1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Reto Grieder (physics) |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #ifndef _Scene_H__ |
---|
31 | #define _Scene_H__ |
---|
32 | |
---|
33 | #include "OrxonoxPrereqs.h" |
---|
34 | |
---|
35 | #include <list> |
---|
36 | #include <set> |
---|
37 | #include <string> |
---|
38 | |
---|
39 | #include "util/Math.h" |
---|
40 | #include "util/OgreForwardRefs.h" |
---|
41 | #include "core/BaseObject.h" |
---|
42 | #include "network/synchronisable/Synchronisable.h" |
---|
43 | #include "tools/interfaces/Tickable.h" |
---|
44 | |
---|
45 | namespace orxonox |
---|
46 | { |
---|
47 | class _OrxonoxExport Scene : public BaseObject, public Synchronisable, public Tickable, public Context |
---|
48 | { |
---|
49 | public: |
---|
50 | Scene(Context* context); |
---|
51 | virtual ~Scene(); |
---|
52 | |
---|
53 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
54 | void registerVariables(); |
---|
55 | |
---|
56 | inline Ogre::SceneManager* getSceneManager() const |
---|
57 | { return this->sceneManager_; } |
---|
58 | inline Ogre::SceneNode* getRootSceneNode() const |
---|
59 | { return this->rootSceneNode_; } |
---|
60 | |
---|
61 | void setSkybox(const std::string& skybox); |
---|
62 | inline const std::string& getSkybox() const |
---|
63 | { return this->skybox_; } |
---|
64 | |
---|
65 | void setAmbientLight(const ColourValue& colour); |
---|
66 | inline const ColourValue& getAmbientLight() const |
---|
67 | { return this->ambientLight_; } |
---|
68 | |
---|
69 | void setShadow(bool bShadow); |
---|
70 | inline bool getShadow() const |
---|
71 | { return this->bShadows_; } |
---|
72 | |
---|
73 | inline void setSoundReferenceDistance(float distance) |
---|
74 | { this->soundReferenceDistance_ = distance; } |
---|
75 | inline float getSoundReferenceDistance() const |
---|
76 | { return this->soundReferenceDistance_; } |
---|
77 | |
---|
78 | inline Radar* getRadar() |
---|
79 | { return this->radar_; } |
---|
80 | |
---|
81 | inline virtual uint32_t getSceneID() const { return this->getObjectID(); } |
---|
82 | |
---|
83 | virtual void tick(float dt); |
---|
84 | |
---|
85 | private: |
---|
86 | void addObject(BaseObject* object); |
---|
87 | BaseObject* getObject(unsigned int index) const; |
---|
88 | |
---|
89 | void networkcallback_applySkybox() |
---|
90 | { this->setSkybox(this->skybox_); } |
---|
91 | void networkcallback_applyAmbientLight() |
---|
92 | { this->setAmbientLight(this->ambientLight_); } |
---|
93 | void networkcallback_applyShadows() |
---|
94 | { this->setShadow(this->bShadows_); } |
---|
95 | |
---|
96 | Ogre::SceneManager* sceneManager_; |
---|
97 | Ogre::SceneNode* rootSceneNode_; |
---|
98 | |
---|
99 | std::string skybox_; |
---|
100 | ColourValue ambientLight_; |
---|
101 | std::list<BaseObject*> objects_; |
---|
102 | bool bShadows_; |
---|
103 | float soundReferenceDistance_; |
---|
104 | Radar* radar_; |
---|
105 | |
---|
106 | |
---|
107 | ///////////// |
---|
108 | // Physics // |
---|
109 | ///////////// |
---|
110 | |
---|
111 | public: |
---|
112 | inline bool hasPhysics() const |
---|
113 | { return this->physicalWorld_ != nullptr; } |
---|
114 | void setPhysicalWorld(bool wantsPhysics); |
---|
115 | |
---|
116 | void setNegativeWorldRange(const Vector3& range); |
---|
117 | inline const Vector3& getNegativeWorldRange() const |
---|
118 | { return this->negativeWorldRange_; } |
---|
119 | |
---|
120 | void setPositiveWorldRange(const Vector3& range); |
---|
121 | inline const Vector3& getPositiveWorldRange() const |
---|
122 | { return this->positiveWorldRange_; } |
---|
123 | |
---|
124 | void setGravity(const Vector3& gravity); |
---|
125 | inline const Vector3& getGravity() const |
---|
126 | { return this->gravity_; } |
---|
127 | |
---|
128 | void addPhysicalObject(WorldEntity* object); |
---|
129 | void removePhysicalObject(WorldEntity* object); |
---|
130 | |
---|
131 | inline bool isUpdatingPhysics() const |
---|
132 | { return this->bIsUpdatingPhysics_; } |
---|
133 | |
---|
134 | void setDebugDrawPhysics(bool bDraw, bool bFill, float fillAlpha); |
---|
135 | |
---|
136 | static void consoleCommand_debugDrawPhysics(bool bDraw, bool bFill, float fillAlpha); |
---|
137 | |
---|
138 | private: |
---|
139 | inline void networkcallback_hasPhysics() |
---|
140 | { this->setPhysicalWorld(this->bHasPhysics_); } |
---|
141 | inline void networkcallback_negativeWorldRange() |
---|
142 | { this->setNegativeWorldRange(this->negativeWorldRange_); } |
---|
143 | inline void networkcallback_positiveWorldRange() |
---|
144 | { this->setPositiveWorldRange(this->positiveWorldRange_); } |
---|
145 | inline void networkcallback_gravity() |
---|
146 | { this->setGravity(this->gravity_); } |
---|
147 | |
---|
148 | // collision callback from bullet |
---|
149 | static bool collisionCallback(btManifoldPoint& cp, const btCollisionObject* colObj0, int partId0, |
---|
150 | int index0, const btCollisionObject* colObj1, int partId1, int index1); |
---|
151 | |
---|
152 | // Bullet objects |
---|
153 | btDiscreteDynamicsWorld* physicalWorld_; |
---|
154 | bt32BitAxisSweep3* broadphase_; |
---|
155 | btDefaultCollisionConfiguration* collisionConfig_; |
---|
156 | btCollisionDispatcher* dispatcher_; |
---|
157 | btSequentialImpulseConstraintSolver* solver_; |
---|
158 | |
---|
159 | std::set<WorldEntity*> physicalObjectQueue_; |
---|
160 | std::set<WorldEntity*> physicalObjects_; |
---|
161 | bool bHasPhysics_; |
---|
162 | Vector3 negativeWorldRange_; |
---|
163 | Vector3 positiveWorldRange_; |
---|
164 | Vector3 gravity_; |
---|
165 | |
---|
166 | BulletDebugDrawer* debugDrawer_; |
---|
167 | bool bDebugDrawPhysics_; |
---|
168 | bool bIsUpdatingPhysics_; |
---|
169 | }; |
---|
170 | } |
---|
171 | |
---|
172 | #endif /* _Scene_H__ */ |
---|