1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Martin Polak |
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24 | * Fabian 'x3n' Landau |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | #ifndef _Weapon_H__ |
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31 | #define _Weapon_H__ |
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32 | |
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33 | #include "OrxonoxPrereqs.h" |
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34 | |
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35 | #include <map> |
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36 | #include "tools/Timer.h" |
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37 | #include "worldentities/StaticEntity.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | /** |
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42 | @brief |
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43 | A Weapon is a StaticEntity that can be attached to a WeaponSlot. A Weapon can shoot with different @ref orxonox::WeaponMode modes. |
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44 | Imagine for example that a machine gun can shoot normal bullets, tracer bullets or even grenades. |
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45 | */ |
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46 | class _OrxonoxExport Weapon : public StaticEntity |
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47 | { |
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48 | public: |
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49 | Weapon(Context* context); |
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50 | virtual ~Weapon(); |
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51 | |
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52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; |
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53 | |
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54 | void fire(unsigned int mode); |
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55 | void reload(); |
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56 | |
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57 | void addWeaponmode(WeaponMode* weaponmode); |
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58 | WeaponMode* getWeaponmode(unsigned int index) const; |
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59 | |
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60 | /** |
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61 | @brief |
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62 | This function is called by a @ref orxonox::WeaponPack if this Weapon is added to the WeaponPack. |
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63 | */ |
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64 | inline void setWeaponPack(WeaponPack * weaponPack) |
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65 | { this->weaponPack_ = weaponPack; this->notifyWeaponModes(); } |
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66 | inline WeaponPack * getWeaponPack() const |
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67 | { return this->weaponPack_; } |
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68 | |
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69 | /** |
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70 | @brief |
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71 | This function is called by a @ref orxonox::WeaponSlot if this Weapon gets attached to the WeaponSlot. |
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72 | */ |
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73 | inline void setWeaponSlot(WeaponSlot * wSlot) |
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74 | { this->weaponSlot_ = wSlot; } |
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75 | inline WeaponSlot * getWeaponSlot() const |
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76 | { return this->weaponSlot_; } |
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77 | |
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78 | private: |
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79 | void reloaded(); |
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80 | void notifyWeaponModes(); |
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81 | |
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82 | WeaponPack* weaponPack_; |
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83 | WeaponSlot* weaponSlot_; |
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84 | std::multimap<unsigned int, WeaponMode*> weaponmodes_; |
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85 | |
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86 | Timer reloadTimer_; |
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87 | bool bReloading_; |
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88 | unsigned int reloadingWeaponmode_; |
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89 | }; |
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90 | } |
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91 | |
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92 | #endif /* _Weapon_H__ */ |
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