[9725] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Florian Zinggeler |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file InvaderShip.cc |
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| 31 | @brief Implementation of the InvaderShip class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "InvaderShip.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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[9829] | 38 | #include "Invader.h" |
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[11054] | 39 | #include "InvaderEnemy.h" |
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| 40 | #include "graphics/Camera.h" |
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| 41 | #include "weapons/projectiles/Projectile.h" |
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[9725] | 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | RegisterClass(InvaderShip); |
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| 46 | |
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| 47 | InvaderShip::InvaderShip(Context* context) : SpaceShip(context) |
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| 48 | { |
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| 49 | RegisterObject(InvaderShip); |
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| 50 | |
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| 51 | speed = 500; |
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[9744] | 52 | isFireing = false; |
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[9725] | 53 | damping = 10; |
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| 54 | } |
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| 55 | |
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| 56 | void InvaderShip::tick(float dt) |
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| 57 | { |
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[9793] | 58 | Vector3 pos = getPosition(); |
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[9744] | 59 | |
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[9793] | 60 | //Movement calculation |
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[9725] | 61 | lastTimeFront += dt * damping; |
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| 62 | lastTimeLeft += dt * damping; |
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[9793] | 63 | lastTime += dt; |
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| 64 | |
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[9725] | 65 | velocity.x = interpolate(clamp(lastTimeLeft, 0.0f, 1.0f), desiredVelocity.x, 0.0f); |
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| 66 | velocity.y = interpolate(clamp(lastTimeFront, 0.0f, 1.0f), desiredVelocity.y, 0.0f); |
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| 67 | |
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[9793] | 68 | //Execute movement |
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| 69 | if (this->hasLocalController()) |
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| 70 | { |
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| 71 | float dist_y = velocity.y * dt; |
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[9828] | 72 | float dist_x = velocity.x * dt; |
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[9793] | 73 | if(dist_y + posforeward > -42*3 && dist_y + posforeward < 42*6) |
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| 74 | posforeward += dist_y; |
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| 75 | else |
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[9884] | 76 | { |
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[9793] | 77 | velocity.y = 0; |
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[9884] | 78 | // restart if game ended |
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| 79 | if (getGame()) |
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| 80 | if (getGame()->bEndGame) |
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| 81 | { |
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| 82 | getGame()->start(); |
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| 83 | return; |
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| 84 | } |
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| 85 | } |
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[9828] | 86 | if (pos.z + dist_x > 42*2.5 || pos.z + dist_x < -42*3) |
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| 87 | velocity.x = 0; |
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[9793] | 88 | pos += Vector3(1000 + velocity.y, 0, velocity.x) * dt; |
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| 89 | } |
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| 90 | |
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[9868] | 91 | // shoot! |
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[9725] | 92 | if (isFireing) |
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| 93 | ControllableEntity::fire(0); |
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| 94 | |
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[9793] | 95 | // Camera |
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[10624] | 96 | Camera* camera = this->getCamera(); |
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[11054] | 97 | if (camera != nullptr) |
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[9777] | 98 | { |
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[9793] | 99 | camera->setPosition(Vector3(-pos.z, -posforeward, 0)); |
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| 100 | camera->setOrientation(Vector3::UNIT_Z, Degree(90)); |
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[9777] | 101 | } |
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[9744] | 102 | |
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[9793] | 103 | |
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| 104 | |
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| 105 | // bring back on track! |
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| 106 | if(pos.y != 0) |
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| 107 | pos.y = 0; |
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[9777] | 108 | |
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[9793] | 109 | setPosition(pos); |
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| 110 | setOrientation(Vector3::UNIT_Y, Degree(270)); |
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[9744] | 111 | |
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[9793] | 112 | // Level up! |
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[9828] | 113 | if (pos.x > 42000) |
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[9793] | 114 | { |
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| 115 | updateLevel(); |
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[9828] | 116 | setPosition(Vector3(0, 0, pos.z)); // pos - Vector3(30000, 0, 0) |
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[9793] | 117 | } |
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[9744] | 118 | |
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[9725] | 119 | SUPER(InvaderShip, tick, dt); |
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| 120 | } |
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| 121 | |
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[9793] | 122 | void InvaderShip::updateLevel() |
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| 123 | { |
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| 124 | lastTime = 0; |
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[9829] | 125 | if (getGame()) |
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| 126 | getGame()->levelUp(); |
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[9793] | 127 | } |
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[9777] | 128 | |
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[9725] | 129 | void InvaderShip::moveFrontBack(const Vector2& value) |
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| 130 | { |
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[9793] | 131 | lastTimeLeft = 0; |
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| 132 | desiredVelocity.x = -value.x * speed; |
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[9725] | 133 | } |
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| 134 | |
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| 135 | void InvaderShip::moveRightLeft(const Vector2& value) |
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| 136 | { |
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[9793] | 137 | lastTimeFront = 0; |
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| 138 | desiredVelocity.y = value.y * speed * 42; |
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[9725] | 139 | } |
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| 140 | void InvaderShip::boost(bool bBoost) |
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| 141 | { |
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| 142 | isFireing = bBoost; |
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| 143 | } |
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[11054] | 144 | void InvaderShip::rotateRoll(const Vector2& value) |
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[9828] | 145 | { |
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[11054] | 146 | if (getGame()) |
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| 147 | if (getGame()->bEndGame) |
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| 148 | getGame()->end(); |
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| 149 | } |
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| 150 | inline bool InvaderShip::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* ownCollisionShape, btManifoldPoint& contactPoint) |
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| 151 | { |
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[9828] | 152 | // orxout() << "touch!!! " << endl; //<< otherObject << " at " << contactPoint; |
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[10624] | 153 | InvaderEnemy* enemy = orxonox_cast<InvaderEnemy*>(otherObject); |
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| 154 | Projectile* shot = orxonox_cast<Projectile*>(otherObject); |
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[9868] | 155 | // ensure that this gets only called once per enemy. |
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[11054] | 156 | if (enemy != nullptr && lastEnemy != enemy) |
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[9828] | 157 | { |
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| 158 | lastEnemy = enemy; |
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[9868] | 159 | |
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[9828] | 160 | removeHealth(20); |
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[9868] | 161 | if (getGame()) |
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[9828] | 162 | { |
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[9874] | 163 | getGame()->multiplier = 1; |
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[9828] | 164 | } |
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| 165 | } |
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[9874] | 166 | // was shot, decrease multiplier |
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[11054] | 167 | else if (shot != nullptr && lastShot != shot) |
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[9874] | 168 | { |
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[11054] | 169 | if (getGame() && orxonox_cast<InvaderEnemy*>(shot->getShooter()) != nullptr) |
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[9874] | 170 | { |
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| 171 | if (getGame()->multiplier > 1) |
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| 172 | { |
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| 173 | lastShot = shot; |
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| 174 | getGame()->multiplier -= 1; |
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| 175 | } |
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| 176 | } |
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| 177 | } |
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[9828] | 178 | return false; |
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| 179 | // SUPER(InvaderShip, collidesAgainst, otherObject, contactPoint); |
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| 180 | } |
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[9829] | 181 | |
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[10624] | 182 | Invader* InvaderShip::getGame() |
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[9829] | 183 | { |
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[11054] | 184 | if (game == nullptr) |
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[9829] | 185 | { |
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[11054] | 186 | for (Invader* invader : ObjectList<Invader>()) |
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| 187 | game = invader; |
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[9829] | 188 | } |
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| 189 | return game; |
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| 190 | } |
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[9874] | 191 | |
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| 192 | void InvaderShip::death() |
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| 193 | { |
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| 194 | getGame()->costLife(); |
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| 195 | SpaceShip::death(); |
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| 196 | } |
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[9725] | 197 | } |
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