[3078] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "WaypointController.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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[5735] | 32 | #include "worldentities/ControllableEntity.h" |
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[3078] | 33 | |
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| 34 | namespace orxonox |
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| 35 | { |
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[9667] | 36 | RegisterClass(WaypointController); |
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[3078] | 37 | |
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[9667] | 38 | WaypointController::WaypointController(Context* context) : ArtificialController(context) |
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[3078] | 39 | { |
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| 40 | RegisterObject(WaypointController); |
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| 41 | this->setAccuracy(100); |
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| 42 | } |
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| 43 | |
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| 44 | WaypointController::~WaypointController() |
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| 45 | { |
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[10821] | 46 | for (auto & elem : this->waypoints_) |
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[3078] | 47 | { |
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[10821] | 48 | if(elem) |
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| 49 | elem->destroy(); |
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[3078] | 50 | } |
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| 51 | } |
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| 52 | |
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| 53 | void WaypointController::tick(float dt) |
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| 54 | { |
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| 55 | if (!this->isActive()) |
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| 56 | return; |
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| 57 | |
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| 58 | if (this->waypoints_.size() == 0 || !this->getControllableEntity()) |
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| 59 | return; |
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| 60 | |
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| 61 | if (this->waypoints_[this->currentWaypoint_]->getWorldPosition().squaredDistance(this->getControllableEntity()->getPosition()) <= this->squaredaccuracy_) |
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| 62 | this->currentWaypoint_ = (this->currentWaypoint_ + 1) % this->waypoints_.size(); |
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| 63 | |
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| 64 | this->moveToPosition(this->waypoints_[this->currentWaypoint_]->getWorldPosition()); |
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| 65 | } |
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| 66 | |
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| 67 | } |
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