[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _PlayerInfo_H__ |
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| 30 | #define _PlayerInfo_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "Info.h" |
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[9667] | 35 | #include "core/class/SubclassIdentifier.h" |
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[2072] | 36 | |
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[7163] | 37 | namespace orxonox // tolua_export |
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| 38 | { // tolua_export |
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| 39 | class _OrxonoxExport PlayerInfo // tolua_export |
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| 40 | : public Info |
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| 41 | { // tolua_export |
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[2072] | 42 | public: |
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[9667] | 43 | PlayerInfo(Context* context); |
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[2072] | 44 | virtual ~PlayerInfo(); |
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| 45 | |
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[10817] | 46 | virtual void changedName() override; |
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[10624] | 47 | virtual void switchGametype(Gametype* gametype); |
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[2072] | 48 | |
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[2826] | 49 | virtual void changedController() {} |
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| 50 | virtual void changedControllableEntity() {} |
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| 51 | |
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[2072] | 52 | inline bool isHumanPlayer() const |
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| 53 | { return this->bHumanPlayer_; } |
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| 54 | inline bool isLocalPlayer() const |
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| 55 | { return this->bLocalPlayer_; } |
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| 56 | inline unsigned int getClientID() const |
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| 57 | { return this->clientID_; } |
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| 58 | |
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[2171] | 59 | virtual bool isInitialized() const = 0; |
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[2072] | 60 | virtual float getPing() const = 0; |
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| 61 | virtual float getPacketLossRatio() const = 0; |
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| 62 | |
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| 63 | inline void setReadyToSpawn(bool bReady) |
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| 64 | { this->bReadyToSpawn_ = bReady; } |
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[2171] | 65 | inline bool isReadyToSpawn() const |
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| 66 | { return this->bReadyToSpawn_; } |
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[2072] | 67 | |
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[3038] | 68 | void startControl(ControllableEntity* entity); |
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| 69 | void stopControl(); |
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[8706] | 70 | void pauseControl(); |
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[6417] | 71 | void startTemporaryControl(ControllableEntity* entity); |
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| 72 | void stopTemporaryControl(); |
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[2072] | 73 | |
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| 74 | inline ControllableEntity* getControllableEntity() const |
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| 75 | { return this->controllableEntity_; } |
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| 76 | |
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[2662] | 77 | inline Controller* getController() const |
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| 78 | { return this->controller_; } |
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| 79 | |
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[2973] | 80 | inline const GametypeInfo* getGametypeInfo() const |
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| 81 | { return this->gtinfo_; } |
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| 82 | |
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[2072] | 83 | protected: |
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| 84 | void createController(); |
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| 85 | |
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| 86 | bool bHumanPlayer_; |
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| 87 | bool bLocalPlayer_; |
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[2662] | 88 | bool bSetUnreadyAfterSpawn_; |
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| 89 | SubclassIdentifier<Controller> defaultController_; |
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| 90 | unsigned int clientID_; |
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| 91 | |
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| 92 | private: |
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[7163] | 93 | void registerVariables(); |
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[2662] | 94 | void networkcallback_changedcontrollableentityID(); |
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[2973] | 95 | void networkcallback_changedgtinfoID(); |
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[10624] | 96 | void updateGametypeInfo(Gametype* gametype); |
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[2662] | 97 | |
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[2072] | 98 | bool bReadyToSpawn_; |
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| 99 | Controller* controller_; |
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| 100 | ControllableEntity* controllableEntity_; |
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[10769] | 101 | std::vector<WeakPtr<ControllableEntity>> previousControllableEntity_; //!< List of the previous ControllableEntities if repeatedly startTemporary control was called. The ControllableEntity at the back is the most recent. |
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[2072] | 102 | unsigned int controllableEntityID_; |
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[2973] | 103 | |
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| 104 | const GametypeInfo* gtinfo_; |
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| 105 | unsigned int gtinfoID_; |
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[7163] | 106 | }; // tolua_export |
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| 107 | } // tolua_export |
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[2072] | 108 | |
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| 109 | #endif /* _PlayerInfo_H__ */ |
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