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source: code/branches/cpp11_v2/src/orxonox/weaponsystem/WeaponPack.cc @ 10829

Last change on this file since 10829 was 10821, checked in by muemart, 9 years ago

Run clang-modernize -loop-convert

  • Again, not all possible loops were converted
  • It can do pretty cool transformations, but I had to fix a few compile errors, so there might be some runtime errors lurking around too
  • Property svn:eol-style set to native
File size: 4.2 KB
RevLine 
[2710]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
[2915]25 *      ...
26 *
[2710]27 */
28
[2912]29#include "WeaponPack.h"
[2710]30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33
[2912]34#include "Weapon.h"
[2914]35#include "WeaponSystem.h"
[2915]36#include "DefaultWeaponmodeLink.h"
[2912]37
[2710]38namespace orxonox
39{
[9667]40    RegisterClass(WeaponPack);
[2710]41
[9667]42    WeaponPack::WeaponPack(Context* context) : BaseObject(context)
[2710]43    {
44        RegisterObject(WeaponPack);
45
[10768]46        this->weaponSystem_ = nullptr;
[2710]47    }
48
49    WeaponPack::~WeaponPack()
50    {
[6417]51        if (this->isInitialized())
[2915]52        {
[6417]53            if( this->weaponSystem_ )
54                this->weaponSystem_->removeWeaponPack(this);
[2915]55
56            while (!this->weapons_.empty())
[5929]57                (*this->weapons_.begin())->destroy();
[2915]58
59            for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); )
[5929]60                (*(it++))->destroy();
[2915]61        }
[2710]62    }
63
[2912]64    void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[2710]65    {
[2912]66        SUPER(WeaponPack, XMLPort, xmlelement, mode);
67
[2918]68        XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false);
[2915]69        XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode);
[2912]70    }
71
[10650]72    /**
73    @brief
74        Fire all weapons in this WeaponSet with the defined weaponmode.
75    */
[2914]76    void WeaponPack::fire(unsigned int weaponmode)
[2912]77    {
[10821]78        for (auto & elem : this->weapons_)
79            (elem)->fire(weaponmode);
[2710]80    }
81
[10650]82    /**
83    @brief
84        Reload all weapons in this WeaponSet.
85    */
[2918]86    void WeaponPack::reload()
87    {
[10821]88        for (auto & elem : this->weapons_)
89            (elem)->reload();
[2918]90    }
91
[2914]92    void WeaponPack::addWeapon(Weapon * weapon)
[2710]93    {
[2914]94        if (!weapon)
95            return;
[2710]96
[6417]97        this->weapons_.push_back(weapon);
[2914]98        weapon->setWeaponPack(this);
[2710]99    }
100
[2915]101    void WeaponPack::removeWeapon(Weapon * weapon)
102    {
103        if (!weapon)
104            return;
105
[6417]106        std::vector<Weapon*>::iterator it = std::find(this->weapons_.begin(), this->weapons_.end(), weapon);
107        assert(it != this->weapons_.end());
108        this->weapons_.erase(it);
[10768]109        weapon->setWeaponPack(nullptr);
[2915]110    }
111
[2914]112    Weapon * WeaponPack::getWeapon(unsigned int index) const
[2710]113    {
[2914]114        unsigned int i = 0;
[2710]115
[10821]116        for (const auto & elem : this->weapons_)
[2914]117        {
118            if (i == index)
[10821]119                return (elem);
[2914]120            ++i;
121        }
[2710]122
[10768]123        return nullptr;
[2710]124    }
125
[2915]126    void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link)
127    {
128        this->links_.insert(link);
129    }
130
131    DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const
132    {
133        unsigned int i = 0;
[10821]134        for (const auto & elem : this->links_)
[2915]135        {
136            if (i == index)
[10821]137                return (elem);
[2915]138
139            ++i;
140        }
[10768]141        return nullptr;
[2915]142    }
143
144    unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const
145    {
[10821]146        for (const auto & elem : this->links_)
147            if ((elem)->getFiremode() == firemode)
148                return (elem)->getWeaponmode();
[2915]149
150        return WeaponSystem::WEAPON_MODE_UNASSIGNED;
151    }
[2918]152
153    void WeaponPack::notifyWeapons()
154    {
[6417]155        for (std::vector<Weapon *>::const_iterator it = this->weapons_.begin(); it != this->weapons_.end(); ++it)
[2918]156            (*it)->setWeaponPack(this);
157    }
[2710]158}
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