/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Martin Polak * Co-authors: * ... * */ #ifndef _WeaponPack_H__ #define _WeaponPack_H__ #include "OrxonoxPrereqs.h" #include #include "core/BaseObject.h" namespace orxonox { class _OrxonoxExport WeaponPack : public BaseObject { public: WeaponPack(Context* context); virtual ~WeaponPack(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override; void fire(unsigned int weaponmode); void reload(); void addWeapon(Weapon * weapon); void removeWeapon(Weapon * weapon); Weapon * getWeapon(unsigned int index) const; inline size_t getNumWeapons() const { return this->weapons_.size(); } void addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link); DefaultWeaponmodeLink* getDefaultWeaponmodeLink(unsigned int index) const; unsigned int getDesiredWeaponmode(unsigned int firemode) const; inline void setWeaponSystem(WeaponSystem * weaponSystem) { this->weaponSystem_ = weaponSystem; this->notifyWeapons(); } inline WeaponSystem * getWeaponSystem() const { return this->weaponSystem_; } private: void notifyWeapons(); std::vector weapons_; std::set links_; WeaponSystem * weaponSystem_; }; } #endif /* _WeaponPack_H__ */