 | } |
---|
308 | } |
---|
309 | } |
---|
310 | |
---|
311 | /** |
---|
312 | @brief |
---|
313 | Update the list of available Levels. |
---|
314 | */ |
---|
315 | void LevelManager::updateAvailableLevelList(void) |
---|
316 | { |
---|
317 | //TODO: Implement some kind of update? |
---|
318 | } |
---|
319 | } |
---|