1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Noe Pedrazzini |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "ShipPart.h" |
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30 | |
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31 | #include <algorithm> |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/GameMode.h" |
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35 | #include "core/XMLPort.h" |
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36 | #include "network/NetworkFunction.h" |
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37 | #include "Item.h" |
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38 | #include "worldentities/pawns/Pawn.h" |
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39 | #include "worldentities/pawns/ModularSpaceShip.h" |
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40 | #include "gametypes/Gametype.h" |
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41 | #include "worldentities/StaticEntity.h" |
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42 | #include "items/PartDestructionEvent.h" |
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43 | #include "worldentities/BigExplosion.h" |
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44 | #include "chat/ChatManager.h" |
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45 | |
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46 | |
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47 | namespace orxonox |
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48 | { |
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49 | RegisterClass(ShipPart); |
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50 | |
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51 | ShipPart::ShipPart(Context* context) |
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52 | : Item(context), parent_(nullptr) |
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53 | { |
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54 | RegisterObject(ShipPart); |
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55 | this->eventExecution_ = true; |
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56 | this->healthMem_ = 100; |
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57 | } |
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58 | |
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59 | ShipPart::~ShipPart() |
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60 | { |
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61 | if (this->parent_) |
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62 | { |
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63 | // Remove this ShipPart from the parent. |
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64 | this->parent_->removeShipPart(this); |
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65 | } |
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66 | } |
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67 | |
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68 | void ShipPart::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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69 | { |
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70 | SUPER(ShipPart, XMLPort, xmlelement, mode); |
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71 | |
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72 | XMLPortParam(ShipPart, "health", setHealth, getHealth, xmlelement, mode).defaultValues(100); |
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73 | XMLPortParam(ShipPart, "maxhealth", setMaxHealth, getMaxHealth, xmlelement, mode).defaultValues(200); |
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74 | XMLPortParam(ShipPart, "initialhealth", setInitialHealth, getInitialHealth, xmlelement, mode).defaultValues(100); |
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75 | |
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76 | XMLPortParam(ShipPart, "damageabsorption", setDamageAbsorption, getDamageAbsorption, xmlelement, mode).defaultValues(0.5); |
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77 | |
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78 | XMLPortParamTemplate(ShipPart, "explosionposition", setExplosionPosition, getExplosionPosition, xmlelement, mode, Vector3); |
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79 | |
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80 | XMLPortObject(ShipPart, PartDestructionEvent, "destructionevents", addDestructionEvent, getDestructionEvent, xmlelement, mode); |
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81 | } |
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82 | |
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83 | /** |
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84 | @brief |
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85 | Is called when the ShipPart dies. |
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86 | Executes PartDestructionEvents. |
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87 | Tells the ModularSpaceShip to remove this ShipPart. |
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88 | */ |
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89 | void ShipPart::death() |
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90 | { |
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91 | this->explode(); |
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92 | |
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93 | if(eventExecution_) |
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94 | { |
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95 | // Execute all destruction events |
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96 | for (unsigned int i = 0; i < this->eventList_.size(); i++) |
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97 | { |
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98 | this->getDestructionEvent(i)->execute(); |
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99 | } |
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100 | } |
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101 | |
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102 | this->destroyLater(); |
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103 | } |
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104 | |
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105 | void ShipPart::explode() |
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106 | { |
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107 | BigExplosion* chunk = new BigExplosion(this->getContext()); |
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108 | chunk->setPosition(this->parent_->getPosition() + this->parent_->getOrientation() * (this->explosionPosition_)); |
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109 | //chunk->setPosition(this->parent_->getPosition() + this->parent_->getOrientation() * Vector3(this->entityList_[0]->getLocalInertia())); |
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110 | chunk->setVelocity(this->parent_->getVelocity()); |
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111 | |
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112 | // this->explosionSound_->setPosition(this->parent_->getPosition()); |
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113 | // this->explosionSound_->play(); |
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114 | } |
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115 | |
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116 | /** |
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117 | @brief |
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118 | Add a StaticEntity to the ShipPart. |
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119 | @param engine |
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120 | A pointer to the StaticEntity to be added. |
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121 | */ |
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122 | void ShipPart::addEntity(StaticEntity* entity) |
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123 | { |
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124 | OrxAssert(entity != nullptr, "The Entity cannot be nullptr."); |
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125 | this->entityList_.push_back(entity); |
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126 | } |
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127 | |
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128 | /** |
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129 | @brief |
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130 | Get the i-th StaticEntity of the ShipPart. |
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131 | @return |
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132 | Returns a pointer to the i-the StaticEntity. nullptr if there is no StaticEntity with that index. |
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133 | */ |
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134 | StaticEntity* ShipPart::getEntity(unsigned int index) |
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135 | { |
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136 | if(this->entityList_.size() >= index) |
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137 | return nullptr; |
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138 | else |
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139 | return this->entityList_[index]; |
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140 | } |
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141 | |
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142 | /** |
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143 | @brief |
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144 | Check whether the ShipPart has a particular Entity. |
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145 | @param engine |
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146 | A pointer to the Entity to be checked. |
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147 | */ |
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148 | bool ShipPart::hasEntity(StaticEntity* entity) const |
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149 | { |
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150 | for(unsigned int i = 0; i < this->entityList_.size(); i++) |
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151 | { |
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152 | if(this->entityList_[i] == entity) |
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153 | return true; |
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154 | } |
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155 | return false; |
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156 | } |
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157 | |
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158 | /** |
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159 | @brief |
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160 | Add a PartDestructionEvent to the ShipPart. |
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161 | @param engine |
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162 | A pointer to the PartDestructionEvent to be added. |
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163 | */ |
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164 | void ShipPart::addDestructionEvent(PartDestructionEvent* event) |
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165 | { |
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166 | OrxAssert(event != nullptr, "The PartDestructionEvent cannot be nullptr."); |
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167 | event->setParent(this); |
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168 | this->eventList_.push_back(event); |
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169 | } |
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170 | |
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171 | /** |
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172 | @brief |
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173 | Get the i-th PartDestructionEvent of the ShipPart. |
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174 | @return |
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175 | Returns a pointer to the i-the PartDestructionEvent. nullptr if there is no PartDestructionEvent with that index. |
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176 | */ |
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177 | PartDestructionEvent* ShipPart::getDestructionEvent(unsigned int index) |
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178 | { |
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179 | if(this->eventList_.size() <= index) |
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180 | return nullptr; |
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181 | else |
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182 | return this->eventList_[index]; |
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183 | } |
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184 | |
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185 | void ShipPart::setDamageAbsorption(float value) |
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186 | { |
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187 | this->damageAbsorption_ = value; |
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188 | } |
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189 | |
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190 | void ShipPart::setParent(ModularSpaceShip* ship) |
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191 | { |
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192 | this->parent_ = ship; |
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193 | } |
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194 | |
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195 | /** |
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196 | @brief |
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197 | Sets the health of the ShipPart. |
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198 | */ |
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199 | void ShipPart::setHealth(float health) |
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200 | { |
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201 | this->health_ = health; |
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202 | } |
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203 | |
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204 | /** |
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205 | @brief |
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206 | Handles a received hit. |
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207 | */ |
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208 | void ShipPart::handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator) |
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209 | { |
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210 | if (parent_->getGametype() && parent_->getGametype()->allowPawnDamage(parent_, originator)) |
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211 | { |
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212 | if (shielddamage >= parent_->getShieldHealth()) |
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213 | { |
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214 | parent_->setShieldHealth(0); |
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215 | this->setHealth(this->health_ - (healthdamage + damage) * this->damageAbsorption_); |
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216 | parent_->setHealth(parent_->getHealth() - (healthdamage + damage) * (1 - this->damageAbsorption_)); |
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217 | } |
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218 | else |
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219 | { |
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220 | parent_->setShieldHealth(parent_->getShieldHealth() - shielddamage); |
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221 | |
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222 | // remove remaining shieldAbsorpton-Part of damage from shield |
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223 | shielddamage = damage * parent_->getShieldAbsorption(); |
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224 | shielddamage = std::min(parent_->getShieldHealth(),shielddamage); |
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225 | parent_->setShieldHealth(parent_->getShieldHealth() - shielddamage); |
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226 | |
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227 | // set remaining damage to health |
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228 | this->setHealth(this->health_ - ((damage - shielddamage) - healthdamage) * this->damageAbsorption_); |
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229 | parent_->setHealth(parent_->getHealth() - ((damage - shielddamage) - healthdamage) * (1- this->damageAbsorption_)); |
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230 | } |
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231 | } |
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232 | if (this->health_ < 0) |
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233 | this->death(); |
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234 | |
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235 | // (Ugly) Chatoutput of health, until a GUI for modularspaceships-shipparts is implemented. |
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236 | if ((this->health_ < 0.2 * this->maxHealth_) && (this->healthMem_ == 40)) |
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237 | { |
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238 | this->healthMem_ = 20; |
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239 | ChatManager::message("ShipPart " + this->getName() + " remaining health is 20%!"); |
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240 | return; |
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241 | } |
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242 | if ((this->health_ < 0.4 * this->maxHealth_) && (this->healthMem_ == 60)) |
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243 | { |
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244 | this->healthMem_ = 40; |
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245 | ChatManager::message("ShipPart " + this->getName() + " remaining health is 40%!"); |
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246 | return; |
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247 | } |
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248 | if ((this->health_ < 0.6 * this->maxHealth_) && (this->healthMem_ == 80)) |
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249 | { |
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250 | this->healthMem_ = 60; |
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251 | ChatManager::message("ShipPart " + this->getName() + " remaining health is 60%!"); |
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252 | return; |
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253 | } |
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254 | if ((this->health_ < 0.8 * this->maxHealth_) && (this->healthMem_ == 100)) |
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255 | { |
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256 | this->healthMem_ = 80; |
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257 | ChatManager::message("ShipPart " + this->getName() + " remaining health is 80%!"); |
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258 | return; |
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259 | } |
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260 | } |
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261 | |
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262 | |
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263 | /** |
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264 | @brief |
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265 | Adds the ShipPart to the input SpaceShip. |
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266 | @param ship |
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267 | A pointer to the SpaceShip to which the ShipPart is added. |
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268 | */ |
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269 | /*void ShipPart::addToSpaceShip(ModularSpaceShip* ship) |
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270 | { |
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271 | this->parent_ = ship; |
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272 | |
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273 | if (ship) |
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274 | { |
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275 | this->parentID_ = ship->getObjectID(); |
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276 | if (!ship->hasShipPart(this)) |
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277 | ship->addShipPart(this); |
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278 | } |
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279 | }*/ |
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280 | |
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281 | } |
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