[10078] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabien Vultier |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file JumpShield.cc |
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| 31 | @brief If this shield is created, attachedToFigure_ is set to false. When the figure picks it up, the variable is set to true and the figure is protected until the fuel is reduced to zero. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "JumpShield.h" |
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| 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "JumpFigure.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | RegisterClass(JumpShield); |
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| 42 | |
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| 43 | JumpShield::JumpShield(Context* context) : JumpItem(context) |
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| 44 | { |
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| 45 | RegisterObject(JumpShield); |
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| 46 | |
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[10260] | 47 | initialFuel_ = 7.0; |
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| 48 | fuel_ = initialFuel_; |
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[10078] | 49 | attachedToFigure_ = false; |
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| 50 | |
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| 51 | setPosition(Vector3(0,0,0)); |
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| 52 | setVelocity(Vector3(0,0,0)); |
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| 53 | setAcceleration(Vector3(0,0,0)); |
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| 54 | setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); |
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| 55 | } |
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| 56 | |
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| 57 | JumpShield::~JumpShield() |
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| 58 | { |
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| 59 | |
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| 60 | } |
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| 61 | |
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| 62 | void JumpShield::tick(float dt) |
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| 63 | { |
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| 64 | SUPER(JumpShield, tick, dt); |
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| 65 | |
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| 66 | Vector3 shieldPosition = getWorldPosition(); |
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| 67 | |
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[11054] | 68 | if (attachedToFigure_ == false && figure_ != nullptr) |
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[10078] | 69 | { |
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| 70 | Vector3 figurePosition = figure_->getWorldPosition(); |
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| 71 | |
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| 72 | if(figurePosition.x > shieldPosition.x-width_ && figurePosition.x < shieldPosition.x+width_ && figurePosition.z > shieldPosition.z-height_ && figurePosition.z < shieldPosition.z+height_) |
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| 73 | { |
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[10215] | 74 | touchFigure(); |
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[10078] | 75 | } |
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| 76 | } |
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| 77 | else if (attachedToFigure_ == true) |
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| 78 | { |
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[10215] | 79 | fuel_ -= dt; |
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| 80 | if (fuel_ < 0.0) |
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| 81 | { |
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| 82 | figure_->StopShield(this); |
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| 83 | } |
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[10078] | 84 | } |
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| 85 | } |
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| 86 | |
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| 87 | void JumpShield::touchFigure() |
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| 88 | { |
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[10215] | 89 | JumpItem::touchFigure(); |
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[10078] | 90 | |
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[10215] | 91 | attachedToFigure_ = figure_->StartShield(this); |
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[10078] | 92 | } |
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[10260] | 93 | |
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| 94 | float JumpShield::getFuelState() |
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| 95 | { |
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| 96 | return fuel_/initialFuel_; |
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| 97 | } |
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[10078] | 98 | } |
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