[2254] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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[6417] | 24 | * Reto Grieder |
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[2254] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | #include "MultiStateEngine.h" |
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| 31 | |
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[6417] | 32 | extern "C" { |
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| 33 | #include <lua.h> |
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| 34 | } |
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| 35 | |
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| 36 | #include "util/Convert.h" |
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[3196] | 37 | #include "core/CoreIncludes.h" |
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[2896] | 38 | #include "core/GameMode.h" |
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[6417] | 39 | #include "core/LuaState.h" |
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[2254] | 40 | #include "core/XMLPort.h" |
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[6417] | 41 | #include "worldentities/EffectContainer.h" |
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[5735] | 42 | #include "worldentities/pawns/SpaceShip.h" |
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[6417] | 43 | #include "sound/WorldSound.h" |
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[2254] | 44 | |
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| 45 | namespace orxonox |
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| 46 | { |
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[6417] | 47 | static const float FORWARD_EFFECT_VELOCITY_THRESHOLD = 0; |
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| 48 | static const float MAX_VELOCITY_NORMAL = 111; |
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| 49 | static const float MAX_VELOCITY_BOOST = 221; |
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[2254] | 50 | |
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[9667] | 51 | RegisterClass(MultiStateEngine); |
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[2254] | 52 | |
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[9667] | 53 | MultiStateEngine::MultiStateEngine(Context* context) : Engine(context) |
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[2254] | 54 | { |
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| 55 | RegisterObject(MultiStateEngine); |
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| 56 | |
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[6417] | 57 | if (GameMode::isMaster()) |
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| 58 | { |
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[9667] | 59 | this->defEngineSndNormal_ = new WorldSound(this->getContext()); |
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| 60 | this->defEngineSndBoost_ = new WorldSound(this->getContext()); |
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[6417] | 61 | this->defEngineSndNormal_->setLooping(true); |
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| 62 | this->defEngineSndBoost_->setLooping(true); |
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[9939] | 63 | this->defEngineSndNormal_->setVolume(0.8f); |
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| 64 | this->defEngineSndBoost_->setVolume(0.5f); |
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[6417] | 65 | this->lua_ = new LuaState(); |
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| 66 | } |
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| 67 | else |
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| 68 | { |
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[10768] | 69 | this->defEngineSndBoost_ = nullptr; |
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| 70 | this->defEngineSndNormal_ = nullptr; |
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| 71 | this->lua_ = nullptr; |
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[6417] | 72 | } |
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[2254] | 73 | this->state_ = 0; |
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[6417] | 74 | this->oldState_ = 0; |
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[2254] | 75 | |
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[6417] | 76 | this->setSyncMode(ObjectDirection::Bidirectional); |
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[2254] | 77 | this->registerVariables(); |
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| 78 | } |
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| 79 | |
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| 80 | MultiStateEngine::~MultiStateEngine() |
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| 81 | { |
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[6417] | 82 | if (this->isInitialized()) |
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[2254] | 83 | { |
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[6417] | 84 | if (!this->getShip()) |
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| 85 | { |
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| 86 | // We have no ship, so the effects are not attached and won't be destroyed automatically |
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| 87 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 88 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsBegin(); ++it2) |
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| 89 | (*it2)->destroy(); |
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| 90 | if (this->defEngineSndNormal_) |
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| 91 | this->defEngineSndNormal_->destroy(); |
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| 92 | if (this->defEngineSndBoost_) |
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| 93 | this->defEngineSndBoost_->destroy(); |
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| 94 | } |
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| 95 | if (this->lua_) |
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| 96 | delete this->lua_; |
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[2254] | 97 | } |
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| 98 | } |
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| 99 | |
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| 100 | void MultiStateEngine::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 101 | { |
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| 102 | SUPER(MultiStateEngine, XMLPort, xmlelement, mode); |
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[6417] | 103 | XMLPortObject(MultiStateEngine, EffectContainer, "", addEffectContainer, getEffectContainer, xmlelement, mode); |
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| 104 | XMLPortParam(MultiStateEngine, "defEngineSndNormal", setDefEngSndNormal, getDefEngSndNormal, xmlelement, mode); |
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| 105 | XMLPortParam(MultiStateEngine, "defEngineSndBoost", setDefEngSndBoost, getDefEngSndBoost, xmlelement, mode); |
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[2254] | 106 | } |
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| 107 | |
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| 108 | void MultiStateEngine::registerVariables() |
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| 109 | { |
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[3280] | 110 | registerVariable(this->state_, VariableDirection::ToServer); |
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[2254] | 111 | } |
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| 112 | |
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[8727] | 113 | void MultiStateEngine::run(float dt) |
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[2254] | 114 | { |
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| 115 | if (this->getShip()) |
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| 116 | { |
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[6417] | 117 | const Vector3& velocity = this->getShip()->getLocalVelocity(); |
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| 118 | |
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[2254] | 119 | if (this->getShip()->hasLocalController()) |
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| 120 | { |
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[8727] | 121 | const Vector3& direction = this->getSteering(); |
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[6417] | 122 | bool forward = (direction.z < 0.0 && velocity.z < -FORWARD_EFFECT_VELOCITY_THRESHOLD); |
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[2254] | 123 | |
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[6417] | 124 | this->state_ = 0; |
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[8727] | 125 | if (this->getShip()->isBoosting() && forward) |
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[6417] | 126 | this->state_ = Boost; |
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| 127 | else if (forward && !this->state_) // this->state_ == Boost |
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| 128 | this->state_ = Normal; |
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| 129 | else if (direction.z > 0.0 && velocity.z < 0.0) |
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| 130 | this->state_ = Brake; |
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[2254] | 131 | else |
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[6417] | 132 | this->state_ = Idle; |
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[6709] | 133 | |
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| 134 | if (this->state_ == Idle && this->getSpeedAdd() > 0) |
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| 135 | this->state_ = Normal; |
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[6417] | 136 | } |
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[2254] | 137 | |
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[6417] | 138 | if (GameMode::isMaster()) |
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| 139 | { |
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| 140 | int changes = this->state_ | this->oldState_; |
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[2254] | 141 | |
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[6417] | 142 | float pitch = velocity.length(); |
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| 143 | if (this->state_ & Normal) |
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| 144 | defEngineSndNormal_->setPitch(clamp(pitch/MAX_VELOCITY_NORMAL + 1, 0.5f, 2.0f)); |
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| 145 | if (this->state_ & Boost) |
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| 146 | defEngineSndBoost_->setPitch(clamp(pitch/MAX_VELOCITY_BOOST + 1, 0.5f, 2.0f)); |
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[2254] | 147 | |
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[6417] | 148 | if (changes & Idle) |
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| 149 | { |
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| 150 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Idle); |
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| 151 | lua_setglobal(this->lua_->getInternalLuaState(), "idle"); |
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| 152 | } |
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| 153 | if (changes & Normal) |
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| 154 | { |
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| 155 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Normal); |
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| 156 | lua_setglobal(this->lua_->getInternalLuaState(), "normal"); |
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| 157 | if (this->state_ & Normal) |
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| 158 | defEngineSndNormal_->play(); |
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| 159 | else |
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| 160 | defEngineSndNormal_->stop(); |
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| 161 | } |
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| 162 | if (changes & Brake) |
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| 163 | { |
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| 164 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Brake); |
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| 165 | lua_setglobal(this->lua_->getInternalLuaState(), "brake"); |
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| 166 | } |
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| 167 | if (changes & Boost) |
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| 168 | { |
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| 169 | lua_pushboolean(this->lua_->getInternalLuaState(), this->state_ & Boost); |
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| 170 | lua_setglobal(this->lua_->getInternalLuaState(), "boost"); |
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| 171 | if (this->state_ & Boost) |
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| 172 | defEngineSndBoost_->play(); |
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| 173 | else |
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| 174 | defEngineSndBoost_->stop(); |
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| 175 | } |
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[2254] | 176 | |
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[6417] | 177 | this->oldState_ = this->state_; |
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| 178 | |
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| 179 | // Update all effect conditions |
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| 180 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 181 | (*it)->updateCondition(); |
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[2254] | 182 | } |
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| 183 | } |
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| 184 | |
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[8727] | 185 | Engine::run(dt); |
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[2254] | 186 | } |
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| 187 | |
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| 188 | void MultiStateEngine::addToSpaceShip(SpaceShip* ship) |
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| 189 | { |
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| 190 | Engine::addToSpaceShip(ship); |
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| 191 | |
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| 192 | if (!ship) |
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| 193 | return; |
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| 194 | |
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[6417] | 195 | if( this->defEngineSndNormal_ ) |
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| 196 | this->getShip()->attach(defEngineSndNormal_); |
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| 197 | if( this->defEngineSndBoost_ ) |
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| 198 | this->getShip()->attach(defEngineSndBoost_); |
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[2254] | 199 | |
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[6417] | 200 | for (std::vector<EffectContainer*>::const_iterator it = this->effectContainers_.begin(); it != this->effectContainers_.end(); ++it) |
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| 201 | for (std::vector<WorldEntity*>::const_iterator it2 = (*it)->getEffectsBegin(); it2 != (*it)->getEffectsEnd(); ++it2) |
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| 202 | this->getShip()->attach(*it2); |
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[2254] | 203 | } |
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| 204 | |
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[6417] | 205 | void MultiStateEngine::addEffectContainer(EffectContainer* effect) |
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[2254] | 206 | { |
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[10765] | 207 | if (effect == nullptr) |
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[6417] | 208 | return; |
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| 209 | effect->setLuaState(this->lua_, 'f' + multi_cast<std::string>(this->effectContainers_.size())); |
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| 210 | this->effectContainers_.push_back(effect); |
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[2254] | 211 | if (this->getShip()) |
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[6417] | 212 | { |
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| 213 | for (std::vector<WorldEntity*>::const_iterator it = effect->getEffectsBegin(); it != effect->getEffectsBegin(); ++it) |
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| 214 | this->getShip()->attach(*it); |
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| 215 | } |
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[2254] | 216 | } |
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| 217 | |
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[6417] | 218 | EffectContainer* MultiStateEngine::getEffectContainer(unsigned int index) const |
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[2254] | 219 | { |
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| 220 | unsigned int i = 0; |
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[10821] | 221 | for (const auto & elem : this->effectContainers_) |
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[2254] | 222 | { |
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| 223 | if (i == index) |
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[10821] | 224 | return (elem); |
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| 225 | i++; |
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[2254] | 226 | } |
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[10765] | 227 | return nullptr; |
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[2254] | 228 | } |
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| 229 | |
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[6417] | 230 | void MultiStateEngine::setDefEngSndNormal(const std::string &engineSound) |
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[2254] | 231 | { |
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[6417] | 232 | if( defEngineSndNormal_ ) |
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| 233 | defEngineSndNormal_->setSource(engineSound); |
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| 234 | else |
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| 235 | assert(0); // This should never happen, because soundpointer is only available on master |
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[2254] | 236 | } |
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| 237 | |
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[6417] | 238 | const std::string& MultiStateEngine::getDefEngSndNormal() |
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[2254] | 239 | { |
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[6417] | 240 | if( defEngineSndNormal_ ) |
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| 241 | return defEngineSndNormal_->getSource(); |
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| 242 | else |
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| 243 | assert(0); |
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| 244 | return BLANKSTRING; |
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[2254] | 245 | } |
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| 246 | |
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[6417] | 247 | void MultiStateEngine::setDefEngSndBoost(const std::string &engineSound) |
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[2254] | 248 | { |
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[6417] | 249 | if( defEngineSndBoost_ ) |
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| 250 | defEngineSndBoost_->setSource(engineSound); |
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| 251 | else |
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| 252 | assert(0); |
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[2254] | 253 | } |
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[6417] | 254 | |
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| 255 | const std::string& MultiStateEngine::getDefEngSndBoost() |
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| 256 | { |
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| 257 | if( this->defEngineSndBoost_ ) |
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| 258 | return defEngineSndBoost_->getSource(); |
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| 259 | else |
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| 260 | assert(0); |
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| 261 | return BLANKSTRING; |
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| 262 | } |
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[2254] | 263 | } |
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