[10019] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Noe Pedrazzini |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _ShipPart_H__ |
---|
| 30 | #define _ShipPart_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | #include "Item.h" |
---|
[10052] | 34 | #include "items/PartDestructionEvent.h" |
---|
[10019] | 35 | |
---|
| 36 | #include <string> |
---|
| 37 | |
---|
| 38 | |
---|
| 39 | namespace orxonox // tolua_export |
---|
| 40 | { // tolua_export |
---|
| 41 | class _OrxonoxExport ShipPart // tolua_export |
---|
| 42 | : public Item |
---|
| 43 | { // tolua_export |
---|
| 44 | |
---|
| 45 | public: |
---|
| 46 | ShipPart(Context* context); |
---|
| 47 | virtual ~ShipPart(); |
---|
| 48 | |
---|
[10817] | 49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
---|
[10019] | 50 | |
---|
| 51 | virtual void handleHit(float damage, float healthdamage, float shielddamage, Pawn* originator); |
---|
| 52 | |
---|
[10023] | 53 | virtual void death(); |
---|
[10067] | 54 | virtual void explode(); |
---|
[10023] | 55 | |
---|
[10019] | 56 | //virtual void attachTo(Pawn* newParent); |
---|
| 57 | //virtual void detach(); |
---|
| 58 | |
---|
| 59 | void addEntity(StaticEntity* entity); |
---|
| 60 | StaticEntity* getEntity(unsigned int index); |
---|
| 61 | bool hasEntity(StaticEntity* entity) const; |
---|
| 62 | |
---|
[10052] | 63 | void addDestructionEvent(PartDestructionEvent* event); |
---|
| 64 | PartDestructionEvent* getDestructionEvent(unsigned int index); |
---|
| 65 | |
---|
[10019] | 66 | virtual void setDamageAbsorption(float value); |
---|
| 67 | inline float getDamageAbsorption() |
---|
| 68 | { return this->damageAbsorption_; } |
---|
| 69 | |
---|
[10023] | 70 | void setParent(ModularSpaceShip* ship); |
---|
| 71 | inline ModularSpaceShip* getParent() |
---|
| 72 | { return this->parent_; } |
---|
| 73 | |
---|
[10058] | 74 | inline void setEventExecution(bool var) |
---|
| 75 | { this->eventExecution_ = var; } |
---|
| 76 | inline bool isEventExecution() |
---|
| 77 | { return this->eventExecution_; } |
---|
| 78 | |
---|
[10019] | 79 | virtual void setHealth(float health); |
---|
| 80 | inline void addHealth(float health) |
---|
| 81 | { this->setHealth(this->health_ + health); } |
---|
| 82 | inline void removeHealth(float health) |
---|
| 83 | { this->setHealth(this->health_ - health); } |
---|
| 84 | inline float getHealth() const |
---|
| 85 | { return this->health_; } |
---|
| 86 | |
---|
[10023] | 87 | inline void setMaxHealth(float maxhealth) |
---|
| 88 | { this->maxHealth_ = maxhealth; this->setHealth(this->health_); } |
---|
| 89 | inline float getMaxHealth() const |
---|
| 90 | { return this->maxHealth_; } |
---|
[10019] | 91 | |
---|
[10023] | 92 | inline void setInitialHealth(float initialhealth) |
---|
| 93 | { this->initialHealth_ = initialhealth; this->setHealth(initialhealth); } |
---|
| 94 | inline float getInitialHealth() const |
---|
| 95 | { return this->initialHealth_; } |
---|
| 96 | |
---|
[10067] | 97 | inline void setExplosionPosition(Vector3 pos) |
---|
| 98 | { this->explosionPosition_ = pos; } |
---|
| 99 | inline Vector3 getExplosionPosition() |
---|
| 100 | { return this->explosionPosition_; } |
---|
[10023] | 101 | |
---|
[10067] | 102 | |
---|
[10019] | 103 | // FIXME: (noep) Why doesn't this work? Works fine in Engine.h |
---|
| 104 | //void addToSpaceShip(ModularSpaceShip* ship); |
---|
| 105 | |
---|
| 106 | protected: |
---|
[10023] | 107 | ModularSpaceShip* parent_; |
---|
[10055] | 108 | unsigned int parentID_; // Object ID of the SpaceShip the Part is mounted on. |
---|
[10019] | 109 | |
---|
| 110 | float damageAbsorption_; |
---|
| 111 | float health_; |
---|
[10023] | 112 | float maxHealth_; |
---|
| 113 | float initialHealth_; |
---|
[10019] | 114 | |
---|
| 115 | private: |
---|
[10055] | 116 | std::vector<StaticEntity*> entityList_; // List of all entities which belong to this part |
---|
[10052] | 117 | std::vector<PartDestructionEvent*> eventList_; // The list of all PartDestructionEvent assigned to this ShipPart. |
---|
[10019] | 118 | |
---|
[10058] | 119 | bool eventExecution_; |
---|
[10052] | 120 | |
---|
[10071] | 121 | float healthMem_; |
---|
| 122 | |
---|
[10067] | 123 | Vector3 explosionPosition_; |
---|
[10053] | 124 | |
---|
[10067] | 125 | |
---|
[10019] | 126 | }; // tolua_export |
---|
| 127 | } // tolua_export |
---|
| 128 | |
---|
| 129 | #endif /* _ShipPart_H__ */ |
---|