1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabien Vultier |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "HUDWeaponSystem.h" |
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30 | |
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31 | #include "core/CoreIncludes.h" |
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32 | #include "core/XMLPort.h" |
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33 | #include "weaponsystem/WeaponSystem.h" |
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34 | #include "weaponsystem/WeaponPack.h" |
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35 | #include "weaponsystem/Weapon.h" |
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36 | #include "util/Convert.h" |
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37 | #include "core/class/Super.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | RegisterClass(HUDWeaponSystem); |
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42 | |
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43 | HUDWeaponSystem::HUDWeaponSystem(Context* context) : OrxonoxOverlay(context) |
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44 | { |
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45 | RegisterObject(HUDWeaponSystem); |
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46 | |
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47 | weaponModeHUDSize_ = Vector2(0.0f,0.0f); |
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48 | weaponModeHUDActualSize_ = Vector2(0.0f,0.0f); |
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49 | |
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50 | weapons_.clear(); |
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51 | hudWeapons_.clear(); |
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52 | } |
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53 | |
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54 | HUDWeaponSystem::~HUDWeaponSystem() |
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55 | { |
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56 | if (this->isInitialized()) |
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57 | { |
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58 | destroyHUDChilds(); |
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59 | } |
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60 | } |
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61 | |
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62 | void HUDWeaponSystem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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63 | { |
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64 | SUPER(HUDWeaponSystem, XMLPort, xmlelement, mode); |
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65 | |
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66 | XMLPortParam(HUDWeaponSystem, "weaponModeHUDSize", setWeaponModeHUDSize, getWeaponModeHUDSize, xmlelement, mode); |
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67 | } |
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68 | |
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69 | void HUDWeaponSystem::positionChanged() |
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70 | { |
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71 | OrxonoxOverlay::positionChanged(); |
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72 | |
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73 | positionHUDChilds(); |
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74 | } |
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75 | |
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76 | void HUDWeaponSystem::sizeChanged() |
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77 | { |
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78 | OrxonoxOverlay::sizeChanged(); |
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79 | |
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80 | weaponModeHUDActualSize_ = this->getActualSize(); |
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81 | |
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82 | positionHUDChilds(); |
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83 | } |
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84 | |
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85 | void HUDWeaponSystem::changedOwner() |
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86 | { |
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87 | SUPER(HUDWeaponSystem, changedOwner); |
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88 | |
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89 | this->owner_ = orxonox_cast<Pawn*>(this->getOwner()); |
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90 | |
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91 | updateWeaponList(); |
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92 | } |
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93 | |
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94 | void HUDWeaponSystem::changedOverlayGroup() |
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95 | { |
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96 | SUPER(HUDWeaponSystem, changedOverlayGroup); |
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97 | } |
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98 | |
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99 | void HUDWeaponSystem::changedVisibility() |
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100 | { |
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101 | SUPER(HUDWeaponSystem, changedVisibility); |
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102 | |
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103 | bool visible = this->isVisible(); |
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104 | |
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105 | for (std::vector<WeakPtr<HUDWeapon> >::iterator it = hudWeapons_.begin(); it != hudWeapons_.end(); ++it) |
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106 | { |
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107 | (*it)->changedVisibility(); //inform all Child Overlays that our visibility has changed |
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108 | (*it)->setVisible(visible); |
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109 | } |
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110 | } |
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111 | |
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112 | void HUDWeaponSystem::changedName() |
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113 | { |
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114 | SUPER(HUDWeaponSystem, changedName); |
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115 | } |
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116 | |
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117 | void HUDWeaponSystem::updateWeaponList() |
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118 | { |
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119 | if (owner_ == NULL) |
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120 | { |
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121 | return; |
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122 | } |
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123 | |
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124 | weapons_.clear(); |
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125 | |
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126 | destroyHUDChilds(); |
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127 | |
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128 | std::vector<WeaponPack*>* weaponPacks = owner_->getAllWeaponPacks(); |
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129 | |
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130 | for (std::vector<WeaponPack*>::const_iterator itPacks = weaponPacks->begin(); itPacks != weaponPacks->end(); ++itPacks) |
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131 | { |
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132 | std::vector<Weapon*>* weapons = (*itPacks)->getAllWeapons(); |
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133 | |
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134 | for (std::vector<Weapon*>::const_iterator itWeapons = weapons->begin(); itWeapons != weapons->end(); ++itWeapons) |
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135 | { |
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136 | this->weapons_.push_back(*itWeapons); |
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137 | } |
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138 | } |
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139 | |
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140 | createHUDChilds(); |
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141 | positionHUDChilds(); |
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142 | } |
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143 | |
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144 | void HUDWeaponSystem::createHUDChilds() |
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145 | { |
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146 | int positionIndex = 0; |
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147 | |
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148 | for (std::vector<WeakPtr<Weapon> >::iterator it = weapons_.begin(); it != weapons_.end(); ++it) |
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149 | { |
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150 | HUDWeapon* hudWeapon = new HUDWeapon(this->getContext()); |
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151 | hudWeapon->setOwner(owner_); |
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152 | hudWeapon->setOverlayGroup(this->getOverlayGroup()); |
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153 | hudWeapon->setVisible(this->isVisible()); |
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154 | hudWeapon->setWeapon(*it); |
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155 | hudWeapon->setAspectCorrection(false); |
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156 | hudWeapon->setPickPoint(Vector2(0.0f,0.0f)); |
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157 | |
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158 | hudWeapons_.push_back(hudWeapon); |
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159 | |
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160 | ++ positionIndex; |
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161 | } |
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162 | } |
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163 | |
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164 | void HUDWeaponSystem::positionHUDChilds() |
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165 | { |
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166 | int positionIndex = 0; |
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167 | Vector2 offset = this->getPosition(); |
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168 | |
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169 | for (std::vector<WeakPtr<HUDWeapon> >::iterator it = hudWeapons_.begin(); it != hudWeapons_.end(); ++it) |
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170 | { |
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171 | (*it)->setPositionOffset(offset); |
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172 | (*it)->setWeaponIndex(positionIndex); |
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173 | (*it)->setWeaponModeHUDActualSize(this->weaponModeHUDActualSize_); |
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174 | |
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175 | ++ positionIndex; |
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176 | } |
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177 | } |
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178 | |
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179 | void HUDWeaponSystem::destroyHUDChilds() |
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180 | { |
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181 | for (std::vector<WeakPtr<HUDWeapon> >::iterator it = hudWeapons_.begin(); it != hudWeapons_.end(); ++it) |
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182 | { |
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183 | (*it)->destroy(); |
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184 | } |
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185 | |
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186 | hudWeapons_.clear(); |
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187 | } |
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188 | } |
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