[7129] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[8855] | 23 | * Gabriel Nadler |
---|
[7129] | 24 | * Co-authors: |
---|
[8706] | 25 | * simonmie |
---|
[7129] | 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
[8855] | 29 | /** |
---|
| 30 | @file SimpleRocket.h |
---|
| 31 | @brief Definition of the SimpleRocket class. |
---|
| 32 | */ |
---|
| 33 | |
---|
[7129] | 34 | #ifndef _SimpleRocket_H__ |
---|
| 35 | #define _SimpleRocket_H__ |
---|
| 36 | |
---|
| 37 | #include "weapons/WeaponsPrereqs.h" |
---|
| 38 | |
---|
| 39 | #include "tools/Timer.h" |
---|
[8855] | 40 | |
---|
[7129] | 41 | #include "graphics/ParticleSpawner.h" |
---|
[8738] | 42 | #include "interfaces/RadarViewable.h" |
---|
[8855] | 43 | #include "worldentities/ControllableEntity.h" |
---|
[7129] | 44 | |
---|
[8706] | 45 | #include "BasicProjectile.h" |
---|
| 46 | |
---|
[7129] | 47 | namespace orxonox |
---|
| 48 | { |
---|
| 49 | class ConeCollisionShape; |
---|
| 50 | |
---|
| 51 | /** |
---|
| 52 | @brief |
---|
[8855] | 53 | SimpleRocket is a target seeking, intelligent rocket. It follows its target until it either hits something or runs out of fuel. |
---|
| 54 | The steering is done by the RocketController. |
---|
[7129] | 55 | @author |
---|
[8855] | 56 | Gabriel Nadler |
---|
| 57 | @ingroup WeaponsProjectiles |
---|
[7129] | 58 | */ |
---|
[8738] | 59 | class _WeaponsExport SimpleRocket : public ControllableEntity, public BasicProjectile, public RadarViewable |
---|
[7129] | 60 | { |
---|
| 61 | public: |
---|
[9667] | 62 | SimpleRocket(Context* context); |
---|
[7129] | 63 | virtual ~SimpleRocket(); |
---|
[11054] | 64 | virtual void tick(float dt) override; |
---|
[7129] | 65 | |
---|
[11054] | 66 | virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override; |
---|
[7129] | 67 | |
---|
| 68 | void disableFire(); //!< Method to disable the fire and stop all acceleration |
---|
| 69 | |
---|
[11054] | 70 | virtual void moveFrontBack(const Vector2& value) override{} |
---|
| 71 | virtual void moveRightLeft(const Vector2& value) override{} |
---|
| 72 | virtual void moveUpDown(const Vector2& value) override{} |
---|
[7129] | 73 | |
---|
[11054] | 74 | virtual void rotateYaw(const Vector2& value) override; |
---|
| 75 | virtual void rotatePitch(const Vector2& value) override; |
---|
| 76 | virtual void rotateRoll(const Vector2& value) override; |
---|
[7129] | 77 | void setDestroy(); |
---|
| 78 | |
---|
| 79 | /** |
---|
| 80 | @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount. |
---|
| 81 | @param value The amount by which the SimpleRocket is to be moved. |
---|
| 82 | */ |
---|
| 83 | inline void moveFrontBack(float value) |
---|
[8855] | 84 | { this->moveFrontBack(Vector2(value, 0)); } |
---|
[7129] | 85 | /** |
---|
| 86 | @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount. |
---|
| 87 | @param value The amount by which the SimpleRocket is to be moved. |
---|
| 88 | */ |
---|
| 89 | inline void moveRightLeft(float value) |
---|
[8855] | 90 | { this->moveRightLeft(Vector2(value, 0)); } |
---|
[7129] | 91 | /** |
---|
| 92 | @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount. |
---|
| 93 | @param value The amount by which the SimpleRocket is to be moved. |
---|
| 94 | */ |
---|
| 95 | inline void moveUpDown(float value) |
---|
[8855] | 96 | { this->moveUpDown(Vector2(value, 0)); } |
---|
[7129] | 97 | |
---|
| 98 | /** |
---|
| 99 | @brief Rotates the SimpleRocket around the y-axis by the specifed amount. |
---|
| 100 | @param value The amount by which the SimpleRocket is to be rotated. |
---|
| 101 | */ |
---|
| 102 | inline void rotateYaw(float value) |
---|
[8855] | 103 | { this->rotateYaw(Vector2(value, 0)); } |
---|
[7129] | 104 | /** |
---|
| 105 | @brief Rotates the SimpleRocket around the x-axis by the specifed amount. |
---|
| 106 | @param value The amount by which the SimpleRocket is to be rotated. |
---|
| 107 | */ |
---|
| 108 | inline void rotatePitch(float value) |
---|
[8855] | 109 | { this->rotatePitch(Vector2(value, 0)); } |
---|
[7129] | 110 | /** |
---|
| 111 | @brief Rotates the SimpleRocket around the z-axis by the specifed amount. |
---|
| 112 | @param value The amount by which the SimpleRocket is to be rotated. |
---|
| 113 | */ |
---|
| 114 | inline void rotateRoll(float value) |
---|
[8855] | 115 | { this->rotateRoll(Vector2(value, 0)); } |
---|
[7129] | 116 | |
---|
[11054] | 117 | virtual void setShooter(Pawn* shooter) override; |
---|
[8706] | 118 | |
---|
[7129] | 119 | inline bool hasFuel() const |
---|
[8855] | 120 | { return this->fuel_; } |
---|
[7129] | 121 | |
---|
| 122 | |
---|
| 123 | private: |
---|
[8859] | 124 | static const float FUEL_PERCENTAGE; //!< Percentage of lifetime the rocket has fuel |
---|
| 125 | |
---|
[8855] | 126 | Vector3 localAngularVelocity_; //!< Variable to temporarily store accumulated steering command input. |
---|
[7129] | 127 | bool fuel_; //!< Bool is true while the rocket "has fuel" |
---|
| 128 | |
---|
[8855] | 129 | WeakPtr<PlayerInfo> player_; //!< The player the SimpleRocket belongs to. |
---|
| 130 | Timer destroyTimer_; //!< Timer to destroy the projectile after its lifetime has run out. |
---|
| 131 | float lifetime_; //!< The time the projectile exists. |
---|
[7129] | 132 | |
---|
| 133 | ParticleEmitter* fire_; //!< Fire-Emittor |
---|
| 134 | }; |
---|
| 135 | |
---|
| 136 | } |
---|
| 137 | |
---|
| 138 | #endif /* _SimpleRocket_H__ */ |
---|