[10336] | 1 | /* |
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| 2 | * GravityBomb.cc |
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| 3 | * |
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| 4 | * Created on: Mar 26, 2015 |
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[10455] | 5 | * Author: Manuel Eggimann |
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[10336] | 6 | */ |
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| 7 | #include "GravityBomb.h" |
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[10369] | 8 | #include "graphics/Model.h" |
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[10336] | 9 | |
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| 10 | |
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| 11 | namespace orxonox{ |
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[10601] | 12 | RegisterClass(GravityBomb); |
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[10336] | 13 | |
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[10601] | 14 | const float GravityBomb::LIFETIME = 2.5; ///< The gravity bomb lifetime in seconds. |
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[10435] | 15 | |
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[10601] | 16 | GravityBomb::GravityBomb(Context* context): |
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| 17 | BasicProjectile(), |
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| 18 | MovableEntity(context), |
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| 19 | RadarViewable(this,static_cast<WorldEntity*>(this)) |
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| 20 | { |
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| 21 | RegisterObject(GravityBomb); |
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[10336] | 22 | |
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[10601] | 23 | this->setMass(10.0); |
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| 24 | this->hasCollided_ = false; |
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| 25 | if (GameMode::isMaster()) |
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| 26 | { |
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| 27 | //Define CollisionType of the bomb |
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| 28 | this->timeToLife_= LIFETIME; |
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| 29 | this->setCollisionResponse(false); |
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[11068] | 30 | this->setCollisionType(WorldEntity::CollisionType::Dynamic); |
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[10601] | 31 | this->enableCollisionCallback(); |
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[10336] | 32 | |
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[10601] | 33 | //Add Collision Shape |
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| 34 | SphereCollisionShape* collisionShape = new SphereCollisionShape(context); |
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| 35 | collisionShape->setRadius(1.0); |
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| 36 | this->attachCollisionShape(collisionShape); |
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[10341] | 37 | |
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[10601] | 38 | //Create Bomb Model |
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| 39 | Model* rocketModel = new Model(this->getContext()); |
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| 40 | rocketModel->setMeshSource("GravityBombRocket.mesh"); //Demo Model from SimpleRocket |
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| 41 | rocketModel->scale(3.0f); |
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| 42 | this->attach(rocketModel); |
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| 43 | //Add second model because the bomb consists of the bomb and attached rockets (2 separate models) |
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| 44 | Model* bombModel = new Model(this->getContext()); |
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| 45 | bombModel->setMeshSource("GravityBomb.mesh"); //Demo Model from SimpleRocket |
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| 46 | bombModel->scale(3.0f); |
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| 47 | this->attach(bombModel); |
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[10435] | 48 | |
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[10601] | 49 | //Add particle effect to the flying rockets. |
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| 50 | ParticleEmitter* fire = new ParticleEmitter(this->getContext()); |
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| 51 | fire->setOrientation(this->getOrientation()); |
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| 52 | fire->setSource("Orxonox/simplerocketfire"); |
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| 53 | this->attach(fire); |
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[10455] | 54 | |
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[10601] | 55 | //Add sound effect while the bomb is flying. |
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| 56 | WorldSound* bombSound = new WorldSound(context); |
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| 57 | bombSound->setSource("sounds/GravityBombFlight.ogg"); |
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| 58 | bombSound->setLooping(true); |
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| 59 | bombSound->setVolume(1.0); |
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| 60 | this->attach(bombSound); |
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| 61 | bombSound->play(); |
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| 62 | } |
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| 63 | } |
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[10336] | 64 | |
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[10601] | 65 | GravityBomb::~GravityBomb(){} |
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[10336] | 66 | |
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[10601] | 67 | void GravityBomb::tick(float dt) |
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| 68 | { |
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| 69 | SUPER(GravityBomb, tick, dt); |
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| 70 | timeToLife_ -= dt; |
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| 71 | if (timeToLife_ < 0) |
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| 72 | { |
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| 73 | //orxout(debug_output) << "bomb has stoped moving" <<endl; |
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| 74 | setVelocity(Vector3::ZERO); //Stop the bomb. |
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| 75 | detonate(); |
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| 76 | this->destroy(); |
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| 77 | } |
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| 78 | else |
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| 79 | { |
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| 80 | if (hasCollided_) detonate(); |
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| 81 | destroyCheck(); //Bomb is going to be destroyed by destroyCheck(). As written in BasicProectile, this Method should be called by every Projectile. |
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| 82 | } |
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| 83 | } |
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[10336] | 84 | |
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[10601] | 85 | bool GravityBomb::collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) |
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| 86 | { |
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| 87 | hasCollided_ = processCollision(otherObject, contactPoint, cs); |
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| 88 | return hasCollided_; |
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| 89 | } |
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[10341] | 90 | |
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[10601] | 91 | void GravityBomb::detonate() |
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| 92 | { |
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| 93 | //Create the GravityBombField and destroy the Projectil. |
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| 94 | GravityBombField* field = new GravityBombField(this->getContext()); |
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| 95 | field->setShooter(this->getShooter()); |
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| 96 | field->setPosition(getPosition()); |
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| 97 | //orxout(debug_output) << "detonating. Creating GravityBombField." <<endl; |
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| 98 | //orxout(debug_output) << "Field is at Position: " << getPosition() << endl; |
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| 99 | } |
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[10336] | 100 | } |
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| 101 | |
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| 102 | |
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